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Author Topic: What's the damage formula for g/s?
 The Mad DoctorX Farting Nudist Member # 1223 Member Rated: posted 04-14-2001 06:31 PM                     Well, I'm such a idiot, I forgot the formula, and when I try to remember it I can't... *sigh* If ya could help it would be appreciated. ^_^------------------ From: Dublin, Ohio | Registered: Nov 2000  |  IP: Logged
 poccil Farting Nudist Member # 1457 posted 04-14-2001 07:05 PM                        http://www.poccil.f2s.com/games/gs/guides/damage.html------------------Peter Occil, in charge of The Ultimate Pokemon CenterCheck out my Gold/Silver Guides! http://www.poccil.f2s.com/games/gs/guides/ Registered: Jan 2001  |  IP: Logged
 spunman Farting Nudist Member # 1181 posted 04-14-2001 09:44 PM                 hehe... well, since that didn't work (i got an html error) pokédaily's got it.*grabs it*(((((((2L ÷ 5+2)×A×P ÷ D) ÷ 50)+2)×T)×M)×R ÷ 255) L = Attacker's level A = Attacking Pokémon's Attack/Special Attack P = Ability's power D = Defending Pokémon's Defense/Special Defense T = Type match (1, 1.5) - if the user's Type matches the Type of the move, a 50% damage bonus is gained. In the formula above, Mew using Thunderbolt would result in a T of 1 (since Mew isn't type Electric) whereas Mew using Psychic would cause T to be 1.5 (Mew is a Psychic type Pokémon). M = Effectiveness modifier (either 0, 0.25, 0.5, 1, 2, 4) - examples: 0 (Body Slam against a Gengar (Normal being totally unable to affect Ghosts)), 0.25 (Mega Drain against a Charizard (grass being ineffective against both Fire And Flying)), 0.5 (Surf against a Venusaur (Water being ineffective against Grass)), 1 (Hyper beam against a Alakazam (Normal attacks doing Normal damage against Psychics)), 2 (Thunderbolt against a Dodrio (Electric being effective against Flying)), 4 (Cross Chop against a Tyranitar (with Fighting being effective against Both Dark and Rock)). R = a random number between 217 and 255since people complain about getting their posts replied with links all the time. my formula's remarkably similar, but the variables are harder to follow, so i didn't post it.the page for this at pokédaily STILL stops loading halfway thru... =P------------------i am the sandshrew! cu-cu-kachoo! "use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12"poli!!! :@ whoo! a poli smiley... well, kinda..." - kerokato From: the middle | Registered: Nov 2000  |  IP: Logged
 White Cat Nobody knows why I'm an admin. Member # 42 Member Rated: posted 04-15-2001 01:19 AM                     In other words, it's exactly the same as the one for R/B/Y.------------------"Sometimes politicians prefer to bury their heads in the sand and thereby expose another part of their anatomies for public viewing."-- Bishop Fred Henry From: Calgary | Registered: Feb 2000  |  IP: Logged
 spunman Farting Nudist Member # 1181 posted 04-15-2001 01:51 AM                 exactly. uh, except rage and the items. i'm pretty sure both go at the end (or anywhere outside of all the parenthesis dealing with addition), but i haven't extensively tested items, so i can't be sure.------------------i am the sandshrew! cu-cu-kachoo! "use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12"poli!!! :@ whoo! a poli smiley... well, kinda..." - kerokato From: the middle | Registered: Nov 2000  |  IP: Logged
 Lid Orangutan Spouse Member # 1275 Rate Member posted 04-15-2001 04:00 PM                    Hey... rearrange that formula to a much easier one; I think it's something like this:((AP(L+5)/125D)+2)TMRbut change R from being a random number between 217 and 255 to being a random fraction n/255, where n is a random number between 217 and 255.This formula is the same as the formula above, just in a more managable form. Registered: Dec 2000  |  IP: Logged
 KINGDOM Farting Nudist Member # 1685 Rate Member posted 04-26-2001 01:35 PM                        I think the simplified formula is this (for a level 100 pokemon):{TMR[(21AP/25D) + 2]}/255(level 100 was taken into account.)------------------Uhm...Help, guys? :D From: 4821 Cable Drive | Registered: Apr 2001  |  IP: Logged
 NickWhiz1 Farting Nudist Member # 30 Member Rated: posted 04-26-2001 02:57 PM                        quote:Originally posted by spunman:exactly. uh, except rage and the items. i'm pretty sure both go at the end (or anywhere outside of all the parenthesis dealing with addition), but i haven't extensively tested items, so i can't be sure.The type-boost items (Magnet, Mystic Water, etc...) go with the base damage, because they boost the power of the attack, not the final damage figure (in other words, it affects the damage done in an indirect manner, instead of at the very end, after everything else is calculated). However, I have known to be wrong on many occasions =\I'm not sure about Rage.-------------------NickWhiz1The "Best Statistics Follower" of the CLST NickWhiz1's Pokemon Domain, still the worst Pokemon site in existence XD From: Toledo, OH, USA | Registered: Feb 2000  |  IP: Logged
 *Scyther Farting Nudist Member # 327 Rate Member posted 04-29-2001 08:14 PM                     Somewhere on this site(I don't remember where) I saw this formula for R/G/B/Y:[(A * L * B) / (D * 128) + 1] * EA being attacker's attack (or special)L being attacker's levelB being the base power of the attackD being the defender's defense (or special)E being any effectiveness modifiers(matching type bonus, super effective, etc.)Does this formula work for G/S too?------------------ Registered: Apr 2000  |  IP: Logged
 White Cat Nobody knows why I'm an admin. Member # 42 Member Rated: posted 05-01-2001 06:47 AM                     That was the Azure-created reverse-engineered version of the formula, used before we knew the actual one the game uses. In both versions, it's accurate to within one or two hit points.I use it when I don't have access to a damage calculator, since it's easier to remember.------------------"If you're walking alone in the forest, and a tree falls on you, do you make a sound?"-- The Confused Philosopher From: Calgary | Registered: Feb 2000  |  IP: Logged

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