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Author Topic: Speed Boost & Baton Pass
Tenshi no Myu
Farting Nudist
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posted 08-15-2003 05:05 PM      Profile for Tenshi no Myu   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
In regards to Ninjask's ability -- are the speed bonuses it gains per turn given to the pokemon it BPs to, like any other stat change?

If so, does that mean that after 2 turns it has the equivalent affect as Agility?

If so, would that make Double Team a better move to teach it than Agility, since it's ability basically functions like Agility?

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It hung on with Focus Band!

From: Seattle Below | Registered: Oct 2000  |  IP: Logged
TIDUSBLITZABESX
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posted 08-15-2003 05:20 PM      Profile for TIDUSBLITZABESX   Author's Homepage   Email TIDUSBLITZABESX   Send New Private Message      Edit/Delete Post  Reply With Quote 
I didn't no the answer to this but seeing that no one hasn't answered you, I asked someone that I knew from RPGamer. I was told you would not be able to pass on the speed to your ally.

[ 08-15-2003, 05:23 PM: Message edited by: TIDUSBLITZABESX ]

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UIRULOSER, LANDERZDUMBASS, THAT STUPID DONALD KID, WHITE CAT CROSS DRESSER, AND PIKA("UHHH IF YOU BRING YOUR GAMESHARK WITH YOU NINTENDO MIGHT KNOW YOU HAVE HACKED YOUR GAME") ALL DECIDE TO GO AND GANG EACHOTHER W/URILOSER'S ANNOYING ELEPHANT BLOW UP DOLL

From: RI | Registered: May 2003  |  IP: Logged
Odnamra Taizem
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posted 08-15-2003 07:08 PM      Profile for Odnamra Taizem   Author's Homepage   Email Odnamra Taizem   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
does that mean that after 2 turns it has the equivalent affect as Agility?
Yes. Likewise, you could Baton Pass an Attack lowered by Intimidate.
That doesn't apply to traits like Guts and Pure/Huge Power, though.

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"We did it becuase... we're us!" - Ivan

From: Rio de Janeiro, Brazil | Registered: Mar 2002  |  IP: Logged
Fluorine
SMELLY BUTT
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posted 08-15-2003 08:23 PM      Profile for Fluorine     Send New Private Message      Edit/Delete Post  Reply With Quote 
The answer is yes, you can baton pass the speed boost.
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Tenshi no Myu
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posted 08-15-2003 10:12 PM      Profile for Tenshi no Myu   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Let me get this straight:
After 2 turns Sword Dancing, its as if Ninjask has used Agility already.

So I should just BP right then instead of using another turn for Agility.

Meaning Double Team is a better use of a slot than Agility is, correct?

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It hung on with Focus Band!

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Dark_Herakurosu
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posted 08-15-2003 11:09 PM      Profile for Dark_Herakurosu   Author's Homepage   Email Dark_Herakurosu   Send New Private Message      Edit/Delete Post  Reply With Quote 
Yes. Agility is wasted on Ninjask. The most common sets use DT or Swords Dance; boost thrice with either move, protect once (to get the most out of Speed Boost), and BP to next poke. Equivalent to using the boosting move three times + Agility twice. But beware of Intimidate Gyarados and Salamence, because you can pass Intimidate's effect (halving Atk).
From: the wreckage of Indianapolis | Registered: Apr 2001  |  IP: Logged
TIDUSBLITZABESX
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posted 08-16-2003 12:49 AM      Profile for TIDUSBLITZABESX   Author's Homepage   Email TIDUSBLITZABESX   Send New Private Message      Edit/Delete Post  Reply With Quote 
oh sorry man I gave you the wrong answer I guess. I tried... Darn person gave me the wrong answer because he said I was annoying him. Ouch...

[ 08-16-2003, 12:51 PM: Message edited by: TIDUSBLITZABESX ]

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UIRULOSER, LANDERZDUMBASS, THAT STUPID DONALD KID, WHITE CAT CROSS DRESSER, AND PIKA("UHHH IF YOU BRING YOUR GAMESHARK WITH YOU NINTENDO MIGHT KNOW YOU HAVE HACKED YOUR GAME") ALL DECIDE TO GO AND GANG EACHOTHER W/URILOSER'S ANNOYING ELEPHANT BLOW UP DOLL

From: RI | Registered: May 2003  |  IP: Logged
Tenshi no Myu
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posted 08-19-2003 10:41 PM      Profile for Tenshi no Myu   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
So why can't abilities like Pure Power be BPed? Are some abilities just arbitrarily assigned 'non passable' or is there some kind of logic behind it?

[ 08-19-2003, 10:44 PM: Message edited by: Tenshi no Myu ]

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It hung on with Focus Band!

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Dark_Herakurosu
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posted 08-19-2003 11:23 PM      Profile for Dark_Herakurosu   Author's Homepage   Email Dark_Herakurosu   Send New Private Message      Edit/Delete Post  Reply With Quote 
Actually, there is. "Normal" effects like Pure Power are not passed simply because they don't increase any stats in battle. Speed Boost can be passed, because it does a direct, in-battle increase. Intimidate's effect (from the opponent) can be passed, because it also does a direct in-battle increase. Think of it this way: if you see the stat increase/decrease, it can be passed.

(also: this is applicable to in-game items too, like X Speed. Their effects can also be BP'd.)

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There is more money being spent on breast implants and Viagra today than on Alzheimer's research. This means that by 2040, there should be a large elderly population with perky boobs, huge erections, and absolutely no recollection of what to do with them.

From: the wreckage of Indianapolis | Registered: Apr 2001  |  IP: Logged
Fluorine
SMELLY BUTT
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posted 08-20-2003 10:37 AM      Profile for Fluorine     Send New Private Message      Edit/Delete Post  Reply With Quote 
Each non-HP stat, during a battle, can be boosted. There is one byte per stat reserved to the stat's boost value, and this value ranges from 00 to 0C (12), 06 being the normal boost. Those values are reset to 06 upon switching, but they are kept if the switch results from baton passing.

Using moves such as swords dance, agility, etc. will change the corresponding stat's boost value (in those cases, it will increment it of 2). The trait speed boost increments the speed boost of 1 each turn, therefore it can be baton passed. Intimidate decreases attack boost of 1, and can be baton passed.

Pure power is just a 2x multiplier to attack (?) at the moment the damage is calculated. You get it as long as you have the pure power trait - if you skill swap pure power away, the boost disappears. So obviously, unless you can somehow baton pass the trait itself, you cannot baton pass the attack boost.

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TIDUSBLITZABESX
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posted 08-20-2003 02:03 PM      Profile for TIDUSBLITZABESX   Author's Homepage   Email TIDUSBLITZABESX   Send New Private Message      Edit/Delete Post  Reply With Quote 
How does Calm Mind and Bulk up fall into play with these stats? So say if your at level 100 and you use calm mind or bulkup, you can't boost your stats to 999 after 6 times?

What would be the better move Swords Dance or Bulk up?

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UIRULOSER, LANDERZDUMBASS, THAT STUPID DONALD KID, WHITE CAT CROSS DRESSER, AND PIKA("UHHH IF YOU BRING YOUR GAMESHARK WITH YOU NINTENDO MIGHT KNOW YOU HAVE HACKED YOUR GAME") ALL DECIDE TO GO AND GANG EACHOTHER W/URILOSER'S ANNOYING ELEPHANT BLOW UP DOLL

From: RI | Registered: May 2003  |  IP: Logged
Dark_Herakurosu
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posted 08-20-2003 10:11 PM      Profile for Dark_Herakurosu   Author's Homepage   Email Dark_Herakurosu   Send New Private Message      Edit/Delete Post  Reply With Quote 
(Forgive me if I'm wrong; I'm explaining this in common terms so that everyone can easily understand it)

Calm Mind and Bulk-Up, among all other stat-increasing moves, all increase the stat's boost value until the pokemon's values are reset by switching. Baton Pass saves these values, and sets the incoming pokemon's boost value as same.

In addition, in RS, there has been a change in stat boosting. In metallics there was an overflow on stats (circa 1600), and any increase beyond this value reset the stat (search: Thick Club Marowak). In RS there is no such overflow. Accordingly, you can boost a pokemon's stats to an as-of-yet undetermined value (however one cannot use a boosting move if the particular stat is 'maxed'; ie, a single-boost six times, a greatly-raised thrice). This effect is exhibited most easily when using an attack booster on Groudon, or a Spl Atk boosting move on Kyogre.

Finally, Swords Dance and Bulk Up. IMO, Swords Dance, always. But few pokemon learn it, and Bulk Up is a TM.

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There is more money being spent on breast implants and Viagra today than on Alzheimer's research. This means that by 2040, there should be a large elderly population with perky boobs, huge erections, and absolutely no recollection of what to do with them.

From: the wreckage of Indianapolis | Registered: Apr 2001  |  IP: Logged
TIDUSBLITZABESX
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posted 08-20-2003 11:43 PM      Profile for TIDUSBLITZABESX   Author's Homepage   Email TIDUSBLITZABESX   Send New Private Message      Edit/Delete Post  Reply With Quote 
I see so Baton Pass keeps "Agility", "Swords Dance", etc keeps the stats that were raised but "Bulk Up", and "Calm Mind" are reset. I thought artificial stats were always reset when switching out anyway. Give Slaking Bulk up, hyper beam, EarthQuake, and Slakoff could be an idea. While having another pokemon with Baton pass, Swords dance etc could make a powerful team combo. If I did not misread you, sounds good.

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UIRULOSER, LANDERZDUMBASS, THAT STUPID DONALD KID, WHITE CAT CROSS DRESSER, AND PIKA("UHHH IF YOU BRING YOUR GAMESHARK WITH YOU NINTENDO MIGHT KNOW YOU HAVE HACKED YOUR GAME") ALL DECIDE TO GO AND GANG EACHOTHER W/URILOSER'S ANNOYING ELEPHANT BLOW UP DOLL

From: RI | Registered: May 2003  |  IP: Logged
Continue
Farting Nudist
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posted 08-21-2003 11:09 AM      Profile for Continue   Email Continue   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by TIDUSBLITZABESX:
I see so Baton Pass keeps "Agility", "Swords Dance", etc keeps the stats that were raised but "Bulk Up", and "Calm Mind" are reset. I thought artificial stats were always reset when switching out anyway. Give Slaking Bulk up, hyper beam, EarthQuake, and Slakoff could be an idea. While having another pokemon with Baton pass, Swords dance etc could make a powerful team combo. If I did not misread you, sounds good.

It looks like you did mis-read a bit, judging from your first sentence. All actual stat changes are kept when Baton Pass is used. This is not only those that increase one stat, like Agility and Swords Dance, but also those that change multiple stats at one time like Bulk Up, Calm Mind, and Curse. Of course, as has been the point of this thread, actual stat changes (those that affect the incremental change scale) from abilities are factored-in as well (the game really has no way to factor them out). However, some changes are not among those that affect the incremental change scale, as Fluorine already mentioned. Those are not passed.

Finish digesting what I stated above before moving on to this, so there's no confusion. Not entirely relevant to this topic, but for further understanding of Baton Pass, there are things other than stat changes that can be carried through by Baton Pass. There's very few of them, but it can be useful to keep track of them if you're going to get involved in using BP.

I'm not fond of being an advertising whore, but I don't feel like c&p anything right now (it doesn't mean others can't if they really want to), so if you want the further information on what can be BPed, check the site in the sig.
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So much for my sense of organization. I thought I would just wait until I put up pages on the abilities and note which ones did anything that was BPable on those directly. From the looks of things, it would probably provide a little more convienience for people if I just put everything on the BP page and saved the redundancy for the ability pages.

EDIT: Spelling error

[ 08-21-2003, 11:11 AM: Message edited by: Continue ]

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Hexagonal Research - aiming to measure up to its predecessor

From: Boca Raton, FL | Registered: Feb 2000  |  IP: Logged
TIDUSBLITZABESX
Farting Nudist
Member # 3390

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posted 08-21-2003 02:05 PM      Profile for TIDUSBLITZABESX   Author's Homepage   Email TIDUSBLITZABESX   Send New Private Message      Edit/Delete Post  Reply With Quote 
Nah you didn't fall off the topic. Still has to do with Baton Passing with speed boost. Close enough anyway. I think I understand but I won't bother anymore further on that. Does anyone know what Cat's site is?

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UIRULOSER, LANDERZDUMBASS, THAT STUPID DONALD KID, WHITE CAT CROSS DRESSER, AND PIKA("UHHH IF YOU BRING YOUR GAMESHARK WITH YOU NINTENDO MIGHT KNOW YOU HAVE HACKED YOUR GAME") ALL DECIDE TO GO AND GANG EACHOTHER W/URILOSER'S ANNOYING ELEPHANT BLOW UP DOLL

From: RI | Registered: May 2003  |  IP: Logged
137
Whiner
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posted 08-23-2003 01:11 AM      Profile for 137   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted at Continue's (excellent) site:
Stat changers - this consists of moves whose primary or secondary effects include the decrease or increase of stats in steps. The stats being Attack, Defense, Speed, Special Attack, Special Defense, Accuracy, and Evade.

Confusion status - No matter how the confusion status is inflicted upon a Pokémon, if it uses Baton Pass, the recipient will become confused. This is limited to the actual confusion status. While the effects of Attract are similar, it is not confusion and does not pass under any circumstances.

Full Trapping moves - These include Block, Mean Look, and Spider Web. Using Baton Pass will allow the target of these moves to switch. The pokemon that comes in will still be under the effect of the Full Trapping move, however, and will be unable to switch unless they also have Baton Pass. For the user of a Full Trapping move, switching out using Baton Pass will keep the target trapped by the effect.

Partial Trapping moves - These include moves like Bind and Whirlpool, which have a secondary effect of trapping the target of the attack for a limited number of turns (as well as causing damage at the end of those turns). The target of these moves can use Baton Pass to switch. The pokemon that comes in will not receive either the trapping or damage side-effects, however. If the user of the Partial Trapping moves switches out via Baton Pass, the secondary effects will end, just as they would if it had switched out normally.

Curse - The non ghost-applied version is simply a stat changer, so it is covered by the information above. The ghost-applied version also transfers. The pokemon that is swapped in will lose one-quarter of its HP (rounded down) every turn.

Focus Energy - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Ingrain - Baton Pass will allow the user to switch out. The pokemon that comes in won't be able to switch, unless it also has Baton Pass. The healing effect will be passed on to the switched-in pokemon as well.

Leech Seed - If the victim of a Leech Seed switches out via Baton Pass, the Pokémon that switches in will also be afflicted with the effects of Leech Seed.

Mud Sport - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Perish Song - If switching is performed via Baton Pass, the Pokémon that is brought in will have the same Perish Song count as the Pokémon that switched out (if it was at 2 for the old one, it will be at 2 for the new one).

Substitute - The effects of this move will transfer over to the new user transferred in via Baton Pass.

Water Sport - The effects of this move will transfer over to the new user transferred in via Baton Pass.


Continue, why does the BB your site is connected to load so slowly compared to every other one I've been to?
And Tidus, a link to White-Cat's site can be found in my reply to your post in the Information Booth.

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