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Author Topic: Equations for the two new Growth rates?
 Team Rocket Elite Farting Nudist Member # 3154 posted 01-12-2003 03:15 AM                    In RBYGSC, there were four different Growth rates:800000 to Lv100- Fast1000000 to Lv100- Medium1059860 to Lv100- Parabolic1250000 to Lv100- SlowRS introduces 600000 and 1640000. I was wondering if anybody here knew the equations for these two Growth Rates. I've named the 600000 Growth Rate as Erratic Growth becuase the rate of growth speeds up and slows down erraticly, especially above Lv70. I call the 1640000 Growth Rate Fluctuating Growth because after Lv35, the exp needed fluctuates between high and very high. I've determined a few of the Pokemon with these two Growth Rates. For example Volbeat has a max exp of 600000 and Illumise has a max exp of 1640000.Experence per level charts:Erratic GrowthLevel--Total------Next2------15----------+373------52----------+704------122--------+1155------237--------+1696------406--------+2317------637--------+3058------942--------+3849------1326------+47410----1800------+56911----2369------+67212----3041------+78113----3822------+89714----4719------+101815----5737------+114416----6881------+127417----8155------+140918----9564------+154719----11111----+168920----12800----+183221----14632----+197822----16610----+212723----18737----+227524----21012----+242525----23437----+257526----26012----+272527----28737----+287328----31610----+302229----34632----+316830----37800----+331131----41111----+345332----44564----+359133----48155----+372634----51881----+385635----55737----+398236----59719----+410337----63822----+421938----68041----+432839----72369----+443140----76800----+452641----81326----+461642----85942----+469543----90637----+476944----95406----+483145----100273--+488546----105122--+493047----110052--+496348----115015--+498649----120001--+499950----125000--+632451----131324--+647152----137795--+661553----144410--+675554----151165--+689155----158056--+702356----165079--+715057----172229--+727458----179503--+739159----186894--+750660----194400--+761361----202013--+771562----209728--+781263----217540--+790364----225443--+798865----233431--+806566----241496--+813767----249633--+820168----257834--+957269----267406--+905270----276458--+987071----286328--+1003072----296358--+940973----305767--+1030774----316074--+1045775----326531--+972476----336255--+1071077----346965--+1084778----357812--+999579----367807--+1107380----378880--+1119781----390077--+1021682----400293--+1139383----411686--+1150484----423190--+1038285----433572--+1166786----445239--+1176287----457001--+1048888----467489--+1188989----479378--+1196890----491346--+1053291----501878--+1205692----513934--+1211593----526049--+1050894----536557--+1216395----548720--+1220296----560922--+1041197----571333--+1220698----583539--+834399----591882--+8118100--600000Fluctuating GrowthLevel--Total--------Next1------1--------------+32------4--------------+93------13------------+194------32------------+335------65------------+476------112----------+667------178----------+988------276----------+1179------393----------+14710----540----------+20511----745----------+22212----967----------+26313----1230--------+36114----1591--------+36615----1957--------+50016----2457--------+58917----3046--------+68618----3732--------+79419----4526--------+91420----5440--------+104221----6482--------+118422----7666--------+133723----9003--------+150324----10506------+168125----12187------+187326----14060------+208027----16140------+229928----18438------+253529----20974------+278630----23760------+305131----26811------+333532----30146------+363433----33780------+395134----37731------+428635----42017------+463936----46656------+399737----50653------+531638----55969------+453639----60505------+605540----66560------+511741----71677------+685642----78533------+574443----84277------+772144----91998------+641745----98415------+865446----107069----+713647----114205----+965848----123863----+790349----131766----+1073450----142500----+872251----151222----+1188352----163105----+959253----172697----+1311054----185807----+1051555----196322----+1441756----210739----+1149257----222231----+1580558----238036----+1252659----250562----+1727860----267840----+1361661----281456----+1883762----300293----+1476663----315059----+2048564----335544----+1597665----351520----+2222466----373744----+1724767----390991----+2505968----415050----+1858169----433631----+2598970----459620----+1998071----479600----+2801772----507617----+2144673----529063----+3014674----559209----+2297875----582187----+3237976----614566----+2458077----639146----+3471778----673863----+2625279----700115----+3716580----737280----+2799681----765275----+3972282----804997----+2981283----834809----+4239284----877201----+3170485----908905----+4517986----954084----+3367087----987754----+4808388----1035837--+3571589----1071552--+5110890----1122660--+3783991----1160499--+5425492----1214753--+4004393----1254796--+5752694----1312322--+4233095----1354652--+6092596----1415577--+4469997----1460276--+6445598----1524731--+4715399----1571884--+68116100--1640000 From: Canada | Registered: Dec 2002  |  IP: Logged
 LanderZRPG Got a whale of a tale to tell ya, lads! Member # 1615 Member Rated: posted 01-12-2003 11:23 AM                       Bah, I can't make left from right of it...I mean, if it was a subtraction of powers, then it would pinnacle at one point, and then continue to either be smaller or larger (Like a parabola), but the Erratic one peaks around 50, then makes a huge jump again. It doesn't make sense for a single formula to do that around a given number.As for the Fluctuating... Bleh. Why it changes at 35, I wouldn't know, but if it just kept getting smaller, it'd be alright, but since it keeps changing... maybe it has something to do with Sin/Cos/Tan? It has one up (in gains to XP), then one down:87----987754----+4808388----1035837--+3571589----1071552--+5110890----1122660--+3783991----1160499--+5425492----1214753--+4004393----1254796--+5752694----1312322--+4233095----1354652--+6092596----1415577--+4469997----1460276--+6445598----1524731--+4715399----1571884--+6811650k, to 35k, to 55k, to 40k, to 57k, to 42k.... There is a definite relation, but the only thing I could think of to match that pattern would be one of the lovely trig graphs, going on a diagnol, upwards. Either that, or the variable changes for odd/evem, which isn't supported in the lower numbers.- - - - -From what we've learned, it seems like you'd prefer girls dressed in ant costumes or something... -Kazuki (Regarding tl;dr)Owner of the Power Advantage DBZ RPG(www.poweradvantage.net) From: High Prairie, AB, Canada | Registered: Mar 2001  |  IP: Logged
 Lunair Farting Nudist Member # 681 Member Rated: posted 01-12-2003 12:35 PM                    The differences in required exp. for a level gains above level 50 look to me (at first glance) like a rotated sinusoidal graph, and so the peaks and troughs would be the number of exp. that Monster X needs to go from level M to N.Here come some SWAGs (Scientific Wild Guesses; the A is silent :p) for some graph that Nintendo/Game Freak made into a table in the ROM is somethin' like this:Between levels 2 and 20, there's one quadratic equation (A*X^Y + B); from 20 to 50, there's another one; from 50 onward, there's some sort of a sine graph (A*sin[B(X-H)] + K; may even have X to some power) that is magically rotated, and the evenly-spaced levels (as they are integers) are what gives the erratic growth rate its… erraticism? Or something.Rip it to shreds, kids!-Lunair- - - - -"Pulling together is the aim of despotism and tyranny. Free men pull in all kinds of directions." Terry Pratchett, The Truth. From: United Union of Onions | Registered: Jul 2000  |  IP: Logged
 LanderZRPG Got a whale of a tale to tell ya, lads! Member # 1615 Member Rated: posted 01-12-2003 11:25 PM                       I thought of an idea on how the jumpy thing at the end of the Fluctuating chart could work...int((lvl^3)/2) or squareroot, etc.Then, multiply by level.Since 90/2 is 45, *90 = 45*90. int(91/2) is 45, *91 = 45*91.92/2 is 46, *92 = 46*92.int(93/2) is 46, *93 = 46*93.Possibly works, but I don't see why it differs in the beginning of the formula.I think it's probably several different formulas (boooo! Stupid lazy people not wanting to make one that works!).... - - - - -From what we've learned, it seems like you'd prefer girls dressed in ant costumes or something... -Kazuki (Regarding tl;dr)Owner of the Power Advantage DBZ RPG(www.poweradvantage.net) From: High Prairie, AB, Canada | Registered: Mar 2001  |  IP: Logged
 John Orangutan Spouse Member # 3143 posted 01-18-2003 02:17 PM                    It might help if you added the difference of the exp increase last level and the exp increase for the current level to the chart.Then again, it might not. [ 01-18-2003, 02:19 PM: Message edited by: John ] Registered: Nov 2002  |  IP: Logged
 Uiru Sketch Molester Member # 437 Member Rated: posted 03-06-2003 02:40 PM                        600 000 exp *fap fap fap* 1 640 000 exp *weep* I want to know exactly who needs 600 000/1 640 000 exp to Lv. 100. Now. ~Uiru- - - - -TIDUDSOFIEIHUGHEXXXC: "maybe he will let you touch his blow up do"AFRO NOOOOOOO!!! From: the floating castle of Newfoundland | Registered: May 2000  |  IP: Logged
 Rolken Vulcan Member # 7 Member Rated: posted 03-12-2003 11:39 AM                        Wow, can't believe I missed this. I remember regressing the original "Parabolic" curve... back in the day... ::sniff::I still take issue with it being named Parabolic, btw.Anyway, the first one's piecewise defined, and probably the second as well; the multiples of ten look nice and neat up till about 50, where they start getting wilder again, which is suspicious.E = -1/50*l^4 + 2*l^3 for l<=50.Looks like you transposed 45 - it ought to be 100237.I'll figure out the rest... um... later. I don't think they'd use a lookup table... it's silly when they can just use a formula.Oh, and death to UBB, which accuses my parentheses of being HTML and forces me to reformat and wait two minutes to tell me it's found something else to take issue with.- - - - -[insert sig here] From: Provo, UT | Registered: Feb 2000  |  IP: Logged
 ShadowHawk Orangutan Spouse Member # 3287 Member Rated: posted 03-27-2003 05:09 PM                    Ok, I've run the numbers for the first one (erratic) through MATLAB a bit, and have reached a few conclusions.1) Please rename Parabolic growth to Cubic growth immediately.2) Erratic growth is NOT a polynomial of 5th degree or less. While there absolutely exists a polynomial of 98th degree or less that satisfies the points exactly (since there are 99 points on the graph), it is unlikely I'll be able to compute it anytime soon, since even using 64 bit integer arrays will cause MATLAB to overflow.3) For Fluctuating growth, I suspect we can attain a fairly close approximation by using a fourier series summed with a polynomial, since it appears to be semiharmonic. [ 03-29-2003, 04:00 AM: Message edited by: ShadowHawk ]- - - - -http://folding.tuzakey.com/farfetch'dfun.html - Hunt the Farfetch'd! From: California | Registered: Mar 2003  |  IP: Logged
 pika Farting Nudist Member # 1908 Member Rated: posted 09-09-2004 04:24 PM                        Umm sorry to bump this old thread again but I messed around a bit bit this today and I proudly present you:Perfect Erratic 0-50 Formula:f(x)=-0,02x^4+2x^3 (0=
 Rolken Vulcan Member # 7 Member Rated: posted 09-10-2004 05:17 PM                        So do I. ;[ quote:Originally posted by Rolken:E = -1/50*l^4 + 2*l^3 for l<=50.- - - - -[insert sig here] From: Provo, UT | Registered: Feb 2000  |  IP: Logged
 pika Farting Nudist Member # 1908 Member Rated: posted 09-10-2004 05:56 PM                        uh sorry i messed up. Maybe I should have re-read the whole topic again before posting.- - - - -"PIKA OF ALL PEOPLE IS THE BIGGEST TWO-FACED ASSHOLE HERE. AS HE ALREADY DEMONSTRATED HE SAID THAT THERE IS A WAY TO MAX OUT ALL STATS COMPLETELY ABOVE 510. WELL DUH...! HOW WOULD HE KNOW THAT IF HE DIDN'T HACK IT HIMSELF?! LOL! PATHETIC!"TIDUSBLITZABESX From: Silent Hill | Registered: Jun 2001  |  IP: Logged

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