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Author Topic: How do criticals work?
New Guy
Farting Nudist
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posted 03-20-2003 01:44 PM      Profile for New Guy   Email New Guy   Send New Private Message      Edit/Delete Post  Reply With Quote 
Beleive it or not, New Guy actually plays pokemon. Just, not with anybody:( Anyway...

What's the standard chance for a critical hit?

What's the bonus for a Scope Lense (I'm assuming this is in RS)?

What's the bonus for a move like Slash?

What's the bonus for Focus Energy?

In case you're wondering, I want a berzerker Scyther.

From: Georgia | Registered: Jul 2000  |  IP: Logged
N-Man
Farting Nudist
Member # 733

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posted 03-20-2003 02:03 PM      Profile for N-Man   Author's Homepage   Email N-Man   Send New Private Message      Edit/Delete Post  Reply With Quote 
It kind of works like this:

There is a 'number' that determines the chance of a critical hit. The higher the number, the more chance you have to strike a critical hit.

0 (standard) -> 1 in 16 (6.7%)
1 -> 1 in 8 (12.5%)
2 -> 1 in 4 (25%)
3 -> 1 in 3 (33.3%)
4 -> 1 in 2 (50%)

You begin at 0, thus making the normal chance 6.7%.

Scope Lens increases the number by 1.
Focus Energy increases the number by 1.
Moves like Slash and Razor Leaf increase the number by 2.

For example:

I have Meganium with Razor Leaf and Earthquake as its attacks and has a Scope Lens attached.

Earthquake doesn't have any special modifiers, but does get +1 to the number thanks to the Scope Lens. The final number would be 1, so Earthquake would have 12.5% chance of being a critical hit.

Razor Leaf adds 2 to the number, and another one is added by the Scope Lens. The final number would be 3, so Razor Leaf would have 33.3% of being a critical hit.

I hope this makes it clear for you; if you have any more questions, just ask.

From: Rotterdam, Holland | Registered: Jul 2000  |  IP: Logged
MK
is somewhat large.
Member # 1445

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posted 03-20-2003 10:36 PM      Profile for MK     Send New Private Message      Edit/Delete Post  Reply With Quote 
The best you can ever get is 50% chance...

So a Focus Energy (+1) and a Scope Lens (+1) and used Slash (+2) and, uhhh, hmmm, how else could you boost it? Maybe scrath the Scope Lens... didn't some stuff like Lucky Punch give Chansey a (+2)?

well, anyway, point is, no matter how much you use, the most you can get is a 50% chance of a CH each turn...

[ 03-21-2003, 02:06 AM: Message edited by: MK ]

Registered: Jan 2001  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
Member # 42

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posted 03-21-2003 12:36 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
Slash is +2, not +1.

Since no one else has mentioned it yet, I'll point out that this is the same as it was in GSC.

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From: Calgary | Registered: Feb 2000  |  IP: Logged
Donald
Bob the Builder
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posted 03-21-2003 10:25 AM      Profile for Donald   Email Donald      Edit/Delete Post  Reply With Quote 
With the Stick and Lucky Punch, the rate is set to + 2 no matter how it's modified.

Considering this means Farfetch'd can't use Slash and FE to increase this, sucks to be him. [Frown]

From: In your girl's panties | Registered: Feb 2001  |  IP: Logged
Jolt135
Farting Nudist
Member # 1974

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posted 03-21-2003 03:24 PM      Profile for Jolt135   Author's Homepage   Email Jolt135   Send New Private Message      Edit/Delete Post  Reply With Quote 
I prefer calling them "Critical Hit Domains".
From: Woodbridge, VA, USA | Registered: Jul 2001  |  IP: Logged
JP Nogueira
Farting Nudist
Member # 962

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posted 03-21-2003 03:36 PM      Profile for JP Nogueira   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Will 50% limit break if you use Dire Hit (in-game, only)?

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JP Noga
Gym Leader from Brazil

From: Brazil | Registered: Sep 2000  |  IP: Logged


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