The Azure Heights Forum


Post New Topic  New Poll  Post A Reply
my profile | search | faq | forum home
  next oldest topic   next newest topic
» The Azure Heights Forum   » Main Campus   » Research Lab   » the mechanics of DT

UBBFriend: Email this page to someone!    
Author Topic: the mechanics of DT
laZeye
Farting Nudist
Member # 464

Member Rated:
posted 11-27-2000 06:02 PM      Profile for laZeye     Send New Private Message      Edit/Delete Post  Reply With Quote 
I tried looking at azure's research on it, but the only results they had were pretty inconsistent. Does anybody know how DT works, such as how much the evade is raised per use?

------------------
(o) ( .)

Captain Terrible of the ATF


Registered: May 2000  |  IP: Logged
cfalcon
OLDNBLD
Member # 19

Member Rated:
posted 11-27-2000 10:53 PM      Profile for cfalcon   Email cfalcon   Send New Private Message      Edit/Delete Post  Reply With Quote 
Well, assuming there actually IS an evade byte (likely) you could probably trail it with an emulator or something... heck, a shark might be able to do it.

That might be a neat code to find: more importantly because we'd have numbers in memory.

It should be noted, however, that for practical purposes the percentages are better than any in game data: the findings are pretty damn good, I've always thought.

Perhaps someone already did it, and will post it... otherwise I'll add it to my "shit to look for" list.

Also note that it is possible that the "Evade" concept is just an index to a small list of numbers, with each number representing a different "to-hit" mask (mask because you have to roll "to-hit" normally, then against your accuracy, then against their evade, if I recall correctly).

Either way, the results will be the same: your evade mask goes up from zero with DT and friends, and their accuracy mask goes down (from 100%) with ever Sand-Attack and friends. The regular "to-hit" is determined by the move used. So the end result no matter how it is done is a pair of tables with numbers representing how often something happens... and we have those now. In fact, I bet if you multiplied those numbers by 255 and divided them by 100 you would end up very close to whatever happens in game (scaling them to per 255, instead of per 100).

But I haven't done the tests, so I could always be talking out of my ass... if someone with a bigger clue would chime in, that'd be nice.

------------------
-cfalcon

"It's not a sentence.
Do I understand it all?
Difficult to say." -Mr. K


From: 39°45' N, 104°52' W | Registered: Feb 2000  |  IP: Logged
laZeye
Farting Nudist
Member # 464

Member Rated:
posted 11-27-2000 11:11 PM      Profile for laZeye     Send New Private Message      Edit/Delete Post  Reply With Quote 
Eh, the reason I was asking is because the stuff I got from azure heights is pretty inconsistent... I was just wondering if anyone had some more specific figures.

BTW, I tried my best to make something consistent and still get close to the values listed at azure heights, so here's what I did:
http://lazeye.virtualave.net/accuracy.html

Of course, a big problem is that the DT/Sand attack info isn't exactly accurate, and it won't be until I can find some (duh) accurate information about them.

------------------
(o) ( .)

Captain Terrible of the ATF


Registered: May 2000  |  IP: Logged
Mr. K
Racist
Member # 2

Member Rated:
posted 11-27-2000 11:27 PM      Profile for Mr. K   Author's Homepage   Email Mr. K   Send New Private Message      Edit/Delete Post  Reply With Quote 
laZeye: Eh, the reason I was asking is because the stuff I got from azure heights is pretty inconsistent...

Well, someone did point out that there's a reasonably logical patten in the percentages:

1/3, 2/4, 2.5/4.5, 3/5, 4/6, 5/7

The third one is obviously a little odd, but you can see how they might have tossed it in to make sure DT didn't get even more powerful.

I think they should have added another stutter step in there anyway...

------------------
Save big money at Menard's!


From: Cinnabar Island | Registered: Feb 2000  |  IP: Logged
laZeye
Farting Nudist
Member # 464

Member Rated:
posted 11-28-2000 04:40 PM      Profile for laZeye     Send New Private Message      Edit/Delete Post  Reply With Quote 
Hey, you're right! Thanks Mr. K. The only problem with that is that it'll be hard to implement, unless I just make 6 if statements. Ah well, if statements it is.

------------------
(o) ( .)

Captain Terrible of the ATF


Registered: May 2000  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
Member # 42

Member Rated:
posted 12-07-2000 01:37 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
Try setting up an array with the seven values (0, 1/3, 2/4, etc.) and then make a pointer that moves around between them.

------------------
"I like to do politics with people from the East. Joe Clark and Stockwell Day are from Alberta. They are a different type. I'm joking. I'm serious. Uh..."
-- Canadian Prime Minister Jean Chrétien


From: Calgary | Registered: Feb 2000  |  IP: Logged


All times are ET (US)  
Post New Topic  New Poll  Post A Reply Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:


Contact Us | Azure Heights Pokémon Laboratory

© 2000-2016, Maximum Penetration Industries.

Karpe Diem


The views and opinions expressed on this page are strictly those of the author(s). The contents and links have not been reviewed or approved by the University of Miami.