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Author Topic: Ten things...
Farting Nudist
Member # 177

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posted 07-16-2001 02:35 PM      Profile for Charlie     Send New Private Message      Edit/Delete Post  Reply With Quote 
I have recently decided to start playing gold again, but I realized that I have no idea what im doing. I was just wondering what you people think are the top ten most important things when designing and playing with a team in gold and silver.

"Come together like a foot in a shoe; only this time I think I stuck my foot in my mouth."
-Green Day, Walking Alone

Registered: Mar 2000  |  IP: Logged
Ancient Egyptian Cat-Gonk
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Member # 14

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posted 07-16-2001 09:35 PM      Profile for Ancient Egyptian Cat-Gonk   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Well, here are a few comments about the GSBot metagame...

#1. Curse is everywhere. Most teams have two Curse users, and a Marowak to back them up.

#2. As a result of #1, Counter is everywhere, and special attackers aren't all that common.

#3. Following on from #2, Fire attacks are rare, even though they are even more essential than before to dispose of Scizor and Skarmory (it's crap overall, but it's great for dispatching Curse users).

#4. Greg's "Restbell" idea is everywere, so state changers aren't as useful as they used to be.

#5. Haze past its use-by date months ago, the current counterdefense of choice is Whirlwind/Roar.

#6. People still play with Evade Clause *sigh*

Sorry, couldn't make ten off the top of my head. Oh well.

t-gk: NvêVasTrR
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@iM: CatGonk | !r: Tourmaline | I<Q: 83851495
tH3 Ktt l1Ttr )(: --[ ]--

<MrCoffee> Cuz it's the cool thing to do.
<_LugiaStorm_> It's the CAT-GONK thing to do.

From: Perth, Western Australia. | Registered: Feb 2000  |  IP: Logged

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