The Azure Heights Forum


Post New Topic  New Poll  Post A Reply
my profile | search | faq | forum home
  next oldest topic   next newest topic
» The Azure Heights Forum   » Main Campus   » Research Lab   » Whirlwind/Spikes: Death Trap O' Doom?

UBBFriend: Email this page to someone!    
Author Topic: Whirlwind/Spikes: Death Trap O' Doom?
Dabid
Farting Nudist
Member # 578

Rate Member
posted 10-23-2000 10:50 PM      Profile for Dabid   Email Dabid   Send New Private Message      Edit/Delete Post  Reply With Quote 
I don't totally understand the nature of Spikes. If I use Forretress at the start of the match and use Spikes and then switch to another Pokemon, will my spikes stay for the rest of the match? If so, is there anything to prevent someone from using a Zapdos with Agility and Whirlwind from Death-Juggle-Spiking an opponent's team to death? Also, can Spikes be Hazed/Misted away?
From: Rocky River, OH USA | Registered: Jun 2000  |  IP: Logged
Charmeleon42
Date Rapist
Member # 1066

Member Rated:
posted 10-24-2000 12:29 AM      Profile for Charmeleon42   Author's Homepage   Email Charmeleon42   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hmm. Spikes lasts the whole battle (against Koga, I found out this) and Whirlwind/Roar always goes last. Not sure about Haze, but since it goes last, the Zapdos can be destroyed.

------------------


From: Mountain Dew Land | Registered: Oct 2000  |  IP: Logged


All times are ET (US)  
Post New Topic  New Poll  Post A Reply Close Topic    Move Topic    Delete Topic next oldest topic   next newest topic
Printer-friendly view of this topic
Hop To:


Contact Us | Azure Heights Pokémon Laboratory

© 2000-2016, Maximum Penetration Industries.

Karpe Diem


The views and opinions expressed on this page are strictly those of the author(s). The contents and links have not been reviewed or approved by the University of Miami.