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Author Topic: Algorithm for decreasing stats grade-by-grade
10,000Lb.Snorlax
loves long time.
Member # 13

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posted 04-04-2002 12:23 AM      Profile for 10,000Lb.Snorlax   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
http://www.math.miami.edu/~jam/azure/attacks/comp/statmods.htm

taking this into account::

0.25 0.28 0.33 0.40 0.50 0.66

(noticing that lowering stats is more complicated than raising them)

for what it's worth....

1st degree lowered = *.6666 X original value
2nd degree lowered = *.7575 X 1st Degree value
3rd degree lowered = *.8000 X 2ndDegree value
4th degree lowered = *.8250 X 3rd Degree value
5th degree lowered = *.8484 X 4th Degree value
6th degree lowered = *.8928 X 5thDegree value = = .25 * original stat value

This is just a way of figuring it out as you go along. No new stuff, just a different way of thinking about the algorithm, and useful for functions.

Is this algorithm the same for Gold/Silver also??

From: Denver | Registered: Feb 2000  |  IP: Logged
Rolken
Vulcan
Member # 7

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posted 04-04-2002 06:01 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
IIRC, stat modifiers have less effect in GSC.

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From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Jolt135
Farting Nudist
Member # 1974

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posted 04-04-2002 07:46 PM      Profile for Jolt135   Author's Homepage   Email Jolt135   Send New Private Message      Edit/Delete Post  Reply With Quote 
Only the Evade modifier.
From: Woodbridge, VA, USA | Registered: Jul 2001  |  IP: Logged
10,000Lb.Snorlax
loves long time.
Member # 13

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posted 04-04-2002 09:26 PM      Profile for 10,000Lb.Snorlax   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
not according to this:

http://www.angelfire.com/pa4/jman/statgrow.html

From: Denver | Registered: Feb 2000  |  IP: Logged
Sean A.
Farting Nudist
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posted 04-05-2002 07:12 PM      Profile for Sean A.   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Hmmm, that would be really hard to figure out at some points it seems, where as with the other way you can just do simple multiplication one time. It would be much easier to figure out if there was a simple function to find it perhaps in some exponential growth manner.

Interesting enough, drops 4-6 are all very close in their multipliers.

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1)Survival (AKA: How): "How do we eat?"
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From: Baton Rouge, Louisiana | Registered: Oct 2001  |  IP: Logged
oporaca
Farting Nudist
Member # 922

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posted 04-05-2002 07:26 PM      Profile for oporaca     Send New Private Message      Edit/Delete Post  Reply With Quote 
For anyone who missed it, the fractions above are 2/8, 2/7, 2/6, 2/5, 2/4, 2/3 in that order. (Or, 1 divided by the multiplier for that many steps in the positive direction.)
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theclaw
Farting Nudist
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posted 04-21-2002 06:52 AM      Profile for theclaw   Author's Homepage   Email theclaw   Send New Private Message      Edit/Delete Post  Reply With Quote 
Are there any good reasons to decrease stats? Hidden Power might be one of them.

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From: Pokemon World | Registered: Apr 2001  |  IP: Logged
Jolt135
Farting Nudist
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posted 04-21-2002 08:45 AM      Profile for Jolt135   Author's Homepage   Email Jolt135   Send New Private Message      Edit/Delete Post  Reply With Quote 
No, stat modifiers do nothing about Hidden Power.

The only reason I could see for decreasing yor own stats would be guarding against confusion.

From: Woodbridge, VA, USA | Registered: Jul 2001  |  IP: Logged
Atma
Farting Nudist
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posted 04-22-2002 07:43 PM      Profile for Atma   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by theclaw:
Are there any good reasons to decrease stats? Hidden Power might be one of them.

Counter. Mirror Coat.

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From: Cinnabar Isle, Long Island, NY | Registered: Jul 2000  |  IP: Logged


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