Member # 1908
posted 07-08-2004 08:07 AM
well I reversed sav files yesterday.
The game reads them in chunks of 0x1000bytes in each chunk at 0xFF4 there is an id - which tells the game where to put the chunk in gba ram and how many bytes to copy (usually 0xF80 bytes). It only does this if a checksum matches... well and I have writen a program which corrects these .
If you want it get it and it's GPLed Source here:
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"PIKA OF ALL PEOPLE IS THE BIGGEST TWO-FACED ASSHOLE HERE. AS HE ALREADY DEMONSTRATED HE SAID THAT THERE IS A WAY TO MAX OUT ALL STATS COMPLETELY ABOVE 510. WELL DUH...! HOW WOULD HE KNOW THAT IF HE DIDN'T HACK IT HIMSELF?! LOL! PATHETIC!"
From: Silent Hill | Registered: Jun 2001
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