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Author Topic: Dumb Question: ISO Gameshark Codes to Dupe TMs
Farting Nudist
Member # 896

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posted 12-28-2000 04:08 PM      Profile for WarTortle32   Author's Homepage   Email WarTortle32   Send New Private Message      Edit/Delete Post  Reply With Quote 
Subject line says it all. I just bought a Gameshark with some Christmas money (Thank you, Satan Claus!), and I've been looking through the code book and on Gameshark's website. However, I'm still not sure what code will allow me to duplicate TMs that I currently have. (Must be getting senile in my old age.) Is there some kind hacker who's still in the good spirit of the holidays who would let me know this code? Thanks in advance.

P.S. If possible, I'd like to know what changes I'd need to make to the codes to make it work on Pokemon Blue, Red, Yellow, and Silver.
Lumpkins, schmumpkins. I'm a Penguin 'til I die, just like Burgess Meredith. WWWWWAAAAAAKKKKKKK WWWWWWAAAAAAKKKKKKK!!!

[This message has been edited by WarTortle32 (edited 12-28-2000).]

From: Central Florida, USA | Registered: Sep 2000  |  IP: Logged
Farting Nudist
Member # 843

posted 12-28-2000 10:23 PM      Profile for kelv   Email kelv   Send New Private Message      Edit/Delete Post  Reply With Quote 
Simple. Move the TM to the top of your list, then use the infinite item code (1st Item) to get infinite of that item.

Ash: Cheer up, Team Rocket. It's Christmas. I'll give you Pikachu!
Team Rocket: Thanks, twerp...

Registered: Aug 2000  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
Member # 42

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posted 12-29-2000 11:27 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
In G/S, the TMs are always in their numeric order. This means that, say, TM26 Earthquake is always stored in the same place in RAM, so you just need to change the value for that place from 01 to 02 or however many you want. Check Lugia's guide for the data.

Chromatics has a completely different code, but there should be plenty of places on the Net that have it.

"If women don't find you handsome, they should at least find you handy."
-- Red Green

From: Calgary | Registered: Feb 2000  |  IP: Logged
Dark Lugia
Farting Nudist
Member # 1289

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posted 01-03-2001 03:22 AM      Profile for Dark Lugia   Author's Homepage   Email Dark Lugia   Send New Private Message      Edit/Delete Post  Reply With Quote 
I have done this in my game! I calculated all the codes, 50 different ones, one for each TM!
--looks up codes--
OK, I can't type them all, but here is the base code 0163xxd5, this code sets the amount to 99, then for each TM and HM the xx would be between 7E and B6, 7E being TM1 and B6 being HM7, can you figure it out from there?


[This message has been edited by Dark Lugia (edited 01-05-2001).]

From: I hope you explode violently tomorrow. | Registered: Dec 2000  |  IP: Logged

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