Yeah, I finally post my fun team.
I didn't think it could survive rest all that well. Both icy wind and T-wave are so that smeargle can put someone to sleep without worrying about paralysis.
I would've liked somebody who's more underused, but Ariados was the only one to learn a trap move and agility (correct me if I'm wrong here) and he didn't work well, along with drawing in their fire early, which is bad for my pass target. Trap, spore, agility twice if possible, then pass off to...
Gets the agilities, spores if needed, Then swords dances up. Kill the opponent, then spore the incoming flyer/fire/pseodu-hazer, making them worthless. If they leave it there, kill them and spore the next one. If they switch, kill them with return or HP rock. They take a hit on the switch-in, then probably die on the next. This has swept whole teams before and will do it again.
Electabuzz F Miracleberry
This was originally my lead, but I moved it back here for Wiggly (I figured you guys would kill me if Wiggly wasn't in here. I haven't tried it out, but it looks good enough) Paraatraction has died out somewhat, I think, so this could be a surprise. Was able to deal with Marowaks reasonably well as long as it could ice punch on the switch and get decent luck with attract.
Octillery @mint berry
Elemental sweeper. Haze in case I need it. He'd make another nice target for agility, as long as I didn't have to haze it away. Should ice beam go over flamethrower?
What should it be, and can he even get psych-up? Another agility target.
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"If you put that post in 00bersig, you owe every post ever made by MK a 6-foot monument made of platinum." -StarCaliber
"I'm pretty sure it says in there somewhere that Iron Tailing Mewtwos are half price." -Uiru
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