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Author Topic: Somthing I might get flamed for, but I found somthing in Pokemon Blue...
GSGold
Orangutan Spouse
Member # 2357

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posted 11-16-2001 05:22 PM      Profile for GSGold   Email GSGold   Send New Private Message      Edit/Delete Post  Reply With Quote 
I was foolin' around using GS catching wild Mewtwos, and I fou8nd that a level 2 one has the attacks it has when you catch it at Unknown Dungeon...Does that mean they learn all those attacks at level 1, which is why you never catch pokemon at that level? Or am I pointing our the already known? I'll get my Flame Shield...

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Shinies are Shiny, who disagrees?

Registered: Nov 2001  |  IP: Logged
Meowth346
Farting Nudist
Member # 166

posted 11-16-2001 08:16 PM      Profile for Meowth346   Author's Homepage        Edit/Delete Post  Reply With Quote 
Each Pokémon has 1~4 "wild" moves. That is, these are moves that it will know in the wild. Then, if the Pokémon has any open slots left, those fill up with Level Up moves that the Pokémon would have learned by that level. Unless I'm remembering something wrong...

The reason that you don't see Lv1 Pokémon is that one of the EXP formulaes only gives actual results for levels 2 and up. Put one of these Pokémon on Lv1, and various acts (such as viewing the Pokémon's stats, or using it in battle, etc.) may crash the game, possibly destroying the saved game data.

--Meowth346

[ 11-16-2001: Message edited by: Meowth346 ]


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Manuel Calavera
Sock Lover
Member # 1202

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posted 11-17-2001 07:33 AM      Profile for Manuel Calavera     Send New Private Message      Edit/Delete Post  Reply With Quote 
Really? I was sharking a Lickitung, and it came out at level 0, with all it's stats at 5, except for HP, which was 10. It then leveled up once I took it out the box, to level 1. It said Exp. Points needed to get to level 2 was 0. 0_o The game worked fine afterwards.

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Gates is the Saddam Hussein of the consumer technology world. ~ Mr.K

From: Newcastle, Home of Geordies, Brown Ale and The Wildhearts | Registered: Nov 2000  |  IP: Logged
Meowth346
Farting Nudist
Member # 166

posted 11-17-2001 09:56 AM      Profile for Meowth346   Author's Homepage        Edit/Delete Post  Reply With Quote 
EXP Per Level:
Level 1: 0
Level 2: 6
Level 3: 21
Level 4: 51
Level 5: 100
Level 100: 800,000

Level 1: 1
Level 2: 8
Level 3: 27
Level 4: 64
Level 5: 125
Level 100: 1,000,000

Level 1: glitchy
Level 2: 9
Level 3: 57
Level 4: 96
Level 5: 135
Level 100: 1,059,860

Level 1: 1
Level 2: 10
Level 3: 33
Level 4: 80
Level 5: 156
Level 100: 1,250,000

Experiment with the lowest levels of a Pokémon that maxes out at 1,059,860 EXP if you want to see possible glitching around levels 0 and 1 ^_^

--Meowth346


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GSGold
Orangutan Spouse
Member # 2357

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posted 11-17-2001 11:03 AM      Profile for GSGold   Email GSGold   Send New Private Message      Edit/Delete Post  Reply With Quote 
uhhhhhh.......so pokemon have "wild" moves that it knows in the wild even if you can't get it that way?

And that EXP thingy always does this doohicky that makes sure it's always level 2+?

I think i understand Wild Moves, but te EXP thingy is uhh......

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Shinies are Shiny, who disagrees?


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Meowth346
Farting Nudist
Member # 166

posted 11-18-2001 05:33 AM      Profile for Meowth346   Author's Homepage        Edit/Delete Post  Reply With Quote 
Yes, that's true about the moves. As for EXP, find a Pokémon that maxes out at 1,059,860EXP. Set in codes to catch that Pokémon at level 1, catch it, and check its stats.

--Meowth346


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Jolt135
Farting Nudist
Member # 1974

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posted 11-18-2001 08:01 AM      Profile for Jolt135   Author's Homepage   Email Jolt135   Send New Private Message      Edit/Delete Post  Reply With Quote 
A missing piece in Meowth’s research? This looks like a job for me!

First, I’ll activate NO$GMB (of course).

Next, I’ll call up a parabolic L1. I’ll go with Mew, so I have something for Transform research later.

Finally, I go to look at the EXP variables:

FF FF C9 = decimal 16777161.

From this, it is obvious to me how it glitched according to M346.

From previous experience with Missingno’d Pokemon, I know that the “EXP. Points” screen shows a maximum of 7 decimal digits, so I’m guessing Meowth saw 777161 and interpreted this as unnatural for a L1 (or there was a glitch character before the first 7, which makes sense as it would be the 9th map character after the 7 on NO$GMB's list of map characters. However, I saw a blank spot followed by 777161.)

Let’s look at the Parabolic EXP formula, evaluated at L1:

INT(1.2 (1 * 1 * 1)) - 15 (1 * 1) + 100 (1) – 140 = -54

Hmmm...negative result. As we all know, the way computers evaluate negative numbers is to enter in the number as normal, and then flip around EVERY bit involved in the variable (EXP takes three variables or 24 binary bits). Plugging in negative 54, we get:

000000000000000000110110 ----> 111111111111111111001001

If you enter that in to a binary-decimal conversion calculator, the output is 16777161, which is consistent with what I found earlier.

Something tells me I had better stop now, before Meowth goes insane and throws a brick at my computer.

*runs*

[ 11-24-2001: Message edited by: Jolt135 ]


From: Woodbridge, VA, USA | Registered: Jul 2001  |  IP: Logged
kelv
Farting Nudist
Member # 843

posted 11-24-2001 11:48 AM      Profile for kelv   Email kelv   Send New Private Message      Edit/Delete Post  Reply With Quote 
Wow... long time no post... well, now that I have a new G4, I can get back to normal...

I thought that the initial movelist of a Pokémon is determined based on its initial movelist and then all the level-up moves up to the level the wild Pokémon is at. Am I reiterating what is already being said?

If you don't know what I mean, suppose a Pokémon is captured at level 10. Its initial move list are attacks A, B, C, and D, and it learns attacks E and F prior to level 10, therefore the Pokémon captured at level 10 would have the move list C, D, E, and F (or is it A, B, E, F?).

Why is it called parabolic if the formula is a cubic function?

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I am me. That is all I am.


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