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DGenerateKane
Orangutan Spouse
Member # 1062

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posted 11-05-2000 10:33 PM      Profile for DGenerateKane   Email DGenerateKane   Send New Private Message      Edit/Delete Post  Reply With Quote 

Reffering to the MAX STATS code on his page, what is the difference between the high byte/low byte code? ANy help would be appreciated!

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DGenerateKane
Orangutan Spouse
Member # 1062

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posted 11-05-2000 10:55 PM      Profile for DGenerateKane   Email DGenerateKane   Send New Private Message      Edit/Delete Post  Reply With Quote 
On a side note, could someone help me out with the ID modifier code? I can't seem to get it to work.

Also, some codes I hope some could hack are
1. Protect Status (never fall asleep, get poisoned, paralyzed, etc.)

2. Always hit opponent

3. Have the name rater change pokemons name regardless of ID#

4. Last but not least, a code that would level up a pokemon ONE level after each battle. I have seen codes that level up to 100 but none that only level you up 1 level.

Any help would be appreciated!

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Lugia -The Flying Fish
Farting Nudist
Member # 1044

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posted 11-06-2000 02:45 PM      Profile for Lugia -The Flying Fish   Author's Homepage   Email Lugia -The Flying Fish   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by DGenerateKane:

Reffering to the MAX STATS code on his page, what is the difference between the high byte/low byte code? ANy help would be appreciated!



Heh...I'm really not sure. I just copy and paste codes that I see. cfalcon posted that code, so he should know.

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Pokemon G/S Gameshark Archive


From: Pensacola, FL, USA | Registered: Oct 2000  |  IP: Logged
kelv
Farting Nudist
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posted 11-06-2000 07:11 PM      Profile for kelv   Email kelv   Send New Private Message      Edit/Delete Post  Reply With Quote 
High byte and low byte can be explained this way:

Take a number, say 216. Convert it into hex and it becomes $D8. Now normally, pokéstats go above $FF, or 255. So let's take a number like 534. In hex it would be $0216. Now notice that two digits are needed per byte. Just by logic you now know that the high byte refers the the 02 part and the low byte refers to the 16 part. Therefore, to have a stat of 534, you put 02 in the high byte and 16 in the low byte. But what if the number is below 255? Well, regular place-value logic also applies here. For $D8, place-value logic would mean that it is the same as $00D8, so you would put 00 in the high byte and D8 in the low byte. Now if you are still not sure, like, for example, you have no idea what I am talking about, there is a guide to hex on the main site. That site should also have a short treaties of binary, the language of computers and two-letter alphabets.

No one that I know of has a protect statues code or an always hit opponent code. Changing a pokémon's name requires the name changing codes (which you can do without the name rater), which are available at GSCCC, and a code that level ups one level every time is not a shark code, to the best of my knowledge. It's a Game Genie code. Shark codes modify RAM and Genie codes modify how the game reads the ROM.

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