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Author Topic: What's the damage formula for g/s?
The Mad DoctorX
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posted 04-14-2001 06:31 PM      Profile for The Mad DoctorX   Email The Mad DoctorX   Send New Private Message      Edit/Delete Post  Reply With Quote 
Well, I'm such a idiot, I forgot the formula, and when I try to remember it I can't... *sigh* If ya could help it would be appreciated. ^_^

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From: Dublin, Ohio | Registered: Nov 2000  |  IP: Logged
poccil
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posted 04-14-2001 07:05 PM      Profile for poccil   Author's Homepage   Email poccil   Send New Private Message      Edit/Delete Post  Reply With Quote 
http://www.poccil.f2s.com/games/gs/guides/damage.html

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Peter Occil, in charge of The Ultimate Pokemon Center
Check out my Gold/Silver Guides! http://www.poccil.f2s.com/games/gs/guides/


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spunman
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posted 04-14-2001 09:44 PM      Profile for spunman        Edit/Delete Post  Reply With Quote 
hehe... well, since that didn't work (i got an html error) pokédaily's got it.

*grabs it*

(((((((2L ÷ 5+2)×A×P ÷ D) ÷ 50)+2)×T)×M)×R ÷ 255)

L = Attacker's level

A = Attacking Pokémon's Attack/Special Attack

P = Ability's power

D = Defending Pokémon's Defense/Special Defense

T = Type match (1, 1.5) - if the user's Type matches the Type of the move, a 50% damage bonus is
gained. In the formula above, Mew using Thunderbolt would result in a T of 1 (since Mew isn't type Electric)
whereas Mew using Psychic would cause T to be 1.5 (Mew is a Psychic type Pokémon).

M = Effectiveness modifier (either 0, 0.25, 0.5, 1, 2, 4) - examples: 0 (Body Slam against a
Gengar (Normal being totally unable to affect Ghosts)), 0.25 (Mega Drain against a Charizard (grass being
ineffective against both Fire And Flying)), 0.5 (Surf against a Venusaur (Water being ineffective against
Grass)), 1 (Hyper beam against a Alakazam (Normal attacks doing Normal damage against Psychics)), 2
(Thunderbolt against a Dodrio (Electric being effective against Flying)), 4 (Cross Chop against a Tyranitar
(with Fighting being effective against Both Dark and Rock)).

R = a random number between 217 and 255

since people complain about getting their posts replied with links all the time. my formula's remarkably similar, but the variables are harder to follow, so i didn't post it.

the page for this at pokédaily STILL stops loading halfway thru... =P

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i am the sandshrew! cu-cu-kachoo!
"use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12
"poli!!! :@ whoo! a poli smiley... well, kinda..." - kerokato


From: the middle | Registered: Nov 2000  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
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posted 04-15-2001 01:19 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
In other words, it's exactly the same as the one for R/B/Y.

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"Sometimes politicians prefer to bury their heads in the sand and thereby expose another part of their anatomies for public viewing."
-- Bishop Fred Henry


From: Calgary | Registered: Feb 2000  |  IP: Logged
spunman
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Member # 1181

posted 04-15-2001 01:51 AM      Profile for spunman        Edit/Delete Post  Reply With Quote 
exactly. uh, except rage and the items. i'm pretty sure both go at the end (or anywhere outside of all the parenthesis dealing with addition), but i haven't extensively tested items, so i can't be sure.

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i am the sandshrew! cu-cu-kachoo!
"use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12
"poli!!! :@ whoo! a poli smiley... well, kinda..." - kerokato


From: the middle | Registered: Nov 2000  |  IP: Logged
Lid
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posted 04-15-2001 04:00 PM      Profile for Lid     Send New Private Message      Edit/Delete Post  Reply With Quote 
Hey... rearrange that formula to a much easier one; I think it's something like this:

((AP(L+5)/125D)+2)TMR

but change R from being a random number between 217 and 255 to being a random fraction n/255, where n is a random number between 217 and 255.

This formula is the same as the formula above, just in a more managable form.


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KINGDOM
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posted 04-26-2001 01:35 PM      Profile for KINGDOM   Author's Homepage   Email KINGDOM   Send New Private Message      Edit/Delete Post  Reply With Quote 
I think the simplified formula is this (for a level 100 pokemon):

{TMR[(21AP/25D) + 2]}/255

(level 100 was taken into account.)

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Uhm...Help, guys? :D


From: 4821 Cable Drive | Registered: Apr 2001  |  IP: Logged
NickWhiz1
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posted 04-26-2001 02:57 PM      Profile for NickWhiz1   Author's Homepage   Email NickWhiz1   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by spunman:
exactly. uh, except rage and the items. i'm pretty sure both go at the end (or anywhere outside of all the parenthesis dealing with addition), but i haven't extensively tested items, so i can't be sure.


The type-boost items (Magnet, Mystic Water, etc...) go with the base damage, because they boost the power of the attack, not the final damage figure (in other words, it affects the damage done in an indirect manner, instead of at the very end, after everything else is calculated). However, I have known to be wrong on many occasions =\

I'm not sure about Rage.

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-NickWhiz1
The "Best Statistics Follower" of the CLST

NickWhiz1's Pokemon Domain, still the worst Pokemon site in existence XD


From: Toledo, OH, USA | Registered: Feb 2000  |  IP: Logged
*Scyther
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posted 04-29-2001 08:14 PM      Profile for *Scyther   Email *Scyther   Send New Private Message      Edit/Delete Post  Reply With Quote 
Somewhere on this site(I don't remember where) I saw this formula for R/G/B/Y:
[(A * L * B) / (D * 128) + 1] * E

A being attacker's attack (or special)
L being attacker's level
B being the base power of the attack
D being the defender's defense (or special)
E being any effectiveness modifiers(matching type bonus, super effective, etc.)

Does this formula work for G/S too?

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White Cat
Nobody knows why I'm an admin.
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posted 05-01-2001 06:47 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
That was the Azure-created reverse-engineered version of the formula, used before we knew the actual one the game uses. In both versions, it's accurate to within one or two hit points.

I use it when I don't have access to a damage calculator, since it's easier to remember.

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"If you're walking alone in the forest, and a tree falls on you, do you make a sound?"
-- The Confused Philosopher


From: Calgary | Registered: Feb 2000  |  IP: Logged


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