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Author Topic: Pokemon's Staying Power
Jolt135
Farting Nudist
Member # 1974

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posted 01-07-2002 05:24 PM      Profile for Jolt135   Author's Homepage   Email Jolt135   Send New Private Message      Edit/Delete Post  Reply With Quote 
In order for Pokemon battling to continue to have this much of a following, what should be done?

My plan would be to make it more like M:TG.

The most obvious way is by introducing new Pokemon at more frequent intervals. In addition, "Underused" could be recognized as a main format, similar to, say, Type 2.

The main problem with this would be that even one new installment of 50 or so monsters would push species identification into the two-byte range. Sure, over 65,000 Pokemon could be added before exhausting, but you're left with either a ton of glitch Pokemon or one HELL of a programming job.

New moves would work, too. Same deal for those.

Are there other approaches that would save this game from a lack of interest?

(Eventually, I'm going to send this to NOA, so make them understandable to the typical 5-year-old.)


From: Woodbridge, VA, USA | Registered: Jul 2001  |  IP: Logged
Tghost
Farting Nudist
Member # 1418

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posted 01-08-2002 02:58 AM      Profile for Tghost   Author's Homepage   Email Tghost   Send New Private Message      Edit/Delete Post  Reply With Quote 
Works for a TCG, but GB games...no way. There's no central repostiory to update things from, and no easy way to just slip a few new cards in a deck. It'd be like having Quake or something, that you can play single or multi that gets a patch each month that totally changes the game. Doesn't work like that.

Would work on some Pokemon system like GSBot, but the actual games - forget it.

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My brain went on vacation and left my pancreas in charge


From: Auckland, New Zealand | Registered: Jan 2001  |  IP: Logged
oporaca
Farting Nudist
Member # 922

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posted 01-11-2002 10:37 PM      Profile for oporaca     Send New Private Message      Edit/Delete Post  Reply With Quote 
Heh, I had come up with an idea for an online game that was almost identical to that. The idea was, if one monster got too powerful, either 1) its stats could be changed from a central database or 2) A new monster/attack/etc. could be introduced to counter it. Modifications would be few and somewhat insignificant, usually affecting just the most-common (and cheapest) of monsters.
Registered: Sep 2000  |  IP: Logged
Rolken
Vulcan
Member # 7

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posted 01-25-2002 11:11 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
Never. If I'm going to spend weeks or months raising a decent team, I don't want Nintendo to tweak the game to force me to make a "better" one. It's not worth the improvements.

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[insert sig here]

From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Mu
Farting Nudist
Member # 28

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posted 01-27-2002 04:06 PM      Profile for Mu   Author's Homepage   Email Mu   Send New Private Message      Edit/Delete Post  Reply With Quote 
Oporaca, you don't play Diablo 2 do you? As Rolken points out, that's exactly what they do pretty much everytime anything on the characters is changed - There's constant bitching on all the messageboards about how their characters got nerfed.
Option 2 could work, option 1 would lose you players.

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żµ?

From: Auckland, New Zealand | Registered: Feb 2000  |  IP: Logged
Rolken
Vulcan
Member # 7

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posted 01-31-2002 10:31 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
(Eventually, I'm going to send this to NOA, so make them understandable to the typical 5-year-old.)

Why bother? Might as well send it to Microsoft. NOA does the translation, period. Even if you were to send it to the right continent (heh), the chances of it reaching Gamefreak are slim, the chances of them actually translating it into a language the game designers understand minimal, and the chances of any action being take none. Give it up.

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[insert sig here]


From: Provo, UT | Registered: Feb 2000  |  IP: Logged
LanderZRPG
Got a whale of a tale to tell ya, lads!
Member # 1615

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posted 02-01-2002 10:02 AM      Profile for LanderZRPG   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Rolken:
Even if you were to send it to the right continent (heh), the chances of it reaching Gamefreak are slim, the chances of them actually translating it into a language the game designers understand minimal, and the chances of any action being take none. Give it up.


I heard from some guy in a trench-coat on the street, selling 'authentic Nintendo products and/or "substances"' that Gamefreaks is located in the secret hidden continent of Bobs-ville, located halfway under Iran and Chile.

He was very convincing, as were his mushrooms that I'm serving on my home-made pizza...

Oh, look! Pizza's ready!

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From what we've learned, it seems like you'd prefer girls dressed in ant costumes or something... -Kazuki (Regarding tl;dr)

Owner of the Power Advantage DBZ RPG
(www.poweradvantage.net)


From: High Prairie, AB, Canada | Registered: Mar 2001  |  IP: Logged


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