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Topic: Reasons why Super Mario Bros. 3 is the greatest game ever:
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Ferquin
Farting Nudist
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posted 07-17-2003 12:17 AM
Since cfalcon already locked the other thread and, had I bothered to post in that thread, I would have named Super Mario Bros. 3 in my list (Super Mario Bros. 3 and Super Mario World would be vying for the top spot), I'm starting this new thread dedicated to just Super Mario Bros. 3 and the impending release of Super Mario Advance 4 for the GameBoy Advance which features said game.
So, feel free to spooge about Super Mario Bros. 3, truly one of the best games ever.

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From: Renton, WA, USA | Registered: Feb 2003
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MK
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posted 07-17-2003 12:36 AM
An entire game of Kuribo's Shoe would kick several thousand tpyes of ass with more ass lined up around the block to be kicked at its leisure. -Donald
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maagisk
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posted 07-17-2003 12:51 AM
I personally like Super Mario World the best. Me and my friend started a new game of that the other day and found a BADASS way to beat it in 20 minutes. It involves taking Star Road as soon as possible. I love the game because it's loaded with secret areas that are so cool to find.
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From: Dramen, Norway | Registered: Jun 2000
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137
Whiner
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posted 07-17-2003 01:17 AM
Cut it out, maagisk, before the thread gets locked. SMB3 is clearly the best game ever made. You can be a frog or a Hammer Brother. Also, raccoons fly. And you can be a boot. I don't believe I've played any other game as a boot.
From: Space. Like, outer space. | Registered: Jan 2001
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cfalcon
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posted 07-17-2003 01:22 AM
Ok, I don't want to sound like an asshole, but I found that method about a week after the game came out in the baby nineties.
Mario 4 is a really great game. I loved the worlds, the graphics, the vast distances implied, and the Yoshis were cool in concept (unfortunately, it was all about the blue yoshi, because flying was godlike: the yellow was the only other alternative, really, given that red destroyed shells and green did squat). But I kept wondering where the Tanooki suit was, and the fact that the game was shorter than it could have been (and much less elaborate than three) isn't as cool as it could have been. The bosses were also really, really lacking in my opinion, and that sucked.
But man, those levels were cool. I can just keep playing that game.
Mario 3, on the other hand, I could just type about until my fingers grind to bone. I'll just say that from the variety of levels, the set up of the worlds, the bossses (the minibosses are uninspired, that's certain, but the main bosses are great), the awesome powerups, the new way of handling two players that became industry standard, the competitive/friendly versus mode that was incorporated into the game play, the item screens.... Basically, they did more interesting things in that game than they did on the remainder of the series. It was just such a fucking creative game that it's unbelievable.
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Ferquin
Farting Nudist
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posted 07-17-2003 01:24 AM
Oh and don't forget becoming a stone monk when you wear the Tanuki suit. Tanuki + P-Wing = fucking badass!
Oh and flying Buzzy Beetles and the Beetles that throw blocks - also badass. So many of the enemies in this game rock so hard. Flying Goombas with little baby Goombas to fuck you up, Giant Koopas, the various Koopa Bros., it's a smorgasborg of badassedness.
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Twinkle
I'm feeling fat and sassy~!
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posted 07-17-2003 01:37 AM
That one desert level with the tornado. Running as fast as you can, jumping into the tornado at just the right time, ricocheting off of it and flying through the rest of the level without a raccoon tail. Awesome.
Also, there needs to be an e-Reader card for the shoe.
- - - - - Hich loch faauto noxlattoyen.
From: Brinstar | Registered: Apr 2001
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Ferquin
Farting Nudist
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posted 07-17-2003 01:50 AM
Jumping precariously through the extra fast flying fortress level was kick ass. Only lamers used P-Wings on that level. You also missed the tactile pleasure of stomping those fucking wrench chucking moles. Personally, I liked using fireballs to burn their asses as I leapt acrobatically through the air.
- - - - - Ferquin N.C. Root The Ferquinarium
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Uiru
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posted 07-17-2003 02:48 AM
That boot way up there is gonna shock the fuck out of the next guy that puts his foot in it. ~Uiru
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AFRO NOOOOOOO!!!
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Mr.E
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posted 07-17-2003 03:27 AM
Considering Mario can fit the entirety of his fat ass in there, it'd have to be a pretty big foot.
- - - - - MickHale18: nevermind, I'll pull out for a second MickHale18: *pulls out finger*
From: Munchkin Land, Oz | Registered: Jul 2000
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Ferquin
Farting Nudist
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posted 07-17-2003 03:33 AM
Honestly, with the evolution of his character design, Mario really isn't that fat anymore. Just simply pudgy.

- - - - - Ferquin N.C. Root The Ferquinarium
From: Renton, WA, USA | Registered: Feb 2003
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Pornbot
I AM A GAY FAGGOT GAY
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posted 07-17-2003 03:43 AM
i am wrong about life [ 07-17-2003, 03:37 PM: Message edited by: cfalcon ]
From: Auschwitz | Registered: Dec 2000
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veloS
8=D~~O:
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posted 07-17-2003 05:07 AM
Mario’s cool. He’s kicking Olimar’s ass right now.
And fuck I forgot about THE shoe. Coolness digitalized. As a kid, I always thought it was a boxing glove.
Continue making Mario threads.
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Ferquin
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posted 07-17-2003 09:10 AM
quote: Originally posted by Pornbot: the plot sucked
I don't know about you, but I thought it was cool that Bowser had kids and divvied up the Mushroom Kingdom amongst them to conquer and terrorize the various lands and turn its individual rulers into animals.
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Porygone
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posted 07-17-2003 10:24 AM
Y'know, the thing that always confused me was the fact that one of the kids was named "Morton Junior". Who's the first Morton Koopa?
And yes, that game was amazing. When I first played it I was quickly addicted to it. Ice Land was freaking insane at the time. When I was JUST about to clear it, my cousin erased the game. I was pissed. Has he not been a faster runner than me, he'd not have survived my rage.
My only complaint in the game was the fact that Kuribo's Shoe only appeared for like, one level. I actually played that level as slowly as I could, purely to savor the joy of knowing that I was riding a giant shoe that granted me such amazing powers.
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From: Celadon City Gym | Registered: Aug 2000
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Twinkle
I'm feeling fat and sassy~!
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posted 07-17-2003 02:33 PM
Come to think of it, don't you think Lakitu would be more likely to ride in a shoe than Goomba would? Then again, I suppose Goomba needs the power boost more. On the other hand, if the fireball-throwing Lakitu from Yoshi's Island got ahold of one of those shoes, Mario wouldn't stand a chance.
- - - - - Hich loch faauto noxlattoyen.
From: Brinstar | Registered: Apr 2001
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cfalcon
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posted 07-17-2003 03:39 PM
With the game genie on the SNES, you could play every level with the shoe. Man did that shoe rule. There were some levels you couldn't beat, but then you could just get hit and lose the shoe.
Man, the shoe was so excellent.
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From: 39°45' N, 104°52' W | Registered: Feb 2000
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MK
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posted 07-17-2003 03:44 PM
I voted for Mario seven times today ^_^
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Ferquin
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posted 07-17-2003 05:55 PM
quote: Originally posted by Twinkle: Come to think of it, don't you think Lakitu would be more likely to ride in a shoe than Goomba would? Then again, I suppose Goomba needs the power boost more. On the other hand, if the fireball-throwing Lakitu from Yoshi's Island got ahold of one of those shoes, Mario wouldn't stand a chance.
I don't know about that. Although the shoe was godly, it lacked maneuverability. The Lakitu's cloud (as proven in World) is a fun flying machine, albeit temporary. If you had the fireball Lakitu riding in the shoe, it'd be bouncing around and you could easily stomp it as you would stomp a Goomba riding the shoe. And it's not like you couldn't avoid those fireballs. Like it's really hard to dodge those targets. And how could those Lakitu target when they're busy hopping around anyway?
Now if you were to say that one of those Nippers that spit out fireballs were riding a shoe, then God help you if you don't have the protection of the Hammer Bros. suit.
quote: Y'know, the thing that always confused me was the fact that one of the kids was named "Morton Junior". Who's the first Morton Koopa?
It's simply just "Morton" in Japan. Those crazy cats at NOA were trying to be cute and paraphrase the name of Morton Downey Jr., the late talk show host. They renamed him "Morton Koopa Jr." Yeah, stupid, huh?
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cfalcon
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posted 07-17-2003 06:52 PM
Wendy O. Koopa is my sworn enemy.
On my old machine, instead of "my computer" there is "Wendy O. Koopa". The mouse-over text is "Kills Mario with her candy rings"
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GenyaA310
Farting Nudist
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posted 07-17-2003 07:11 PM
quote: Originally posted by MK: I voted for Mario seven times today ^_^
Thats sad, Olimar is getting raped by Mario. I picked Mario for the win but he was going to win no matter what so might as well give credit to the other guy.
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Pornbot
I AM A GAY FAGGOT GAY
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posted 07-17-2003 07:21 PM
there is no character development or fmvs
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Brayze
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posted 07-17-2003 07:37 PM
quote: Originally posted by cfalcon: Wendy O. Koopa is my sworn enemy.
On my old machine, instead of "my computer" there is "Wendy O. Koopa". The mouse-over text is "Kills Mario with her candy rings"
She only wants love, cfalcon. Just give her a chance.
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Land und Leute
HETEROSEXUAL
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posted 07-17-2003 07:54 PM
My random Mario thoughts:
- Kuribo's (not to be confused with the Yu-Gay-Oh Kuriboh) Shoe was the bomb! I loved it so much and I always wanted to take it with me. I think 137 said it best: "And you can be a boot. I don't believe I've played any other game as a boot."
- I also liked completing a level in the Frog Suit, as it was roffle funny how Mario would rapidly bounce away after he got the card at the end of the level.
- Yes, P-Wing + Tanooki Suit kicked ass. Fly above an area with several enemies, turn into a statue, and drop like a rock on top of them. God that was fun.
- The Hammer Suit was pretty nifty too. Whenever you ducked, you looked like one of those Beetle dudes (you know, the ones that couldn't die by fire).
- SMW/SMB4 was awesome. It came with my SNES and I LOVED it to death. I got 101% on all three files and man was it fun. I later purchased the SMW Player's Guide by Nintendo. It was pretty good, and taught me some neat things (like how you could beat Morton, Ludwig, and Roy with fire, and how high Mario jumped depending on his speed, and other fun Mario stats). However, it did leave a few things out (map-wise, that is), which made me a little disappointed. Nevertheless, it is a great book that I still have and love.
- Has anyone here ever gotten the magical flying ship thing in SMB3? I don't know how to get it, but once, this golden colored ship appeared out of nowhere. It landed on one of those "empty" spots on the map. I went to it and it was basically like one of the bosses' ships, except the sky was bright and there were a SHIT LOAD of coins (kinda like the Yellow Switch Palace in SMW). Does anyone know the secret to that ship, like how to get to it?
- Blue Yoshi was the shiz. I remember how green Yoshi could get Yoshi's wings and fly up into that place where there are coins scattered around the sky. Yeah, the was awesome. You could fly forever!
- Yoshi eating a yellow Koopa who just crawled into its shell (the "invincible" Koopa) would cause you to have ALL THREE power! Yeee! Gnarly!
- Haha, "Gnarly." The special world in SMW was awesome. "Awesome" used to be so hard until I realize that you could just fly to the end once you got the Starman. "Outrageous" was hard too.
- Coolness levels of Yoshi: Yoshi after eating an invincible Koopa, Blue Yoshi, Yellow Yoshi, Red Yoshi.
- Baby Yoshi was the shiz. I liked throwing him around. ^_^
- Lakito's Cloud was mad fun!
Oh man, this brings back so many memories! I think I'll even yap about the other Mario games...
- The Negative World of SMB1. That was true 1337ness back in the 8-bit days. Unfortunately, they didn't have it in the Super Mario All Stars (SNES) version of SMB1.
- SMB2 (Japanese)/SMB:tLL (American) was the ultimate in Mario hardness. I still love that World 9!
Mario games are truly the greatest games of all time.
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MK
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posted 07-17-2003 08:07 PM
Land und Leute, if I had enough time to gather my thoughts I could probably tell you right out, but I'd rather copy and paste it to you...
you can turn hammer brothers on the map into treasure ships by having a number of coins at the end [of the level] that is [equal to a multiple of] 11, and having the tens digit in your score the same as the number in your coins, and ending the stage on an even time. [such as 208 seconds, 114 seconds, 068 seconds, etc...]
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Land und Leute
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posted 07-17-2003 08:30 PM
quote: Originally posted by MK: you can turn hammer brothers on the map into treasure ships by having a number of coins at the end [of the level] that is [equal to a multiple of] 11, and having the tens digit in your score the same as the number in your coins, and ending the stage on an even time. [such as 208 seconds, 114 seconds, 068 seconds, etc...]
Hey, there's a trick kinda like that in SMB:tLL. If you have coins equal to a multiple of 11 (00, 11, 22, etc.) and you touch the level clearing flag with the one's digit of the time equal to the multiple of 11, you can get a 1-Up.
Ok, that's not very clear, so here's an example: Say you have collected 55 coins in the level. If you touch the flag when the time is 225, 215, 205, 195, etc., you will get a 1-Up!
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cfalcon
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posted 07-17-2003 09:05 PM
Yea, the treasure ships were cool. The other neat-O secret was the white mushroom house- each world has a level where if you play like a ninja (get almost all the coins and the 1-Ups), you get a white mushroom house, which has a rare item in it.
When you get that anchor, you'll think "ah, rare, not useful..."
And then there was the N-mark spade panel. Man, that was a good map screen.
The flashing things are lame. Just get a blue Yoshi with a yellow shell or a yellow Yoshi with a blue shell and you can do the same things, and you don't lose the shell (the flashing shell gives you the red Yoshi trick, which is spitting the shell out as fire. This loses the shell: the others, you can drop the shell and pick it back up for more fun (down+Y, I think)).
You know how you can spit out a shell? The game would be neater if only green Yoshi could do that. Then they would all have a specialty.
Baby Yoshi is cool. I would anger my female cousins sometimes by hatching him and kicking him off the ledge in one of the Star Worlds.
They thought that was very mean.
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From: 39°45' N, 104°52' W | Registered: Feb 2000
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137
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posted 07-17-2003 09:11 PM
Yeah, I used to do that, too. My girlfriend also thought it was mean that if I was gonna die by falling I would hop off Yoshi to a safe ledge. She thought I should go down with him. "But he's just gonna be sitting there when I get to the next level." Then she decided it was an issue of respect. Women.
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White Cat
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posted 07-17-2003 09:23 PM
You probably already know this, but the second-to-last time I played through Mario 3, I discovered that you can beat Bowser directly with a few hits from the Hammer Brothers suit.
It was my understanding that you got the bonus ship by collecting all the coins/1-ups in the forced-scrolling levels, but I could be wrong.
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From: Calgary | Registered: Feb 2000
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Ferquin
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posted 07-17-2003 09:49 PM
You're thinking of the white mushroom houses. On odd numbered worlds, if you did the right level, you'd get a P-wing. On even-numbered worlds, it's an anchor.
Oh and yeah, I remember beating Bowser with the Hammer Suit. It's really fucking hard to get to him without getting hit. I've also done it with the Tanuki suit and the Frog suit. If you beat each of the Koopalings with various suits (except for the regular Raccoon suit), the kings say different stuff.
quote: Hey, there's a trick kinda like that in SMB:tLL. If you have coins equal to a multiple of 11 (00, 11, 22, etc.) and you touch the level clearing flag with the one's digit of the time equal to the multiple of 11, you can get a 1-Up.
Ok, that's not very clear, so here's an example: Say you have collected 55 coins in the level. If you touch the flag when the time is 225, 215, 205, 195, etc., you will get a 1-Up!
That's a neat trick. But I hope you know that you can do the shell trick right in World 1-1 of Lost Levels. Right at the beginning of the level is this big "G" of bricks with a Koopa in it and a Mushroom in the middle of the bottom. All you gotta do is wait for the Koopa to go to the right-most block and pop a hole to the left of the Koopa and a hole directly above the hole you just made to line yourself up correctly. If you know how to do the shell trick, then you can easily see how you can get all the free 1-Ups. [ 07-17-2003, 10:31 PM: Message edited by: Ferquin ]
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From: Renton, WA, USA | Registered: Feb 2003
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Donald
Bob the Builder
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posted 07-17-2003 11:46 PM
The point of the Anchor (SMB3) was to stop the ship from moving so you wouldn't have to backtrack through the level, right?
*randomly decapitates Wendy Koopa* Those ****ing rings...
From: In your girl's panties | Registered: Feb 2001
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Mr. K
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posted 07-18-2003 08:39 AM
Mario is for greasy I-ties.
Anyway, since no one else mentioned it: Whatever. [ 07-19-2003, 12:15 PM: Message edited by: Mr. K ]
From: Cinnabar Island | Registered: Feb 2000
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MK
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posted 07-18-2003 03:43 PM
I gotta ask, what's that about the kill screen? Does DK Jr eventually get to a level that's impossible to beat?
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Fenix
I live in a public bathroom.
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posted 07-18-2003 04:27 PM
Donkey Kong eventually gets to a level that's effectively impossible to beat in the required time, the Kill Screen.
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TeLeFonE
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posted 07-18-2003 04:54 PM
quote: Originally posted by Ferquin: 
I loved that thing. That, and the Tanooki (sp?) suit. Those 2 were the best parts about SMB3.
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Coxy
Hulkamania has run wild over me.
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posted 07-21-2003 09:39 AM
I'll be getting this and replaying it through as soon as it comes out for GBA.
The last I heard, though, the release date had been pushed back a month or so. ![[Frown]](frown.gif)
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veloS
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posted 07-21-2003 09:43 AM
Yeah, I want the damn game. BTW, is it true that a lot of elements from other Mario games are put in this lovely game? I hope it'll be just optional.
But what has all this to do with Rhapsody?
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Ferquin
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posted 07-22-2003 12:13 AM
I think that's e-Card stuff. At it's core, SMA4 should be a straight port of the All-Stars SMB3, but with a few tweaks in graphics and probably a Yoshi and red coin challenge somewhere.
Rhapsody? Where'd that come from?
[edit]FYI: SMA4 release date is 10/21/03 [ 07-22-2003, 12:23 AM: Message edited by: Ferquin ]
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Twinkle
I'm feeling fat and sassy~!
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posted 07-22-2003 12:43 AM
I was just playing with Kuribo's Shoe on All-Stars, and I just figured out something cool: the shoe lets you space-jump! You notice that when you move, you bounce, but can still jump while bouncing? That's because the prorgammers didn't want you to be unable to jump most of the time while you were moving, as you can't normally jump in the air. Ss they programmed it so that when you're in the shoe, and off the ground, if you haven't jumped since you last touched the ground you can still jump. However, that means that if you bounce off an edge, you can jump in midair! Not only that, but if you jump in place, and keep holding the button after you land, then you can fall off a ledge and bounce off an enemy, then jump again at the top of the bounce! Finally, you might have noticed that if you hit a wall at a certain angle, it resets your y-velocity, almost as if it thought you had landed on something for a split second? Well, that mistaken impression also resets the shoe's "has jumped since touching the ground" bit, so with practice you can wall-jump with the shoe, too. It seems to me that it should be pretty simple to devise a RAM-poking code that gives you unlimited jumps with the shoe, by making it think you haven't jumped yet.
- - - - - Hich loch faauto noxlattoyen.
From: Brinstar | Registered: Apr 2001
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MK
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posted 07-22-2003 01:12 AM
Since my Japanese isn't up to snuff yet, I might as well ask, what does Kuribo mean? And does the YuGiOh furball share the same name or is it spelled different?
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Ferquin
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posted 07-22-2003 01:35 AM
"Kuribo" is the original Japanese name for Goombas, hence why it's called Kuribo's Shoe.
Also, "Jugem" is what they call Lakitus in Japan, hence, the Jugem Cloud item that allows you to skip over levels.
I've got this really neat Japanese picture encyclopedia for Mario characters that goes into great detail for everything up to the first Wario Land.
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cfalcon
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posted 07-22-2003 01:53 AM
I was just playing with Kuribo's Shoe on All-Stars, and I just figured out something cool: the shoe lets you space-jump!
Awesome. Now, that's a birthday present! I never knew that.
I did learn that in Metroid you can spacejump if you roll of the edge as a ball, press A once to uncurl, then again to jump.
But I had no idea Mario 3 hid that. That is so cool! I've often wondered why glitches are so awesome in Nintendo games. This is a really neat-O one.
so with practice you can wall-jump with the shoe, too.
I've actually wondered about that, and never tried it. You can wall jump with regular Mario, and I've actually figured that it should be possible with *ANY* Mario, but never been sure. Since the shoe sort of hybridizes you, I've always kinda wondered. Excellent.
It seems to me that it should be pretty simple to devise a RAM-poking code that gives you unlimited jumps with the shoe, by making it think you haven't jumped yet.
Actually, I think I've seen that code, but not just for the shoe. My favorite code for the SNES was a gamegenie that made you this funky looking tanooki that could swim in the AIR (we called it gray raccoon mario). It was totally awesome, because this psuedo-power up would actually just mirror your "in water" state: if you went into actual water, just for a second, it was like you were unsuspended in air, and dropped like a rock. Man did I love that code.
- - - - - Subject: Ninja and Opensource
From: 39°45' N, 104°52' W | Registered: Feb 2000
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Twinkle
I'm feeling fat and sassy~!
Member # 1690
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posted 07-22-2003 09:37 PM
The wall-jumping with the shoe doen't require the same perfect timing. You can jump again any time after you "catch" the wall.
- - - - - Hich loch faauto noxlattoyen.
From: Brinstar | Registered: Apr 2001
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