Author
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Topic: RS Training
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JP Nogueira
Farting Nudist
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posted 03-12-2003 04:05 PM
In a Brazilian Message Board (www.pokeland.net/comunidade), we are studying an effective training method. So, our findings were
1- You can use Up to 10 Vitamins for each Stat (instead os up to 18 total, like Meowth346 said).
2- The Effort Ribbon seems to be given after you reach half of your Effort Value. I know... this does sound weird. A friend of mine tested it, so I will test it tonight.
3- We suspect that opponents don't give only Effort in one or two Stat, but "decimal values" for the other Stats.
4- My friend supposely reached max Effort after defeating 50 Blisseys, using Macho Brace and Vitamins.
Well... this sounds a lot like newbie talking. But I'm affraid RS training is more similar to GSC training that we thought (err.. at least those who were aware of the changes Oo'). [ 03-12-2003, 04:07 PM: Message edited by: JP Nogueira ]
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From: Brazil | Registered: Sep 2000
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Rolken
Vulcan
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posted 03-12-2003 07:15 PM
3- We suspect that opponents don't give only Effort in one or two Stat, but "decimal values" for the other Stats.
This sounds suspicious... the programmers/processor would have to do unnecessary extra work to implement nonintegral numbers, which is silly when integers are so much cleaner and simpler.
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From: Provo, UT | Registered: Feb 2000
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JP Nogueira
Farting Nudist
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posted 03-12-2003 11:44 PM
I'm tired! --'
I tested it out! Updating!
1- You can use a total of 51 Vitamins (that "It won't blabla" appeared when I tried to use the 52th).
2- The Effort Ribbon means you reached your maximum Effort Value (as we knew before).
3- I agree, Rolken. But a second Mew I've trained had variations in Spc Att (+) and Attack(-), but its Nature was +Def/ -Speed.
After 20 battles against wild Mews http://www.noga.kit.net/2trained20mewlv50.png
After 40 battles against wild Mews http://www.noga.kit.net/2trained40mewlv50.png
After 65 battles against wild Mews http://www.noga.kit.net/2trained65mewlv50.png
What happened?
EDIT: Oh...maybe I made a mistake with GS codes... maybe not. So, I will test this thing again later.... --'
4- I used up to 51 Vitamins,equiped Macho Brace and defeated 20 wild Mews. After this, I was able to get the Effort Ribbon (and it took less than 30 minutes). Also, that means my Mew earned 120 Effort Points defeating Mews (((3HP)x2) x 20), plus the Effort Points from Vitamins (510?). So, is the maximum Effort 630 (510 + 120)?
If I equip Macho Brace and battle those tiny pokés who give 1 Effort Point, it would take 315 Battles Oo'. If I equip MB and use 10 Vitaminas in the chosen Stat, it would take 215 battles. Since defeating around 400 Unowns takes around 4 hours, it seems that we can finish a Max Effort pokémon around 2 - 3h.
Is it corret? (tired.. really tired)
--== 2ş EDIT:
Well, here are the results:
Max Effort: 1366 Effort per Vitamin: 24
Like GSC, I think. But now comes the RS training! If you use 51 vitamins (1224 Effort points), you will be expending Effort in all Stat. Instead, you can focus in one or two Stats, and battle pokés who gives Effort Point for those Stats until you reach their limits, defined by DVs.
Okay... you knew this. The deal was max effort and max total of vitamins... ![[Razz]](tongue.gif) [ 03-13-2003, 07:34 PM: Message edited by: JP Nogueira ]
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From: Brazil | Registered: Sep 2000
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JP Nogueira
Farting Nudist
Member # 962
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posted 03-14-2003 02:59 PM
Max Effort: 1366 Max Effort per Stat: 683 Effort per Vitamin: 24 Max Vitamins per Stat: 10 Max uses of Vitamins: 51 Max Effort with 51 Vitamins: 1224
1366/683 is the same as 510/255. So, how many effort points are needed to raise one Stat Point? This could be the reason Meowth346 used 510 instead of 1366. [ 03-14-2003, 03:10 PM: Message edited by: JP Nogueira ]
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White Cat
Nobody knows why I'm an admin.
Member # 42
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posted 03-14-2003 07:29 PM
If the max stat exp/effort points for all stats combined is 510, and you can use a maximum of 51 vitamins, it probably means that each vitamin gives 10 stat exp.
Wait, you already said that.
I remember researching exactly how much stat exp vitamins give in RBYGSC (when it was out of 65,535 per stat, not 255), but I can't find the post because the UBB search engine isn't working. *kicks it*
(Edit: I found it.)
Anyway, unless Meowth346 has really screwed up (unlikely), we know for sure that the maximum overall stat exp is 510, and the maximum per stat is 255.
When you said you were able to give 51 vitamins to a Pokemon, was that all in one stat, or spread out among all of them? If the latter, how exactly was it spread out?
I did find some old threads that are relevant to this subject in RBYGSC. [ 03-14-2003, 09:33 PM: Message edited by: White Cat ]
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From: Calgary | Registered: Feb 2000
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JP Nogueira
Farting Nudist
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posted 03-15-2003 06:40 PM
quote: When you said you were able to give 51 vitamins to a Pokemon, was that all in one stat, or spread out among all of them? If the latter, how exactly was it spread out?
The limit of 10 Vitamins per Stat is still there. But you can spread out them as you wish, respecting this and 51 V maximum.
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From: Brazil | Registered: Sep 2000
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JP Nogueira
Farting Nudist
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posted 03-18-2003 07:58 AM
After 51 Vitamins... you are able to earn the Effort Ribbon.
If it's supposed to be given after you reach your maximum Effort Points, why does the lady give it to you after 51 vitamins? O_o
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N-Man
Farting Nudist
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posted 03-18-2003 08:19 AM
51 * 10 = 510 = max. Effort Value?
From: Rotterdam, Holland | Registered: Jul 2000
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JP Nogueira
Farting Nudist
Member # 962
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posted 03-18-2003 12:32 PM
Err... don't you think it's weird you can "raise" your pokémon just using Vitamins?
Ok... you have to fight only if you want to priorize a (some) Stat(s).
Easy work to raise Stats. Hard work to raise levels.
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N-Man
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posted 03-18-2003 02:16 PM
Well... yeah...
You could just pump them with vitamins and rare candies At least, if you can find a shop that actually sells them or we get another Missingno.
From: Rotterdam, Holland | Registered: Jul 2000
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Clicky Pensi
Captain Fag of the Fags from Planet Fag
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posted 03-18-2003 02:39 PM
Some lady sells vitamins in slateport, i believe. (its the place you go in the boat after dewford) So we don't need another missingno for vitamins, at least.
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Bugcatcher Ed
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posted 03-27-2003 05:22 PM
If you have more than 1 zigzgoon, do they all pick up items, or just the lead one?
From: Phenac | Registered: Mar 2003
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Charmeleon42
Date Rapist
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posted 03-27-2003 06:16 PM
But if I want all of my Stat Experience in just 2 stats, besides the 100 stepping stone that Vitamins give, is there any way to JUST put points into a certain stat?
Maybe theres a certain poke that will just att Stat Exp. to only one stat every time you faint one...
From: Mountain Dew Land | Registered: Oct 2000
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ShadowHawk
Orangutan Spouse
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posted 03-27-2003 06:25 PM
http://www.pokefor.tk says you're wrong about stat exp. Worth a look.
When a battle is won, a die is rolled, and if it comes out the right number (anyone know what that is, exactly?) a random item is given to everyone in the team with the pickup ability. I am 90% certain of this.
Pokemon forever has a listing of what items, and the percentage of getting them, are available with pickup.
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From: California | Registered: Mar 2003
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TeeJay
Farting Nudist
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posted 03-27-2003 06:26 PM
Goto Mt. Pyre and fight Duskulls for 2 points to Attack each. Depending on which cart you have, certain floors have only Duskulls. Very nice.
Zubat, Golbat, Crobat give 1,2,3 to speed respectively.
I'll look for more good spots later.
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From: Overland Park, Kansas, USA | Registered: Apr 2000
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White Cat
Nobody knows why I'm an admin.
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posted 03-28-2003 01:26 AM
Uiru has a list of all the stat exp values here.
From: Calgary | Registered: Feb 2000
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JP Nogueira
Farting Nudist
Member # 962
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posted 03-28-2003 09:36 AM
quote: Fill your team up with 6 ZigZagoons from the start and you'll have all the rare candies you need.
I call them ZigzaGang! XD While the main pokémon is training for Effort or Exp, the zigzagang picks up items frequently. Since we can get some Nuggets and Rare Candies this way, buying Vitamins (well, Pick Up also get Protein) or spending time leveling the poké up won't bother too much.
It would be a lot interesting if Lucky Egg was available by now (we don't have wild chanseys yet ) ._. I was thinking about sending eggs to my brother's Ruby, hatch them, bring back to my Sapphire and enjoy the boosted EXP.
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TeeJay
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posted 03-28-2003 02:08 PM
I did the Duskull thing and got Defense effort values. I got the info from Uiru's guide... Either its wrong or I read it wrong.
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White Cat
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posted 03-28-2003 03:25 PM
According to Uiru's guide, Dusclops/Samayooru gives 1 point to Defense and 2 points to Special Defense.
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TeeJay
Farting Nudist
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posted 03-28-2003 04:21 PM
K i'm a dumbass. When I translated it to my excel spreadsheet I skipped a row or something.
Edit: Problem solved. I didn't know the Pokedex orders were different between Jap and English. </noob> [ 03-28-2003, 05:02 PM: Message edited by: TeeJay ]
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From: Overland Park, Kansas, USA | Registered: Apr 2000
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Uiru
Sketch Molester
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posted 03-30-2003 03:14 PM
Shit, people are still using that. I'll have to put the English names in later. ~Uiru
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AFRO NOOOOOOO!!!
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TeeJay
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posted 03-30-2003 10:55 PM
Lol thanks to you I almost gimped my pokes! nah not your fault, I was careful and checked the stat increase before saving. =P
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TeeJay
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posted 03-31-2003 04:00 PM
Giving exp. share to a pokemon and using another pokemon with maxed effort to battle causes ALL of the stat exp. from a battle to go to the exp. shared one. Pretty neat stuff. Two things are happening here:
1. Since effort is maxed, all effort goes to the exp. shared. However, regular exp doesn't work that way. Although maybe it does for level 100's in RS, I know it didn't for RBYGSC. So this leads me to wonder...
2. What if the battler poke doesn't have max effort? Would using exp. share DOUBLE the stat exp earned and then split it? If this is the case its possible to go twice as fast in earning stat exp. Doubtful this is the case. I'll test it later and find out. [ 03-31-2003, 04:01 PM: Message edited by: TeeJay ]
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ShadowHawk
Orangutan Spouse
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posted 04-07-2003 07:47 PM
Complete guessing here based on wishful thinking:
1) No stat exp is lost by use of using the exp share. 2) If a battling pokemon has a particular stat maxed out, and earns exp in that stat, all of it will go to the exp shared pokemon. 3) Otherwise, the stat exp will be divided up roughly evenly between the battler and the one holding the exp share. Note that, unless a random element is involved to determine to whom the stat exp goes, this will often lead to one pokemon being far ahead of the other if he is the one who battles, since stat exp often comes in packets of 1 or 3 - which would generate lots of rounding error in the battler's favor.
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mleo2003
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posted 04-07-2003 10:43 PM
I thought that the Pokemon holding Exp. Share got the same amount of Effort Points from the enemy as did the Pokemon that actually fought, regardless if it actually did any battling.
*Searches the New and Improved Pokemon Forever"
Yep, here it is:
quote:
EXP.Share
When a Pokémon holds an EXP.Share, it gains effort points even if it doesn't battle. It will gain the same amount as if it had battled, and if it does battle, it will still gain the same amount.
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Throw them back!!!
From: Forest, Mississippi | Registered: Mar 2001
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TeeJay
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posted 04-08-2003 04:28 PM
Kickass, thanks mleo. I sorta didn't ever test my theory anyway. =P
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Random Loser
Farting Nudist
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posted 04-08-2003 09:32 PM
Just thought I'd point out that there's a semi-decent guide over at gamefaqs on all of this. Yes, it's pretty much all jacked from meowth, but it's nicely organized and really explains all this junk well. Meh, might help somebody out... [ 04-09-2003, 07:30 PM: Message edited by: Random Loser ]
From: Uni of Virginny | Registered: Feb 2001
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veloS
8=D~~O:
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posted 04-09-2003 05:04 AM
I downloaded that faq already. Pretty good faq indeed, eventhough it didn't contain a lot of new things for me.
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Bugcatcher Ed
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posted 04-17-2003 03:27 PM
I think I'm getting the hang of this now. Vitamins give you a quick and easy way to raise your pokemon's EV, within limit, and as long as you want a reasonably well-rounded pokemon, you can do all your EV training with vitamins. For example, you could give an abra 1 protein and 10 of everything else to get a pokemon that, at level 100, would be +2 to its attack and +12 to everything else. In contrast, you could give your abra exp share, and then fight 252 zangooses, 252 spindas, 4 swablus and then 2 of anything (these last two won't actually affect your pokemon's stats). Or you could give it 10 calcium and 10 carbos, have it hold the macho brace, and then fight 101 zangooses, 101 spindas, 2 swablus, etc. Either way you wind up with a pockemon at level 100 that's +63 to Sp Att., +63 to Speed, and +1 to Sp defense. With Pokerus (if you're that lucky) and the macho brace, and the 20 vitamins, it can be cut down to 51 zangooses, and 51 spindas, but you lose out on the +1 to sp def.
From: Phenac | Registered: Mar 2003
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Continue
Farting Nudist
Member # 31
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posted 04-25-2003 10:29 AM
On the Pickup sub-topic for training:
quote: Originally posted by ShadowHawk: When a battle is won, a die is rolled, and if it comes out the right number (anyone know what that is, exactly?) a random item is given to everyone in the team with the pickup ability. I am 90% certain of this.
I have no idea on the random number since I've only done in-game testing. However, the rest of what you have here is either misleading or incorrect, I'm not sure which, based on how you've phrased things.
After a battle, for each pokemon with Pickup in your party, a check is made for that individual pokemon. If it is to be awarded an item, then a random check is made for the item for that pokemon. Any other pokemon in your team that also pass the check for getting an item will be awarded a random item from the possible Pickup items.
Basically, every Pickup pokemon in your party is not guaranteed to get an item when one of them does and if multiple pokemon get items they can be different items.
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JP Nogueira
Farting Nudist
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posted 04-26-2003 02:59 AM
quote: Originally posted by Continue:
After a battle, for each pokemon with Pickup in your party, a check is made for that individual pokemon. If it is to be awarded an item, then a random check is made for the item for that pokemon. Any other pokemon in your team that also pass the check for getting an item will be awarded a random item from the possible Pickup items.
I agree. And only after a battle you didn't flee or wasn't roared/whirlwinded out.
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From: Brazil | Registered: Sep 2000
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