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Author Topic: Linked emulators
PersianRocks
Orangutan Spouse
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posted 08-21-2002 02:07 PM      Profile for PersianRocks     Send New Private Message      Edit/Delete Post  Reply With Quote 
Anybody know where i can get an emulator that can allow me to trade pokemon between roms?

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OMAE O KOROSU!!!!!!

From: Team Rocket HQ | Registered: Jul 2002  |  IP: Logged
hanzou
Farting Nudist
Member # 1385

posted 08-21-2002 07:08 PM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
NO$GMB and TGB Dual can do it. See http://emulator-zone.com/doc.php/gameboy/

It is easiest if you link on a single computer.

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-hanzou

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PersianRocks
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posted 08-21-2002 09:33 PM      Profile for PersianRocks     Send New Private Message      Edit/Delete Post  Reply With Quote 
ive tried tgbdual. it is SLOW!!! It takes about ten minutes of fiddling before i can manage to get the first rom working at a decent speed and i cant do anything that will change the speed of the second rom. and it always stops responding! and the last time i checked, NO$GMB could only link the same rom!

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OMAE O KOROSU!!!!!!

From: Team Rocket HQ | Registered: Jul 2002  |  IP: Logged
hanzou
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posted 08-23-2002 09:40 AM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Sounds like you definitely know what you are doing. Yes, NO$GMB can only link two of the same ROM, but you can use a silver save-file on a gold ROM, a blue save-file on a red ROM, or even a red save-file on a yellow ROM.

TGB Dual is rather buggy and doesn't always perform very well, but if you have a powerful enough platform you can link without slowing down. It is recommended that you have a moderately fast processor (> 1 GHz), a recent version of Windows (2000 or XP), and the latest version of DirectX, which you can download for any Windows version at http://www.microsoft.com/windows/directx/downloads/

[ 01-13-2005, 10:27 PM: Message edited by: hanzou ]

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-hanzou

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PersianRocks
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posted 08-23-2002 12:47 PM      Profile for PersianRocks     Send New Private Message      Edit/Delete Post  Reply With Quote 
how long do ya think it would take for me to program an emulator that allows linking, gameshark, and game genie using visual basic? a year or two?

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OMAE O KOROSU!!!!!!

From: Team Rocket HQ | Registered: Jul 2002  |  IP: Logged
hanzou
Farting Nudist
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posted 08-28-2002 04:03 PM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Yes people have managed to write video game emulators in just a year or two. And there is even a good NES emulator written in Visual Basic.

But if you're busy with school now, you might find you just won't be able to allocate the time for it.

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-hanzou

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jshadias
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posted 08-28-2002 08:12 PM      Profile for jshadias   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Do you know how to open up the ROM data in Visual Basic? If so, it'd be really kool to know. I might even make some custom ROM editing tools, though mostly I'd use it for data extraction.

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What Nintendo doesn't want you to know
Uiru: "Now that we're all used to the rules, clauses and by-laws... what would happen to the metagame if every one of them were whipped away?"
GP-Chan: "id probably quit every battle, and not just every other battle."
ThumbsOfSteel: "Why, because they broke the rules?"

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hanzou
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posted 08-29-2002 02:34 PM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
You can open up the ROM like this:
Open "pokemonsilver.gbc" For Binary As #1

See [vbworld broken link removed] for more information on reading binary files.

[ 01-13-2005, 10:28 PM: Message edited by: hanzou ]

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-hanzou

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jshadias
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posted 08-29-2002 05:59 PM      Profile for jshadias   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
The extent to which you rock can not be explained in mere words.

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What Nintendo doesn't want you to know
Uiru: "Now that we're all used to the rules, clauses and by-laws... what would happen to the metagame if every one of them were whipped away?"
GP-Chan: "id probably quit every battle, and not just every other battle."
ThumbsOfSteel: "Why, because they broke the rules?"

Registered: Mar 2002  |  IP: Logged
cfalcon
OLDNBLD
Member # 19

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posted 10-25-2002 05:39 AM      Profile for cfalcon   Email cfalcon   Send New Private Message      Edit/Delete Post  Reply With Quote 
I remember before pokemon came out, a friend of mine predicted that emus wouldn't be able to link blue and red, because they would want an exact match.

Anyway, programming an emulator is nontrivial, but if you can find the time you will find it a rewarding thing to do instead of going on dates with women. You certainly won't regret coding in assembly language on prom night for the rest of your natural life.

Err... honest.

Not that I would know, of course.

Seriously, even if you write a shitty emulator that can't run anything, you will learn a shit ton by making your mind parse one machine code into another, and you can gain decent skrills that way.

From: 39°45' N, 104°52' W | Registered: Feb 2000  |  IP: Logged
hanzou
Farting Nudist
Member # 1385

posted 10-31-2002 05:50 PM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Hey, here's some project ideas for you guys (and these are in a sense more productive than trying to write your own emulator from scratch):

(1) VisualBoy Advance is currently the greatest GB/GBC/GBA emulator out there, and it has recently become open-source! See if you can program the link cable into it, but be forewarned that as the author of VBA says, link "is far more difficult than most people think."

(2) I think I figured out how we can get real "Netplay" working for emulated pokemon battles over the internet and not have its current disastrous crawling slowdown. See my revelation [khan artist tgb dual broken link removed] If you can accomplish (1), then program it into VisualBoy Advance.

(3) After all these years they finally came out with a decent N64 emulator (UltraHLE and Nemu64 always disappointed me). The new one is called Project64, and it's open-source too! It runs Pokemon Stadium 1 and 2 just fine. So, you know how ZSNES has a netplay feature? Counter-intuitively, this kind of two-player-over-the-internet is actually much easier to implement than GameBoy internet linking, and when done right you can make emulated games run at their proper speed with no slowdown. This is especially valuable for turn-based games like Pokemon Stadium where added key-latency is not a problem. Your task: to implement this netplay feature into the Project64 emulator.

PBS, GSbot, Netbattle, and all those other Pokemon imitation systems are pretty interesting, but they all fall short in that they aren't really Nintendo's Pokemon. On the other hand, GameBoy emulators have fallen short in that they never even got Pokemon-over-the-internet really working at all. Fix this dudes. It can be done! =)

[ 01-13-2005, 10:29 PM: Message edited by: hanzou ]

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-hanzou

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IceHawk78
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posted 11-04-2002 10:09 PM      Profile for IceHawk78   Author's Homepage   Email IceHawk78   Send New Private Message      Edit/Delete Post  Reply With Quote 
The VGBA link, well, that'd be nice, but I wouldn't have a freakin clue how to even start that. As for the pokebattles only, well, there are many other games which it would be lovely to have at least a basic netlink for GBA games so that those of us that have a LAN can at least attempt to play against someone else.
From: Ohio | Registered: Apr 2001  |  IP: Logged


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