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Author Topic: Battle Damage Formula?
10,000Lb.Snorlax
loves long time.
Member # 13

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posted 07-05-2002 03:09 PM      Profile for 10,000Lb.Snorlax   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
I'm looking for the whole thing --(including the evasion and accuracy). As accurate as possible! And I *did* hunt around for it, but none of the other version I could find factored in hit or miss....

sorry for the trouble

From: Denver | Registered: Feb 2000  |  IP: Logged
Hawk557
Farting Nudist
Member # 2758

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posted 07-05-2002 04:16 PM      Profile for Hawk557     Send New Private Message      Edit/Delete Post  Reply With Quote 
Isn't evasion like a whole different formula that's figured before or after the BDF?
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jshadias
Farting Nudist
Member # 2710

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posted 07-05-2002 07:26 PM      Profile for jshadias   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
That is because (I think) hit or miss isn't part of the formula. You can make it, it's something like this:
Figure out acc multipliers with acc and evasion numbers
Multiply move accuracy by both
m = modified move accuracy
a = Int((254) * Rnd + 1)
If a < m Then hit = 1
If a = m Then hit = ?
If a > m Then hit = 0
I don't know about middle, I think it's 1. If I have time later, I'll write up a formula instead of a description.

- - - - -
What Nintendo doesn't want you to know
Uiru: "Now that we're all used to the rules, clauses and by-laws... what would happen to the metagame if every one of them were whipped away?"
GP-Chan: "id probably quit every battle, and not just every other battle."
ThumbsOfSteel: "Why, because they broke the rules?"

Registered: Mar 2002  |  IP: Logged
mleo2003
Farting Nudist
Member # 1618

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posted 07-06-2002 11:19 AM      Profile for mleo2003   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
The entire formula (written out for easier readability and better general understanding) can be found here in full length on Meowth346's Site (the older version). It includes everything, even the hit check.

- - - - -
When life gives you lemons...

Throw them back!!!

From: Forest, Mississippi | Registered: Mar 2001  |  IP: Logged
Uiru
Sketch Molester
Member # 437

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posted 07-06-2002 07:28 PM      Profile for Uiru   Author's Homepage   Email Uiru   Send New Private Message      Edit/Delete Post  Reply With Quote 
*points* It's got Swagger listed as having a 99.6% sideeffect rate. Does this mean it's possible for Swagger to double the opponent's Attack without Confusing it, or vice versa?
~Uiru

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TIDUDSOFIEIHUGHEXXXC: "maybe he will let you touch his blow up do"

AFRO NOOOOOOO!!!

From: the floating castle of Newfoundland | Registered: May 2000  |  IP: Logged
Donald
Bob the Builder
Member # 1551

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posted 07-06-2002 09:11 PM      Profile for Donald   Email Donald      Edit/Delete Post  Reply With Quote 
Yes. I've seen someone get the attack boost from Swagger by taking it with Safeguard up.

Mass carnage followed.

From: In your girl's panties | Registered: Feb 2001  |  IP: Logged
jshadias
Farting Nudist
Member # 2710

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posted 07-07-2002 10:59 AM      Profile for jshadias   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:

Yes. I've seen someone get the attack boost from Swagger by taking it with Safeguard up.

Mass carnage followed.

If only more people use it... Swords Dance still works great though, but it's cheap as hell on NetBattle cause it boosts defense too. That's why I lost the very first match in a tournament [Frown]

- - - - -
What Nintendo doesn't want you to know
Uiru: "Now that we're all used to the rules, clauses and by-laws... what would happen to the metagame if every one of them were whipped away?"
GP-Chan: "id probably quit every battle, and not just every other battle."
ThumbsOfSteel: "Why, because they broke the rules?"

Registered: Mar 2002  |  IP: Logged


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