Author
|
Topic: Pokemon Battle Stimulator, I mean Simulator...
|
JoHtO TrAiNeR
Farting Nudist
Member # 1777
Member Rated:
|
posted 09-16-2002 05:26 PM
Where can I find this downloadable greatness? I had the site to it, but I lost it...you know, the GSC version?
- - - - - "Man is born free...and everywhere he is in chains." -Jean-Jacques Rousseau
Quote relates to the "wage-slave cycle" which most of you are in.
From: St. Paul, MN,USA | Registered: May 2001
| IP: Logged
|
|
~Steel Arcanine~
Farting Nudist
Member # 1642
Member Rated:
|
posted 09-21-2002 09:43 AM
look in the links. I think its there.
From: New Jersey | Registered: Mar 2001
| IP: Logged
|
|
Mana Lugia
Farting Nudist
Member # 905
Member Rated:
|
posted 10-10-2002 08:05 PM
Netbattle:
www.tvsian.com/netbattle
GSBot:
um... use Trillian (www.trillian.cc) or mIRC (www.mirc.com), and use a guide from somewhere, (www.morningsun.tk has one)
- - - - - [Sig deleted due to User being a Panda Lover.]
From: toronto | Registered: Sep 2000
| IP: Logged
|
|
ShadowHawk
Orangutan Spouse
Member # 3287
Member Rated:
|
posted 03-27-2003 05:25 PM
Hey I helped make that program (check the about box) ![[Smile]](smile.gif) [ 03-29-2003, 03:23 AM: Message edited by: ShadowHawk ]
- - - - - http://folding.tuzakey.com/farfetch'dfun.html - Hunt the Farfetch'd!
From: California | Registered: Mar 2003
| IP: Logged
|
|
TeeJay
Farting Nudist
Member # 265
Member Rated:
|
posted 03-28-2003 01:21 PM
Original PBS. Go chromatics.
- - - - - What
From: Overland Park, Kansas, USA | Registered: Apr 2000
| IP: Logged
|
|
D-Teclis
Farting Nudist
Member # 974
Member Rated:
|
posted 03-28-2003 03:20 PM
quote: Originally posted by TeeJay: Original PBS. Go chromatics.
\o/ yay! \o/
- - - - - Hearing about brats getting their butt's kicked is always satisfying.~~Pokegod
From: france | Registered: Sep 2000
| IP: Logged
|
|
Rolken
Vulcan
Member # 7
Member Rated:
|
posted 04-02-2003 01:06 PM
Do any of the emulator folks have plans for adding link support? I'd think it'd be pretty high on the to-do list, unless the inherent latency of link-over-IP makes it improbably hard... I don't really know how it works, tho I'd think turn-based stuff like Pokemon would be easier to work around, since there's a lot of waiting involved.
From: Provo, UT | Registered: Feb 2000
| IP: Logged
|
|
Cheater
Farting Nudist
Member # 216
|
posted 04-15-2003 04:19 AM
quote: Originally posted by Rolken: Do any of the emulator folks have plans for adding link support? I'd think it'd be pretty high on the to-do list, unless the inherent latency of link-over-IP makes it improbably hard... I don't really know how it works, tho I'd think turn-based stuff like Pokemon would be easier to work around, since there's a lot of waiting involved.
I'm glad you asked, Rolken, because the reason I decided to come post here today was to blab some more about this topic.
Only a few emulators out there have made a decent attempt at doing the link cable. NO$GMB emulated the cable perfectly but did not link over the network. Prototype-D tries to do the cable the hardcore way, but the author never got all the bugs out. TGB Dual has managed to emulate the link cable (in a smarter workaround way), but this emulator is still quite buggy and does not operate efficiently.
Which brings me to the main idea. Do you people know about Kaillera? I've been playing on it a lot recently. It's a clever concept/utility that allows people to play emulated arcade/NES/Genesis/Nintendo64 games over the internet at full speed. You can check it out at www.kaillera.com. It's the same idea as is used in zbattle (SNES emulation); see www.zbattle.net.
Because of this hype, the author of Visual Boy Advance has recently added a new section to his FAQ regarding why he has not yet implemented linking: http://vboy.emuhq.com/faq.shtml#cat11_2. He remarks on how TGB Dual does not do a "true" GB link cable. However, by now it has become quite evident that the Kaillera way is smarter than the "true" way. And modern PCs are becoming generally fast enough to emulate two GBA's at once anyway. Visual Boy Advance is open-source, so even if the author doesn't get around to writing a good link cable, perhaps somebody else will do it soon.
But why wait? Pokemon netplay emulation is already a reality, thanks to Pokemon Stadium.
You can download Nemu64 (supports Kaillera netplay) from www.nemu.com. Alternatively, there is Project64k (hack of Project64 that supports Kaillera) at http://www.ldc.usb.ve/~98-30723/Project64k/ You'll need the ROMs for Pokemon Stadium or Pokemon Stadium 2, which you can probably find using KaZaA For more information on Kaillera, see www.kaillera.com. [ 04-15-2003, 04:26 AM: Message edited by: Cheater ]
- - - - - KIRBY - A mascot for the NINTENDO company, recently found out to be a real POKéMON. Related to JIGGLYPUFF.
Registered: Apr 2000
| IP: Logged
|
|
Donald
Bob the Builder
Member # 1551
Member Rated:
|
posted 04-15-2003 09:20 AM
Is there a way to replicate the Transfer Pak with ROMs (IE: have a RBY/GSC rom on the computer and load stuff into the Stadium ROM from that)?
Or does this only work with rentals?
From: In your girl's panties | Registered: Feb 2001
| IP: Logged
|
|
Cheater
Farting Nudist
Member # 216
|
posted 04-15-2003 06:15 PM
quote: Originally posted by Donald: Is there a way to replicate the Transfer Pak with ROMs (IE: have a RBY/GSC rom on the computer and load stuff into the Stadium ROM from that)?
Haven't tried this myself, but the answer appears to be yes. And not only that, you can also transfer from real cartridges. The N-Rage FAQ reports: quote: Yes, either by using an Adaptoid and REAL Gameboy-Catridges, or with using an Savestate from an GB-Emulator.
The N-Rage Input Plugin is one of the plugins included with the Project64 emulator.
- - - - - KIRBY - A mascot for the NINTENDO company, recently found out to be a real POKéMON. Related to JIGGLYPUFF.
Registered: Apr 2000
| IP: Logged
|
|
Rolken
Vulcan
Member # 7
Member Rated:
|
posted 04-16-2003 09:33 PM
Sure, TGB sounds all fine and dandy, but my 1.7GHz computer has enough slowdown just emulating one GBA... even barring sound/graphics for one, would it really work, or is VGBA just really slow?
And then there's the good ole latency problem again... good thing Pokemon's turn based, cause I can't imagine playing F-Zero and having to anticipate the keys even a quarter of a second ahead, especially since it'd take almost no time for the two players' screens to start disagreeing.
Oh, and Stadium's obsolete.
- - - - - [insert sig here]
From: Provo, UT | Registered: Feb 2000
| IP: Logged
|
|
Cheater
Farting Nudist
Member # 216
|
posted 04-21-2003 11:44 PM
quote: Originally posted by Rolken: Sure, TGB sounds all fine and dandy, but my 1.7GHz computer has enough slowdown just emulating one GBA... even barring sound/graphics for one, would it really work, or is VGBA just really slow?
I haven't tried Virtual GameBoy Advance (VGBA), but emulators tend to differ in speed by orders of magnitude. For comparison, Visual Boy Advance (VBA) uses 35% CPU on my 1.3 GHz Athlon when playing Pokemon Ruby. A better test would be to run two VBA's simultaneously, but I can't do that because VBA pauses when it loses focus. I can however, run ZSNES and SNES9x emulators simultaneously at full speed, keeping in mind that the a GBA is about as complex as the Super NES.
Furthermore, a very large portion of emulator slowdown is due to video and sound. For linking the Kaillera style, video and sound are required from only one of the GameBoys, so the second "hidden" one won't slow things down all that much.
For GBA emulation, this is all just wishful thinking for now. TGB Dual emulates only the GB/GBC.
quote: Originally posted by Rolken: Oh, and Stadium's obsolete.
Well, yes Gold/Silver/Crystal/Stadium2 are arguably obsolete already. Emulation is always many steps behind the cutting edge. By the time someone figures out GBA linking (the protocols being more complex than that of GB/GBC), GBA's may get replaced. The next Pokemon Stadium will probably be for GameCube, but it might be years before we have a decent GameCube emulator.
And so emulators are best suited for retro-gaming. However, those simulators (PBS, GSbot, NetBattle) aren't doing much better. It takes a while to develop them, and just when they've gotten most of the kinks out, a new Pokemon game comes along. [ 04-21-2003, 11:46 PM: Message edited by: Cheater ]
- - - - - KIRBY - A mascot for the NINTENDO company, recently found out to be a real POKéMON. Related to JIGGLYPUFF.
Registered: Apr 2000
| IP: Logged
|
|
Noisy Phanpy
Farting Nudist
Member # 2394
Member Rated:
|
posted 10-18-2003 07:52 PM
I am aware of how old this post is, but I have seen people reviving older- for no justified reason. Besides, it has been revived once before. Actually, I only got to read this post three days ago. An alternate way of battling Pokemon online, something other than GSbot or Netbattle, drew me to waste a little of my time and give it a try; especially since I have always envied Japanese players for having gotten to battle each other via the Mobile Adapter, and even to later view the battle on Stadium 2- which is more or less what this would enable. So, I downloaded Project64k, which already has the Kaillera package in it, as well as the Stadium 2 ROM via Kazaa Lite (44 megabytes taking less than 40 minutes; I was amazed, seeing as how my computer had never been quite fast). Finally, I downloaded the latest N-Rage plugin, which emulates the Transfer Pack (using the Gameboy ROM and save files). All as instructed on this very page (most of it, at least). The picture and sound are quite fine, besides the Pokemon's picture near its HP Bar, being blurry (as well as the one in the selection mode)- but that is rather insignificant and may only be a problem on my computer. I was prepared and ready, only to find that there were no Project64k servers; I could only find one, but its name indicated that it was purposed for Super Smash Bros, also- the ping was too high for me to enter.
Where am I getting, you ask? Well, all that I wish is to experience this method several times and render whether it is usable or not. Currently, it seems to be a smart option: Actual graphics, animations and sounds- surely that is an advantage. As for the battle's specifics, Stadium 2 offers a variety of Cups; it also enables one to create one's own, based on Pokemon, Level and Items (Enable/Disable, Clause/No Clause). Above all, the Event Battle Mode seems very fit for online battling, as if it were actually intended for it. For this to happen- I do need players to battle against, and so I am asking you to volunteer. There isn't a lot to download, except for the ROM- but it literally took nothing for me, and as said- my computer is not remarkably fast. If you would too like to give this a try, I suggest you download Project64k, TGBDual (you need an emulator in order to arrange your team; you can use the Gameshark option to even duplicate the one on your Gameboy, or any other), N-Rage's Plugin and Kazaa Lite (via which you can download the ROMS; for N64- make sure it ends with (U)_[!]). Once in the Emulator, choose Options - Settings - Input Plugin - N-Rage's Direct-Input8 V2 1.82, and then Options - Configure Controller Plugin - Controller 1 - Controller Pak; checking the RawData box and selecting Transfer Pak, then selecting the ROM and save files. Once that is done, choose File - Start Netplay, there you should find a list of online servers. If one of the servers uses Project64k as an emulator, as well as hosts one of the Stadium games- it would enable two players to battle each other, using the appropriate modes in the actual game. It should be noted that the game, Gameboy ROM, is to be saved in the regular way rather than the emulator-specific one. Stadium simply does not identify the latter.
If a sufficient number of people join this, and sufficient could turn out to be as little as one other than me, I would create a new Kaillera server- as it is simply impossible to battle on any existent server, it seems. Its name and IP address would be posted in this thread, of course. If this, for some reason or another, fails to work- we can use TGBDual's Netplay option instead (or KiGB's, whose link capability is different; slower among others- I suggest we keep it as a last resort). Keep a close eye of how this progresses. This is all provided that any of you have the time and will to test this; hopefully you do. Please post when you are prepared, so we can set a few matches. Also, report any problems that you encounter- I may be able to help.
Here is for a hopefully successful attempt,
Kein [ 10-19-2003, 06:37 AM: Message edited by: Noisy Phanpy ]
From: Ruins Of Alph | Registered: Nov 2001
| IP: Logged
|
|
|