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Author Topic: Pokemon Types
mew
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posted 05-09-2001 08:23 AM      Profile for mew   Email mew   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hi!
On gamefaqs.com i've found some codes that allows to change the type of the pokemons in Pokemon Yellow(Ex: change Bulbasaur from grass/poison to ground/dragon or else).
Does anybody know if these codes exist also for G/S?

Thanks...

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From: rimini,Italy | Registered: Apr 2001  |  IP: Logged
spunman
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posted 05-09-2001 02:44 PM      Profile for spunman        Edit/Delete Post  Reply With Quote 
they don't. g/s doesn't keep the type separate, it just works off the pokémon's species.

you may be able to simulate it in a battle, tho, if you knew where in ram the temporary type was stored when using conversion/conversion2.

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Dark Electrode
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posted 05-09-2001 08:44 PM      Profile for Dark Electrode   Author's Homepage   Email Dark Electrode   Send New Private Message      Edit/Delete Post  Reply With Quote 
So that's how they got the dual type effectiveness to display properly...

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mew
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posted 05-10-2001 04:27 AM      Profile for mew   Email mew   Send New Private Message      Edit/Delete Post  Reply With Quote 

I see....
But:
If i change the Pokemon type in yellow(es: Mew from Psi to Fly or Water/grass) and i take him to G/S??
Mew (from yellow)will be still a Flying or water/grass type also in g/s???

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From: rimini,Italy | Registered: Apr 2001  |  IP: Logged
spunman
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posted 05-10-2001 04:25 PM      Profile for spunman        Edit/Delete Post  Reply With Quote 
he should just be psychic, IF it even lets you trade it. it might say it's "abnormal" and not let you. dunno.
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Starwolf
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posted 05-13-2001 05:13 PM      Profile for Starwolf   Author's Homepage   Email Starwolf   Send New Private Message      Edit/Delete Post  Reply With Quote 
If you bring your changed type Pokémon to RBY stadium youl'l see the type changes but they don't have any effect(ie RBY stadium uses the type in the species byte as the type it is but the on screen type as the one stored in the type byte)
so that type changer code doesn't show the changes(ie RBY uses the type in the type byte as the real type and the on screen type as the species byte). Strange how stadium applies the rules opposite to the game itself.

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From: St.Albans UK | Registered: Aug 2000  |  IP: Logged
hanzou
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posted 06-10-2001 01:13 PM      Profile for hanzou   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by spunman:
you may be able to simulate it in a battle, tho, if you knew where in ram the temporary type was stored when using conversion/conversion2.

That is correct. Here are the codes from my FAQ.

type modifiers
type 1 : 01??2ACB
type 2 : 01??2BCB

enemy type modifiers
type 1 : 01??27D1
type 2 : 01??28D1

[ 01-13-2005, 10:08 PM: Message edited by: hanzou ]

Registered: Jan 2001  |  IP: Logged


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