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Author Topic: What should Pokemon Advance be?
New Guy
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posted 12-24-2001 12:17 AM      Profile for New Guy   Email New Guy   Send New Private Message      Edit/Delete Post  Reply With Quote 
There's been a lot of talk about what could be done to the next pokemon game. But what would be needed to promote a rebirth of the same kind of obsessive research that was seen with the first games? Specifically, what would be needed for a true remake of Azure Heights, since Gold/Silver was not original enough?

I think that a completely redone battle system is just what is needed. Perhaps pokemon battles could take place in real time, instead of just turn-based combat. New strategies would be needed, indeed all attacks would have to be rethought. Training could be streamlined, with many ways to reach maximum potential, instead of battling a few high level pokemon in one place.

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From: Georgia | Registered: Jul 2000  |  IP: Logged
Rei the Giant Koffing
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posted 12-24-2001 12:42 AM      Profile for Rei the Giant Koffing   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
I'm wondering if you'll be able to trade between advance and older versions.
Also, I wonder if they'll decide to make 2 different versions before release?

/shrugs


From: Americas b0rked penis | Registered: Jun 2001  |  IP: Logged
Frogjedi
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posted 12-24-2001 11:15 AM      Profile for Frogjedi   Author's Homepage   Email Frogjedi   Send New Private Message      Edit/Delete Post  Reply With Quote 
I think a engine more like Final Fantasy would do pokemon some good. That way trainers would have more of a part in the game. So speed stat actually might let you get 2 attacks in the time it takes for the opponent to defend once. This also depends on how quick of a trainer you are. Pokemon advance should have a better plot line too. Maybe have the option of 2 on 2 battle and hopefully Orange league will make a showing in it. Maybe they can make your rival's team levels act like that of Pokemon Stadium in which your highest pokemon level in your party will become the level his pokes are at. This could be done with the elite 4 also which would pretty much make it a tougher game. Maybe some online action would help it out also. In advance you should be able to set up your own gym and use it in link battles. Every game cart should come with a ID code that will be given a badge. You can customize your badge etc and everytime you lose you give a badge to someone else and viceversa. That way there is a record of how many wins etc. If it goes online you should be able to load your record online and download your current rank.
That is all from me for now.

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From: I'm filing. Oh yes I'm filing. | Registered: Aug 2000  |  IP: Logged
Crimzonite
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posted 12-24-2001 11:40 AM      Profile for Crimzonite     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Rei the Giant Koffing:
I'm wondering if you'll be able to trade between advance and older versions.
Also, I wonder if they'll decide to make 2 different versions before release?

/shrugs


Nobody said it would be one game. Pokemon Advance is just the preliminary title. Not making two versions defeats one of the major purposes of trading.


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Donald
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posted 12-24-2001 04:24 PM      Profile for Donald   Email Donald      Edit/Delete Post  Reply With Quote 
Click here for more ideas about Pokemon Advance.

[/spam]


From: In your girl's panties | Registered: Feb 2001  |  IP: Logged
psykloak1
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posted 12-25-2001 08:15 AM      Profile for psykloak1   Author's Homepage   Email psykloak1   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by New Guy:
Perhaps pokemon battles could take place in real time, instead of just turn-based combat.

I dunno about that, id say their could be more than one kind of battle depending on what trainer or wild poke ur, but i think the main battle style shold stay the same, the others can be like extras or sumptin

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From: Boston | Registered: Oct 2001  |  IP: Logged
psykloak1
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posted 12-25-2001 12:42 PM      Profile for psykloak1   Author's Homepage   Email psykloak1   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Tghost:
Chop off Slowpokes tail and sell it!
Rip off Cubone's Skill and sell it!
Steal Kadabra's Spoon and sell it!
Bottle Oddish's Stun Spore and sell it!
Bribe Officer Jenny to look the other way!

Bottled Stun Spore - Ą250
Kadabra spoon - Ą1,000
Slowpoke Tail - Ą1,000,000

Eating out Jenny's box so she'll let you get away with it - Priceless

their's some things money cant buy. For everything else, theirs oral sex.



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-psyk
NeptuneCircle.com


From: Boston | Registered: Oct 2001  |  IP: Logged
Pokemaniac Will
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posted 12-25-2001 06:19 PM      Profile for Pokemaniac Will   Email Pokemaniac Will   Send New Private Message      Edit/Delete Post  Reply With Quote 
[QUOTE] Perhaps pokemon battles could take place in real time, instead of just turn-based combat.
[QUOTE]

That would be cool, kind of like a Super Smash Brothers game. ::imagines Machamp kicking Snorlax around and then sending it flying into the distance like Team Rocket::

[ 12-25-2001: Message edited by: Pokemaniac Will ]

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From: Somewhere in Kanto | Registered: Nov 2001  |  IP: Logged
Dragonite21
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posted 12-26-2001 07:11 AM      Profile for Dragonite21     Send New Private Message      Edit/Delete Post  Reply With Quote 
I think an actual league, like the Indigo Plateau episodes, would be cool.
From: London, United Kingdom | Registered: May 2000  |  IP: Logged
Zokou
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posted 12-26-2001 04:43 PM      Profile for Zokou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
i think there should be a different move range. for instance, you have four unchangable moves (such as dodge, tackle, etc,) these moves depend on the physical attacks. i.e if you are faster than the opponant you can dodge.
Then you have four change-able special moves based on special and type.
also i think raising speed should give you the option of getting 2 moves in a row.
these are just a few ideas, tell me what you think.

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From: London, England | Registered: Jul 2001  |  IP: Logged
Manuel Calavera
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posted 12-26-2001 05:18 PM      Profile for Manuel Calavera     Send New Private Message      Edit/Delete Post  Reply With Quote 
The versions should be Black and White. And here's how they can do online battles without the use of a Mobile Adapter...

1. See the story about a Bluetooth adapter for the GBA in Karp Park.

Or...

2. Use the GBA link lead with Pokémon Stadium +, and have online battles, trading and trainer discussions there.

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Gates is the Saddam Hussein of the consumer technology world. ~ Mr.K


From: Newcastle, Home of Geordies, Brown Ale and The Wildhearts | Registered: Nov 2000  |  IP: Logged
LanderZRPG
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posted 12-26-2001 11:55 PM      Profile for LanderZRPG   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
As for realtime, Pikachu, Pichu, Mewtwo, and I think another one, not sure, are all in SSB Melee.... Mewtwo is like after 600 or so vs battles, but I'll consider using him solely because his attacks look big, cool, and scary, and he teleports!

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From: High Prairie, AB, Canada | Registered: Mar 2001  |  IP: Logged
Rolken
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posted 01-07-2002 09:53 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
Battles should be on actual fields - Pokemon can move around and hide between objects, etc., and certain techs require line-of-sight vision, w/i certain range, etc. Maybe could be more than two trainers in a fight. Plus some friggin' backgrounds would be a nice change.

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From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Jman
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posted 01-08-2002 06:38 PM      Profile for Jman   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Pokémon Advance - Jman's thoughts

The first thing that needs to be changed is the battle system. Reworked and a lot less based on luck, strength of the Pokémon but more of the skill of the trainer and the strategies he or she posses.

Battles need to be reworked to be more realistic, ie more Anime like. Turn based is no longer an option, although I doubt they will stray away from it. A semi-turn based game would be more realistic. I mean, like Final Fantasy 9, a bar at the bottom fills up at the speed at which a pokemon can react to and attack. Pokemon's attacks, such as Solar Beam should have long wait times and even longer recovery time for the next attack, just as that is how it probably would be in real life.

Items should be done away with. They are unnecessary and unnatural.

Battlegrounds should play a vital role in battles, ie a Pokémon can't dig in rock or fly too high, a Pokémon could hide behind rocks or trees to avoid attacks. Thing that make the game much more realistic. Water types should have a major advantage in water(duh.).

Overall, smaller Pokémon, should, obviously, be harder to hit, giving a slight advantage to a Rattata, than say a Snorlax. Higher evasiveness, however slight it is, can make a difference and promotes use of generally underused pokemon.

Legendaries need to have some weakness(other than natural in game things) or penalty, what I'm not sure.

The introduction of new types is a bad thing. However, new hybrids are not bad.

New Pokémon will probably confuse the game, I'd like to see them keep the new amount to a minimum. New attacks need to be well thought and more balanced. Going back to that Attack prepare time and attack recovery time thing, Water Gun is the weakest attack, but fastest to recover and prepare for. It could work for different pokemon and such.

Thats all for now, I'll try to explain my Recovery/Prepare time more in-depth later.


From: da burgh | Registered: Jul 2000  |  IP: Logged
Uiru
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posted 01-09-2002 09:09 AM      Profile for Uiru   Author's Homepage   Email Uiru   Send New Private Message      Edit/Delete Post  Reply With Quote 
Killing the box trick will balance the Legendaries. Here's how.

First of all, none of the Legendaries would be able to be caught there, and even if they could, there's no way they can breed. However, when normal Pokémon breed, the stat EXP they had gained would be passed down to the baby. There'd be ways to improve specific stats higher than the current maxes (you'd be able to get Rhydon's Special into a range where it could USE its Elemental attack variety). However, it'd be hard to do this, and the Legendaries would only have 50/60 levels to do it in (while everything else has an infinite number 'cause everything can breed).

Though the stat EXP would be hard to obtain, the experience gained would be *at least* 10x. So, it'd be 100 000 EXP to Lv. 100. (100 000 EXP used to get you to Lv. 50, which took about an hour.) So you could get levels up quick so you could battle, but you'd also be able to work on specific stats by breeding and starting again. Plus, the Legendaries would have much less time than usual to gain stat EXP. However, there would be a limit on the number of total Stat EXP you could gain. You could improve your Dragonite's Special Attack, for example, but while you're doing that its Attack might suffer. Also, focusing too much on offence might hurt your overall defencive stats.

Moves would also be saved in a bank. For link battling, you could set four attacks to be used, but in-game you could use them all. (The game would have an actual plot. ) There's more, of course.
~Uiru

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From: the floating castle of Newfoundland | Registered: May 2000  |  IP: Logged
New Guy
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posted 01-10-2002 08:21 PM      Profile for New Guy   Email New Guy   Send New Private Message      Edit/Delete Post  Reply With Quote 
Good ideas. I like what Jman suggested. I too think the battlefield should play a larger part in battles.

As for the super legendaries (which I consider Ho-oh, Lugia, and Mewtwo), they should be so hard to get that by the time you earn them, you won't want to use them too much because you got good using other pokemon. Like perhaps you have to have 500 real person battles or something.

What I would really like to see is something where training and relationships with you're pokemon matter more than stats. Right now, the game is just numbers. Pokemon don't have enough personality for me, which is why I never got into battling. An example would be where a Dunsparce with 100 hours of training could be designed to beat a Snorlax with 50 hours of training. Dunsparce could be trained to anticipate and avoid Snorlaxes attacks and have a chance at winning.

What that implies is that you don't have direct control over you're pokemon. You could designate four buttons for four attacks. When you press a button, it's like telling that pokemon what to do. Kind of like the show, only less retarded. Look at it like this. Scyther has reflexes and speed that is beyond human abilites. It can react to it's opponent and counterattack faster than the human eye. You could train it to attack automatically faster than you can tell it too in a battle.

I have a vision, but is isn't completey fleshed out. I'll probably add more to this post later.

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@!!**... I forgot my chain saw!-Satan


From: Georgia | Registered: Jul 2000  |  IP: Logged
Jman
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posted 01-11-2002 05:39 PM      Profile for Jman   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
After giving some thought to the matter, I've slightly changed my idea. Allow me to elaborate.

As New Guy said, battles are all numbers. We can figure out our Pokémon's DVs and Stats, find out how much damage it will do to every other Pokémon, and things of that sort. A team can't consistantly be competative if it has Butterfrees and Dunsparces against Tyranitars and Suicunes. Its just mathmatically true. However, I envision a world where there are no levels. No limits. A Pokémon uses an attack, it becomes better at it every time. It may be slight, but it makes a difference. It gains strength and intelligence from battles. It can start to think on its own, countering attacks and attacking if it thinks the time is right. This is how the game should be. A trainer is only as good as his pokemon and the training they have recieved.

Example:
A Snorlax vs. a Wobbuffet

A trainer will probably pick Counter, because Snorlax's generally use physical attacks. The Snorlax trainer knows this, and will order a Fire Blast that turn. Wobbuffet, because it can see the flames being prepared to engulf it, can, instead of using ordered Counter, use Mirror Coat because it has experiance in this type of fighting. Pokémon should know what they are doing. This, of course, should not happen every round. It depends on the pokemon's intellegence and amount of training doing that kind of stuff

Back to the stats. These stats should not have a limit. There are definetly some Butterfrees that are stronger that some Snorlax's, just because they are better trained, or naturally just stronger. A lazy trainer will never have a great team. I think a bond can form between the trainer and pokemon, IE Charizard, for the longest time, didn't trust Ash, so it didn't follow commands or fight for him. Something of this nature should be added.

Battles need to be real time, but with a twist. Attacks have a "Set up" time. The more powerful the attack, generally, the longer it will take to preform it.

Example:
A trainer orders his Tyranitar to use Fire Blast...
The Tyranitar pulls his head back and starts to start the flames... Meanwhile, the opposing trainer orders her Chikorita to use Vine Whip, sucessfully attacking before the Tyranitar. This would, like the TV show, ruin Tyranitars attack and he'd have to start again. However, the Chikorita has a wait time because it did attack. The Tyranitar does not. This "Wait" time will also depend on the strenght of the attack. A Pokémon will need to recuperate from an attack, so it will have a slight time to wait to prepare for another attack. This gives a slight advantage to the Tyranitar.

A trainer needs to feed off instinct and try to decide what to use and when. Multiple buttons (A, B, R, L for GBA; A, B, X, Y for GCN) will be assigned for the attacks. These attacks will be commands(much like New Guy said). They will be real time commands, so a trainer must react a soon as possible.

Environments must play a key role in battles.

This is just a little bit of what I see... may I have no idea what I'm talking about.


From: da burgh | Registered: Jul 2000  |  IP: Logged
kelv
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posted 01-28-2002 12:00 AM      Profile for kelv   Email kelv   Send New Private Message      Edit/Delete Post  Reply With Quote 
Wow, to me, your ideas for the next Pokémon fighting engine is closer and closer to Street Fighter (or more accurately, Smash Bros or a six-man variant of Marvel vs. Capcom 2) to me.
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New Guy
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posted 01-28-2002 01:45 AM      Profile for New Guy   Email New Guy   Send New Private Message      Edit/Delete Post  Reply With Quote 
Naw. If I want smash brothers, I'll play smash brothers. Fighting games like the ones kelv described are about learning the characters and how the fighting engine works. It's not as customizable or varied as pokemon. Plus, slow pokes like Snorlax and Magcargo would get creamed (Magy is pretty bad anyway, but that's another part of the forum).

Anybody hear of a game called Hybrid Heaven? Fights in that game occured took place second by second, but for each second of combat, you selected the move you wanted to try based on you and opponets position. I think a fighting engine like that could be tweaked to work nicely for pokemon. Not too different from the current fights, and yet more realistic.

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@!!**... I forgot my chain saw!-Satan


From: Georgia | Registered: Jul 2000  |  IP: Logged
Kid Vid2
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posted 01-28-2002 01:21 PM      Profile for Kid Vid2   Email Kid Vid2   Send New Private Message      Edit/Delete Post  Reply With Quote 
I'll be happy as long as they lower the hit rate of Thunder Wave and Confuse Ray about 10-20%, and perhaps make the element boosters actually USEFUL (I.E. a Porygon2 with a Magnet would get STAB for Electric attacks, but a natural Electric type like Jolteon would get the regular 10% boost from it).

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From: cardbord box :((((((((((((( | Registered: Jan 2002  |  IP: Logged
Rolken
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posted 01-28-2002 10:38 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
As for the super legendaries (which I consider Ho-oh, Lugia, and Mewtwo), they should be so hard to get that by the time you earn them, you won't want to use them too much because you got good using other pokemon.

That's like saying no one would want to use nukes because they're already good at conventional weapons.

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From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Pokegod
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posted 01-29-2002 01:16 AM      Profile for Pokegod     Send New Private Message      Edit/Delete Post  Reply With Quote 
I agree that an actual story would be nice. Instead of going around beating gyms, you have to save the world from Armageddon or something along those lines. A villan, oh I dunno... Mewtwo, tries to gather up all the legendary Pokemon. If he succeeds, their combined power would destroy everything... or something. I dunno, I'm just thinking this off the top of my head here. Your goals aren't as apparent at the beginning, because you are just starting out as a Pokemon trainer, just like in the other games. But you don't have to run around like an idiot with a Pokedex trying to catch em all, you are out just training your Pokemon or something when something big happens. Then the story proceeds. It would be cool if all the plot holes got filled in, like how Pokemon came to earth, and how Team Rocket got going and stuff like that.

I really like Kero Kato's story, he had it so that the moon stone crashed into the earth, wiping out a lot of people and technology. The radiation from the moon stoon mutated ordinary animals into Pokemon. A group of bandits (future team rocket) captured and trained some of these monsters, and used them to terrorize the survivors. They had no choice but to capture and train their own monsters to fight back. They managed to defeat them. The survivors rebuilt everything to accomodate Pokemon. New technology was found, such as teleporters. They found that they could use this technology to store living things, like Pokemon, as data.

The way the game would progress would be a lot different too. You wouldn't be able to level pump whenever you felt like it, because there would be heavier restrictions on how hight of a level you could control a Pokemon at. You would have a trainer level, which describes your training ability and charisma and stuff like that. The higher the trainer level, the higher the Pokemon you could control. You wouldn't boost your trainer level from experience necessarily, but from being at different points in the game, or by actually learning stuff from other Pokemon trainers. Stronger pokemon are harder to control, and therefore, can't be at as high of a level as a weaker one at a certain trainer level.

Also, TM's and HM's would be harder to get ahold of. You would only find a few good ones on the ground or as Prizes for defeating trainers. You wouldn't find most of the good ones until later in the game. Very late in the game, you get a deal from Silph Co., and can buy any TM or HM straight from them, even ones that were pulled off the market back in G/S.

To balance legendaries, it would either A: be tougher to control them even at the highest trainer level or B: you wouldn't be able to catch them at all, or even import them from other games. These rules would only be enforced on Mewtwo, Ho-Oh, and Lugia. You could still use (even catch) Celebi and Mew normally.


From: Saskatchewan, Canada | Registered: Sep 2000  |  IP: Logged
Mr. K
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posted 01-29-2002 04:59 PM      Profile for Mr. K   Author's Homepage   Email Mr. K   Send New Private Message      Edit/Delete Post  Reply With Quote 
Pokegod: Instead of going around beating gyms, you have to save the world from Armageddon or something along those lines.

Naw, I really dislike all the "save the world" stuff Pokemon tries to pull off. I think it's why all the movies have sucked.

The best episodes of the show are all about regular old Pokemon, and I think the game should focus on that.

I would really like to see some way of making the lesser-used Pokemon viable in real battles, but that's probably too much to ask for.


From: Cinnabar Island | Registered: Feb 2000  |  IP: Logged
Pokegod
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posted 01-29-2002 06:24 PM      Profile for Pokegod     Send New Private Message      Edit/Delete Post  Reply With Quote 
Well, it doesn't have to be a "save the world" type story, but I think you'll agree that it could use a little more dramatic stuff. I mean, read the Pokemon RBY manual's story! That isn't exactly what I would call a gripping tale, and they wrote it like 6 year olds! Kero's would work well in place of it I think.

As for lesser used Pokemon, if the system I mentioned or a similar one was implemented, it would allow lesser used Pokemon to be used. You would be able to control them very easily, so they would be quite a bit more attractive than they are now.

It shouldn't be so easy to catch Pokemon either. All you have to do is find them, weaken them, and throw a Pokeball at them. I think someone mentioned in the other thread a way of making the system more interactive. For example, you would have to search hard for the Pokemon, and then you have to set up a trap to try and corner it. Or you would use baited Pokeballs and leave them sitting in the place you suspect a Pokemon you want is and wait for them. And other things like that that would require you to be more cunning. Hmmm, perhaps more interactive stuff should be involved with training too. You would have to do more than just fight battles to make it tougher. This would also make Pokemon have more variety. Perhaps 2 level 100 Alakazams with max DV's, SE and the same moves, would turn out to be completly different because of how they were trained.

And, all sorts of barriers should be put up in the game to prevent people from taking shortcuts. You wouldn't be able to trade from other games until the end of the 1 player game (which would make you close to level 100 anyway), and some sort of anti-sharking program that will shut off the game if it detects Bits being altered externally.

Oh... no, wait... I just got a better idea. If you trade a Pokemon from another game, it won't listen to you for a long time until you train it well, even if its at level 2 and you are at the max trainer level. You would especially have to train level 100's well, not through battle necessarily, but through other ways.

There is a lot of potential for a great game in Pokemon Advance, but I'm betting that it will probably just be a 3-D version of the same old stuff. Guess that's just the way gamefreak will do things. Hmmmm... give it to the people that made Secret of Mana instead!

[ 01-29-2002: Message edited by: Pokegod ]

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Pokegod... yeah, that won't look dumb in 10 years


From: Saskatchewan, Canada | Registered: Sep 2000  |  IP: Logged
SDShamshel
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posted 01-29-2002 06:35 PM      Profile for SDShamshel   Email SDShamshel   Send New Private Message      Edit/Delete Post  Reply With Quote 
Personally, I think making it TOO real time is a bad idea. You're taking away from what makes Pokemon Pokemon in many respects. Pokemon is a good game for people of all ages because one does not need lightning fast thumbs and a keen eye to keep up with everything. This is why I like Pokemon. I can level up using one hand while eating a burger with the other. If I have to keep my attention 100% on the game, it impedes one's ability to level up at any time. This is one advantage of Pokemon: its convenience.

Oh, and K: Neither the first movie nor the 3rd movie (nor the Mewtwo Special on video) had anything to do with saving the world.

The first movie is still my favorite out of the Pokemon movies, merely because it dealt more with questioning humanity and all that freaky stuff.

You know Gainax helps make the Pokemon movies? Craziness!

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Futari wa Precure


From: Tokyo-3 | Registered: Aug 2000  |  IP: Logged
Bulbasaur3000
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posted 01-29-2002 09:26 PM      Profile for Bulbasaur3000     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Mr. K:
Pokegod: Instead of going around beating gyms, you have to save the world from Armageddon or something along those lines.

Naw, I really dislike all the "save the world" stuff Pokemon tries to pull off. I think it's why all the movies have sucked.

The best episodes of the show are all about regular old Pokemon, and I think the game should focus on that.

I would really like to see some way of making the lesser-used Pokemon viable in real battles, but that's probably too much to ask for.


Pokemopois remains my favorite episode of the anime, along with the one that Pidgeotto evolves in.
(Aside from that gay part where he promises to be back in a few days and then gets sidetracked for at least a year or so)

And also, screw Pokemon Advance; I want a Pokemon RPG for Gamecube! =\

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This signature sucks. Why is it here?


From: Plano, TX =( | Registered: May 2001  |  IP: Logged
gruco
I am Ian Garvey's lovechild.
Member # 1645

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posted 01-30-2002 12:35 PM      Profile for gruco        Edit/Delete Post  Reply With Quote 
I dunno if this is old news or what, but I came across it while cruising the gaming age boards earilier.

source

Appearently we're looking at 350 pokes, and a Q4 release. Dunno how to take it. That's a lot of pokes, but tolerable, I guess, or something. Hopefully we'll see more gameplay innovations. Haven't heard much along those lines. Wait and see....


From: Clock Town | Registered: Mar 2001  |  IP: Logged
Kid Vid2
I am a tub of earwax.
Member # 2514

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posted 01-30-2002 01:06 PM      Profile for Kid Vid2   Email Kid Vid2   Send New Private Message      Edit/Delete Post  Reply With Quote 
Ooh, that's interesting. On one of the lower screenshots (or here), it shows a group picture, and what looks like the Wobuffet preevolution in the lower-left hand corner.

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Clecky: waiting for things while on acid is weird
Clecky: beccause
Clecky: i lost that train of thought

From: cardbord box :((((((((((((( | Registered: Jan 2002  |  IP: Logged
gruco
I am Ian Garvey's lovechild.
Member # 1645

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posted 01-30-2002 01:55 PM      Profile for gruco        Edit/Delete Post  Reply With Quote 
Yeah, I noticed that Meowth already put up Wobby's pre-ev with the other PKMNAdvance dudes on his site. One part of this that caught my eye...


quote:
It was commented that Pokemon exceeding 350 kinds appeared.

Probably just means 351. Hope it just means 351....


From: Clock Town | Registered: Mar 2001  |  IP: Logged
Rolken
Vulcan
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posted 01-30-2002 08:15 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
Mr. Kunihiko Yuyama of a supervisor explains the circumstances where the new sight of a "town" was chosen as the stage of 今作.

Confidence was shown also as gayer casting than the former.

Well, that's comforting.

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[insert sig here]


From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Pokegod
Farting Nudist
Member # 977

posted 01-30-2002 09:09 PM      Profile for Pokegod     Send New Private Message      Edit/Delete Post  Reply With Quote 
lol, something got lost in the translation

That's sig material!

[ 01-30-2002: Message edited by: Pokegod ]

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Pokegod... yeah, that won't look dumb in 10 years


From: Saskatchewan, Canada | Registered: Sep 2000  |  IP: Logged
10,000Lb.Snorlax
loves long time.
Member # 13

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posted 01-30-2002 11:51 PM      Profile for 10,000Lb.Snorlax   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Wouldn't be cool if they made them pure Flying Types?
From: Denver | Registered: Feb 2000  |  IP: Logged
RainStrom
Orangutan Spouse
Member # 2399

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posted 01-31-2002 12:22 AM      Profile for RainStrom        Edit/Delete Post  Reply With Quote 
... I'd like to breed moves on Magikarp ...

Thinking about it, I wish we could get more personal with the Pokemon we encounter. Not as lame as Hey You Pikachu, and not as repetative as Pokemon Yellow, that is, but more a matter of building a two-sided parternship with my Pokemon.

Playing from a Pokemon's point of view would be interesting too, though I'm not sure how that'd work--either as a wild Pokemon fending off other wild Pokemon, or as a tame Pokemon doing much the same thing.

it'd be more fun if there was more freedom, the opportunity to take an active role in the decisions of the game, and a lot less emphasis on battling. An option for traveling with other trainers, or joining team rocket to lead an actual successful attack on some law-abiding citizens, or being able to observe pokemon living out their daily lives as described in the Pokedex but never witnessed.

The digusting gaps between the general ratings of Pokemon really irritates me. There shouldn't be any reason why Dratini is less powerful than Dragonite; sure, one is more "evolved" than the other, but the evolution stat bonus just peeves me to no end. There's no solid reason for it, except to perhaps prevent people from just keeping their Dratini as Dratini all the way up to Level 100. What's worse, in overall stats, Dragonair is *equal* to Dodrio, a *fully evolved* pokemon!

What's the use of there being 250-odd Pokemon if people only use 25 of them? There are a few who use "quirky" pokemon, but generally not an entire team for fear of everyone else who uses a mindless standardized-moveset-got-it-off-the-internet team.

Caterpie should at least have a *tiny* chance against a Charizard... Or at least the chance to get an attack in. For that matter, how about some actual attacks?

And I want people to tremble with fear at my mighty Dunsparce of Doom!

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I only follow people who drop money.


From: Gerunna, on the Garune River | Registered: Nov 2001  |  IP: Logged
Kid Vid2
I am a tub of earwax.
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posted 01-31-2002 07:54 AM      Profile for Kid Vid2   Email Kid Vid2   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by RainStrom:
or joining team rocket to lead an actual successful attack on some law-abiding citizens

Unfortunately, I doubt we'll ever get an option to play as a Rocket, parents will complain that it will make their impressionable young chilluns into thieves and murderers.

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Clecky: waiting for things while on acid is weird
Clecky: beccause
Clecky: i lost that train of thought


From: cardbord box :((((((((((((( | Registered: Jan 2002  |  IP: Logged
psykloak1
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posted 01-31-2002 01:39 PM      Profile for psykloak1   Author's Homepage   Email psykloak1   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Mr. K:
I would really like to see some way of making the lesser-used Pokemon viable in real battles, but that's probably too much to ask for.

Ya, I agree, I think tat every pokemon (or at least ever final evolution), should have some value. I wanna goto a pokemon turni and know that I cold be battling agents any of the 351 or so pokemon and be challenged.

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-psyk
NeptuneCircle.com


From: Boston | Registered: Oct 2001  |  IP: Logged
New Guy
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posted 01-31-2002 01:54 PM      Profile for New Guy   Email New Guy   Send New Private Message      Edit/Delete Post  Reply With Quote 
Kid Vid2-Unfortunately, I doubt we'll ever get an option to play as a Rocket, parents will complain that it will make their impressionable young chilluns into thieves and murderers.

Or entice them to wear latex boob costumes.

quote:
Originally posted by RainStrom:

The digusting gaps between the general ratings of Pokemon really irritates me. There shouldn't be any reason why Dratini is less powerful than Dragonite;... There's no solid reason for it, except to perhaps prevent people from just keeping their Dratini as Dratini all the way up to Level 100.

That's too extreme. Of course there's a reason unevolved pokes are weak. They're unevolved! Dratini is weak because it's little more than a eel. A very strong eel, as eels go, but an eel nontheless. What's the point in training my poke to evolve if it gets beat by some low-level nothing you just caught?

I do agree that the number of battle suited pokes should be increased, but it should be reasonable. Some pokes should not be fighters. Caterpie is supposed to be cute and sit around my neck string shoting people I don't like. It should never do any fighting, unless you want Butterfree.

[ 01-31-2002: Message edited by: New Guy ]

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@!!**... I forgot my chain saw!-Satan


From: Georgia | Registered: Jul 2000  |  IP: Logged
ReturnofNumeroUno
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posted 01-31-2002 06:18 PM      Profile for ReturnofNumeroUno   Email ReturnofNumeroUno   Send New Private Message      Edit/Delete Post  Reply With Quote 
Whatever they do they shoud release it everywhere at the same time. It sucked when they release GSC in Japan and by the time it came to US most people already knew alot about the game ruining the suprise.

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Ich Liebe NintendoLover

From: Pembroke Pines Florida | Registered: May 2000  |  IP: Logged
Mew lover 321
Farting Nudist
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posted 02-02-2002 05:43 PM      Profile for Mew lover 321        Edit/Delete Post  Reply With Quote 
They should make it so if you leave your game off too long, Team Rocket will steal your pokemon and you'll have to blow up their balloon. The more successes they get in stealing pokemon, the better secret weapons they'll get. Also, if you deposit a pokemon with pokerus into the PC, it will cause a virus and you will have a random pokemon appear in your box, even Mew and Celebi! Now THAT would be cool.

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"Government employer looking for candidates. Criminal background required."

Found at the site "Things People Said"

From: The Orion Arm | Registered: Jan 2002  |  IP: Logged
Rei the Giant Koffing
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posted 02-02-2002 06:03 PM      Profile for Rei the Giant Koffing   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
It should be an H-Game.
From: Americas b0rked penis | Registered: Jun 2001  |  IP: Logged
Artie Cuno
Linkin125473457539
Member # 1205

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posted 02-03-2002 12:47 AM      Profile for Artie Cuno     Send New Private Message      Edit/Delete Post  Reply With Quote 
OK, I realise I have little-to-no reason to post here, but...

Anyone here ever played Dragon Warrior Monsters? Now THAT is what Pokemon should be like! When you breed two Pokemon, they should be married, so you can only breed them together, unless you want them all pissy at you. Ditto that if you leave them with Bill to long. Also, when you breed, the kid should get the parent's stats, shrunk to proportion and added together-an added bonus to breeding. And the kid could get the resistances of the parents-THAT would be cool. AND the kid should get SOME of it's parents moves-the most used ones, perhaps? You could get a Magikarp of doom! A Dunsparce of death! A-well, you get the idea. And, yes, smaller Pokemon should be able to evade attacks easily and attack faster. *hides behind ring of MetalKings to evade flames*

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Piss off not the kittens, lest they claw your balls off.


From: A box in a swamp. With your sister. | Registered: Nov 2000  |  IP: Logged
Mu
Farting Nudist
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posted 02-03-2002 05:48 AM      Profile for Mu   Author's Homepage   Email Mu   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Artie Cuno:
Anyone here ever played Dragon Warrior Monsters?

I have, at the suggestion of <133t name-dropping>Nob Ogasawara</133t name-dropping> and I have to say that that was one crappy game.
Now, I've played some crappy games in my time, (Star Ocean 2 for example) but that one, it took the cake for absolute crappiness in RPGs.

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żµ?


From: Auckland, New Zealand | Registered: Feb 2000  |  IP: Logged
ZZ123
Orangutan Spouse
Member # 2625

posted 03-01-2002 11:04 AM      Profile for ZZ123        Edit/Delete Post  Reply With Quote 
I want it to have a plot like this Poke Fan Fic-Poke Revolution
Registered: Feb 2002  |  IP: Logged
Mentar the Malady Monkey
worst username ever
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posted 03-01-2002 09:12 PM      Profile for Mentar the Malady Monkey   Email Mentar the Malady Monkey   Send New Private Message      Edit/Delete Post  Reply With Quote 
I'm strongly opposed to making it like Final Fantasy 4-9 in any way. I'm also opposed to making it a fighting game. But turn-based systems suck ass, IMHO. Not standard, healthy, hot girl ass. More like Janet Reno dipping her ass in a vat of honey, then dipping her ass in a vat of maggots. It sucks that ass.

Instead, I think more of an RTS approach should be considered. No button-mashing required, though. First of all, players should be allowed to have more than one Pokemon in the field, and the game should take place on an actual terrain. Players should be given as much time as needed to decide where their Pokemon should move, what moves to use, what to do if attacked, etc. The Pokemon should then obey these orders for twenty-second intervals, after which the player can issue more commands.

Or, perhaps instead of the twenty-second thing, the trainer himself could have an actual location. The speed at which orders reach Pokemon could be determined by distance and the number of Pokemon between them (more = faster relaying of messages).

Or even a combination of the two - a chance for "emergency orders" a limited number of times, that require time to reach the Pokemon.

Not sure how moves ought to work, but they should be based on range, line of sight, area of effect, cover, altitude, terrain, etc. Several things perhaps too complicated for a GBA game (or perhaps not), but definitely not too complicated for a GCN game.

Types should be more balanced, and I think there should definitely be ways to integrate every Pokemon into the experience. Ideally, I'd like to see evolution eliminated and replaced with simple "growth" based on age and such, so that lower-level battles are not so intensively based on which Pokemon evolves the fastest.

Lastly, a sort of "strength limit" could be employed - arbitrary numbers assigned to certain Pokemon that determine how many may be deployed at any given time. Legendaries would have more, babies would have less: ergo, more babies could by deployed than legendaries.

Bonds between trainers and their Pokemon are important, as is the individuality of the Pokemon themselves, but I think I can't go too far there without repeating what's already been said.

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WHAT.

From: Pandemonium, HL, Hades | Registered: Nov 2000  |  IP: Logged
HolyOmeganAngel
Farting Nudist
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posted 03-01-2002 10:01 PM      Profile for HolyOmeganAngel   Author's Homepage   Email HolyOmeganAngel   Send New Private Message      Edit/Delete Post  Reply With Quote 
I think that the battle system in gold should be completely revamped. And instead of all the semi turn battle system i think we should have a battle system where u are the pokemon ur self. u send out wobbuffet, and it takes u into the perspective of wobbuffet. or ur at a side glance (street fighter style) of wobbuffet and like a houndoom. SO instead of choosing were to go ur fighting is based on ur reflex's. IF ur gona dodge u must hit to which direction first. Or u mocve around and instead of having to wait for dodging. I would rather have the whole doge thing but ur moving not stuck in the same place.
A better example would be houndoom vs starmie. U take teh directional bad and try and move to the back of houndoom, but he turns around and tries to use crunch suddenly, but u just make it to jump up and get clear of it, and since ur faster, u may be able to send a surf attack at them. Or like on the show if starmie use's rapid spin then maybe ur attacks will bounce off, and ull have to use something like a flying attack from above to hit outside of the spin, or may dig under them or sue earthquake to throw them off balance

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...

From: Universe | Registered: Jan 2002  |  IP: Logged
Mu
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posted 03-02-2002 05:34 AM      Profile for Mu   Author's Homepage   Email Mu   Send New Private Message      Edit/Delete Post  Reply With Quote 
I think you should stop ressurecting this thread and admit that you have no idea on the very basis of the Pokemon battle system that makes it seperate skill from reflex.

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żµ?

From: Auckland, New Zealand | Registered: Feb 2000  |  IP: Logged
Kiseiju
Farting Nudist
Member # 2421

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posted 03-02-2002 04:34 PM      Profile for Kiseiju     Send New Private Message      Edit/Delete Post  Reply With Quote 
What's the general consensus on timed hits, ala Mario RPG? However, limit it to doing a small amount of bonus damage so it doesn't go to the extent of latter games like Legend of Dragoon. It lends a small amount of interactivity without overwhelming the game. Additionally, the more powerful the attack the more precise your timing must be.

However, I wouldn't change it to real-time battle.
That would just change the whole flavor of the game. I think it's got to keep that one-on-one battle element.

And as far as new pokes go... pre-evolutions suck. Unless they can learn something useful the original couldn't. And most of the new pokes sucked as well. Unless they introduce something new that is actually going to be mildy usefull, what's the point?

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The strong take away from the weak, while the smart take away from the strong...

From: PA | Registered: Dec 2001  |  IP: Logged
Triple C
Colonel Cock Chomper
Member # 6

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posted 03-02-2002 05:43 PM      Profile for Triple C     Send New Private Message      Edit/Delete Post  Reply With Quote 
As some people have already mentioned, I feel as if the battlefield should play a larger role in the battles. For instance, if you're battling in an open field and someone uses Rain Dance, the ground could get muddy which could decrease speed. Or, some Pokemon could get sunstroke if they're out too long during a Sunny Day attack. Sandstorm could even reduce visibility and accuracy. Other environmental factors like snow, fog, thunderstorms, brushfires, etc., could help or hinder certain Pokemon.

Some of the major moves should do some structural damage. Moves like Fissure and Earthquake could causes major landscape changes, if just for the duration of the battle. A stray Supersonic in a populated city area would result in shattered glass which falls onto the battlefield and causes a small bit of damage, kinda like Spikes. Fire Blast and Flamethrower could torch portions of the battle area, whilst Ice Beam and Blizzard could cover parts of the battlefield in snow and icicles. Stray Hyper Beams could level sections of the background or battlefield and Explosion/Selfdestruct would leave craters in which incoming Pokemon could use for cover. Hell, the rocks from a Rock Slide could remain on the battlefield and become obstacles for the combating Pokemon. The possibilities are endless.

Also, when attacks miss their target, it should actually show the opposing Pokemon getting out of the way of the attack. A Water-type Pokemon could be shown just barely getting out of the way of a potentially lethal Thunder attack with a frightened and shocked look on their face. Pokemon who are immune to certain attacks should be shown getting hit with the attack, but they should pose/taunt when it's realized that the attack had no effect on them. Same thing with not-very-effective moves hitting a Pokemon, only the Pokemon should just brush off the attack and still take some damage. Imagine a Marowak motioning for a Pikachu to "bring it on" as it took a Thundershock with ease, or Mewtwo brushing off a Machamp's Cross Chop. On the other hand, super-effective attacks should cause the Pokemon to sell the move appropriately, be it a pained expression or being nearly knocked out of the battlefield.

I know all this is asking for much, but it's these kinds of dumb small things that make games more interesting.

[ 03-02-2002, 05:45 PM: Message edited by: Triple C ]

From: Dudleyville | Registered: Feb 2000  |  IP: Logged
Mu
Farting Nudist
Member # 28

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posted 03-03-2002 09:45 PM      Profile for Mu   Author's Homepage   Email Mu   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Kiseiju:
What's the general consensus on timed hits, ala Mario RPG?

Definately a viable idea, but it would require rewriting the way the game conducts link-battles in that presently it organises everything and then conducts it - Play a link battle and look at both of the screens and often the round will be out of sync, I've had people groan in defeat before my move has even gone off on my side.

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żµ?

From: Auckland, New Zealand | Registered: Feb 2000  |  IP: Logged
Uiru
Sketch Molester
Member # 437

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posted 03-05-2002 01:11 PM      Profile for Uiru   Author's Homepage   Email Uiru   Send New Private Message      Edit/Delete Post  Reply With Quote 
I've always thought that a proper RPG Pokémon game should have team battles, but for dueling other players, there would be an option to play one-on-one or team. I don't mind the turn battle style; though I have been thinking about a style where it literally goes 'your turn my turn'- Player 1 has his Rapidash use Fire Blast, and Kangaskhan tries to defend itself. Player 2 then uses Stomp, and Rapidash happens to Flinch, even though its Speed is higher. I'm not sure what that'd do to Quick Attack, though. [Smile] In this kind of style, Speed would only be important for the first hit; then it's irrelevant. (However, increasing Speed would allow you to move farther in your environment, which should definitely be a factor. [A very fast Pokémon might be able to hit and run out of range in its turn; thus Aerodactyl or Jolteon learning Agility would be beneficial.] I don't see Steelix being played on the back of a Lapras.)
~Uiru

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TIDUDSOFIEIHUGHEXXXC: "maybe he will let you touch his blow up do"

AFRO NOOOOOOO!!!

From: the floating castle of Newfoundland | Registered: May 2000  |  IP: Logged
Mentar the Malady Monkey
worst username ever
Member # 1182

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posted 03-09-2002 06:22 PM      Profile for Mentar the Malady Monkey   Email Mentar the Malady Monkey   Send New Private Message      Edit/Delete Post  Reply With Quote 
Uiru - are you talking about a chess-type system, something similar to Final Fantasy Tactics?

If yes, I'm definitely all in favor - but in my experience, making it turn-based tends to keep it from reaching its true potential. It'll either become just a chess match with one piece per side or a simple 1v1 slugfest. Instead, turns should take place at the same time - players should be given time to plan their Pokemon's moves. Then, the Pokemon should execute their moves, movements, etc. in real time. Learning to predict your opponent's attacks would become very important. In fact, using this style, one might need to predict several moves in advance, since more than one move could be done per turn.

If no, well, ignore this post.

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WHAT.

From: Pandemonium, HL, Hades | Registered: Nov 2000  |  IP: Logged


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