Three words sum-up the current GSC metagame: Big Physical Damage. Pokemon such as Curselax, Machamp, and Thick Bone Marowak essentially dominate the battle arena. Status changes are much less useful because Heal Bellers are incredibly common. While many strategies have emerged to defeat the current trends, one less-common is to build a team the thrives on receiving huge amounts of damage. The following team attempts to employ that strategy without failing too miserably.
Attachment: PRZ Cure Berry
Yes, this is nearly Automatonís Jolteon Moveset put on an Alakazam, but in many ways, it has advantages over the original. Psychic can be an invaluable asset, if only to eliminate ground types that refuse to switch out. PRZ Cure Berry was chosen for the item attachment since Alakzamís speed is less than Jolteons (though this might not be all that useful, considerring it is very high), and being paralyzed before putting out a Substitute could be disastrous. The only disadvantage is that without Leftovers (the usual attachment for Automatonís Jolteon), Alakazam has significantly less staying power.
The infamous snake makes its appearance on this team, and actually serves a very essential purpose. Hopefully, Alakazam will be able to draw out a Heal Beller, so Dunsparce can use Spite and eliminate Heal Bellís PP. Dunsparce almost seems designed for Curse, considering its speed, more a liability than an asset, can afford to be reduced, and its attack and defense could use some support. Glare would make it useful as a back-up paralyzer, but ancient power would allow it to potentially increase its stats. Any help on deciding between the two would be appreciated. Despite using exclusively physical attacks, Dunsparce is female to avoid being infatuated by a Miltank (or any other Heal Bell user) with Attract.
Jolteon just paralyses after Alakazam goes down, a Heal Beller has successfully eliminated all the paralysis Alakzam inflicted, and Heal Bellís PP has been eliminated by Spite. Credit for this moveset goes to Automaton.
Attachment: Pink Bow
Use of the Reversal/Flail combo is why all the paralysis used on this team is necessary. Dodrio has, by far, the highest attack of any Pokemon that has STAB on Flail (the others, Eevee and Farfetchíd, donít even come close). Though the Pink Bow usually doesnít have a great effect on powering up moves, it adds quite a bit of damage when a full-power Flail is used. Yes, this Dodrio has no way to deal with Rock-types, but Steel Wing is rather weak and Dodrio doesnít get STAB with it, making it a poor solution to the problem.
This Primeape is essentially a Fighting version of Dodrio. Seismic Toss was chosen over the commonly used Rock Slide because of its reliability. This does make Primeape unable to deal with ghosts, but hopefully, I would be able to switch Primeape out before itís to late.
Earthquake/Leech Seed/Giga Drain/Return
Attachment: Mint Berry/Leftovers
Its been called, amoung other things, useless, but, surprisingly enough, Meganium actually a decent Counter to Curselax, Marowak, Machamp, and Skarmory.
Cuselax-After a reflect, even with 999 attack, Curselax canít kill Meganium. The counter will fall short of killing the Snorlax (at max hp), but if Snorlax is damaged enough, Meganium can be an incredible asset. Also, due to its high Special Defence, a Fire Blast from Curselax wonít do very much.
Marowak-Even with Thick Club atached and a Swords Dance, Marowak can only KO sometimes Meganium with Bug Power. After a Reflect, Meganium has an 100% percent of survival and an 100% chance of a KO with Counter. As with Cusrelax, Fire Blast is not a major threat.
Machamp-Meganium can take a Cross Chop easily, and (I believe) even a critical hit. It can also Counter for the KO. Fire Blast is not a threat.
Skarmory-Meganium can survive a Drill Peck and Counter for a KO.
A problem that plagues Meganium is how to recover from damage. Minty Rest (very prole, but useful nevertheless), would work the best after receiving high damage, but is only useful once. Synthesis and Leftovers would only recover some damage, but would be more useful in recovering from instances that only partially weakened Meganium (such as a Fire Blast from Snorlax, Marowak, or Machamp).
Sludge Bomb/Rain Dance/Ice Beam
Attachment: Mint Berry
Due to the lack of Special Attackers in the current metagame, Tentacruel is an alternate. He can be used instead of another member of the team if I am facing a team of Special Attackers. Rain dance would be great for powering up Surf, but would conflict with Synthesis.
It seems as though Fire attacks are very popular, even on traditionally physical attackers (such as Machamp). Is a lack of one a major problem? Also, do I have adequate resources to battle them.
This team does not comply with the Item Clause. How often is this enforced in an online environment and would a lack of compliance be a major problem?
Thanks for taking the time to read this. Your ideas, criticism, and thoughts on the team, as well as answers to the above questions are appreciated. Thanks in advance.-JolteonG3 (Not responsible for typographical errors (in other words Iím to lazy to proofread))
Edit: Primeape's Flail should have been Endure.
Edit: It took me two edits to get right?! Good thing people can't sue due to stupidity!
[ 08-30-2001: Message edited by: JolteonG3 ]
[ 08-30-2001: Message edited by: JolteonG3 ]