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Author Topic: TeamPA's HP and Stat formula... and they're different!!
Givera
Farting Nudist
Member # 234

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posted 07-07-2000 11:41 AM      Profile for Givera   Author's Homepage        Edit/Delete Post  Reply With Quote 
((BTW - This is for RGBY...))

HP: [ { (Base HP Stat + DV) * 2 + Stat Exp / 4} * Level] / 100 + Level + 10

Misc: [ { (Base Stat + DV) * 2 + Stat Exp / 4} x Level] / 100 + 5

Base Stat and DV are the same value that we're used to...

But Stat Exp is a number between 1 and 255 (Inclusive) ... It doesn't mention however if the value can be 0...

((My translator isn't working - But it mentions FE01h = FF^2... and something about (n-1)^2+1 ~ n^2... TeamPA usually uses "x ~ y" to signify "Between x and y"))

If you simplify the formula however... it lines up with the old (new?) one however...
-Givera

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"I expect to see [Darryn] and Givera made Azurians when GS is released in English" -Ancient-Egyptian Cat-Gonk


From: Plano, Tx | Registered: Apr 2000  |  IP: Logged
mewtwo's fortress
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posted 07-07-2000 02:19 PM      Profile for mewtwo's fortress     Send New Private Message      Edit/Delete Post  Reply With Quote 
yeah i understand you

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I am also known as mewtwo's fortress on the pokemasters ubb

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Homer: Could you dumb it down a shade?
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From: the cold, dark depths of mewtwo's fortess | Registered: Jun 2000  |  IP: Logged
Pokeshark
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posted 07-07-2000 03:10 PM      Profile for Pokeshark     Send New Private Message      Edit/Delete Post  Reply With Quote 
you have a translator?!?!?!? PLEASE,send it to me!! I need one bad!!1

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Author of the ULTIMATE gameshark FAQ. Read it for your self at http://www.gameshark.n3.net OR http://www.poke.n3.net Happy Sharking!


From: Happy Fuck Land | Registered: Jun 2000  |  IP: Logged
cfalcon
OLDNBLD
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posted 07-07-2000 07:12 PM      Profile for cfalcon   Email cfalcon   Send New Private Message      Edit/Delete Post  Reply With Quote 
Well, FF^2 is FE01, and that is the max value that your stat EXP goes to normally in each stat. You can set it higher (it makes no difference) with a shark, but my codes set it to that value, and no higher (I never tested this in an emulator, so I could be wrong: the "break point" (where you get the 63rd bonus point at L100) is lower for some monster, according to Meowth).

Stat Exp goes from 0-255*255 (like you said: I don't know how that is converted to points, except that it is exponential)...

Maybe someone has more math details?

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-cfalcon

"That's an awesome cape too, look, it's black and white!"
-pkthunder, on Lance's cape in the Gameboy version


From: 39°45' N, 104°52' W | Registered: Feb 2000  |  IP: Logged
Givera
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Member # 234

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posted 10-06-2001 09:10 PM      Profile for Givera   Author's Homepage        Edit/Delete Post  Reply With Quote 
quote:
Originally posted by spunman:
it would be interesting to see what formula the game actually uses to determine the points to add for stat exp.


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Founded in 1492 by... uh... demons, the FBI is a crack law enforcement agency designed to... uh... I dunno... Fight aliens?

From: Plano, Tx | Registered: Apr 2000  |  IP: Logged
spunman
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posted 10-07-2001 12:01 AM      Profile for spunman        Edit/Delete Post  Reply With Quote 
mleo2003: This formula was posted here a while back by Necrosaro. He said that he personally worked it out by reversing the Stat Exp. Formula.

P=(L*((16+(SQRT(256*E-512)))/128)/50)

i used one of our nicer computers at work to work out a HUGE excel page to figure every possibility for levels 2 through 100 and stat exp 2 through 65535 (just in case) for this formula and marcus majarra's. it checked the formulae against each other and spat out any discrepancies at the top. to point out the integer functions:

pts=int(lvl*int((16+int(sqrt(256*exp-512)))/128)/50)

while necrosaro's formula pukes if you give it a stat exp of ed: LESS THAN 2 (do we really need to worry about 1 or 0? didn't think so.) it works perfectly for all other possibilities. yep, all 6,437,277 entries check with not a single error. impressive, seeing as how i couldn't even prove the two formulae against each other on paper. must just be me.

[ 10-07-2001: Message edited by: spunman ]


From: the middle | Registered: Nov 2000  |  IP: Logged
oporaca
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posted 10-07-2001 12:52 AM      Profile for oporaca     Send New Private Message      Edit/Delete Post  Reply With Quote 
Spunman, I found that formula myself a few days ago, and it can be drastically simplified.

Let me go find it...

Stat Points = Level * (2 + square root of(2 * Stat Experience - 7)) / 800

Easier to remember, if not exactly precise (because of a lack of integer functions).

[ 10-07-2001: Message edited by: oporaca ]

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Registered: Sep 2000  |  IP: Logged
MK
is somewhat large.
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posted 10-07-2001 10:02 PM      Profile for MK     Send New Private Message      Edit/Delete Post  Reply With Quote 
Quit sturring up the bones of the past!
Registered: Jan 2001  |  IP: Logged
Givera
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posted 10-07-2001 11:31 PM      Profile for Givera   Author's Homepage        Edit/Delete Post  Reply With Quote 
Quit repeating yourself...

Hey radio buttons look cool on WinXP.

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Founded in 1492 by... uh... demons, the FBI is a crack law enforcement agency designed to... uh... I dunno... Fight aliens?


From: Plano, Tx | Registered: Apr 2000  |  IP: Logged
MK
is somewhat large.
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posted 10-08-2001 12:34 AM      Profile for MK     Send New Private Message      Edit/Delete Post  Reply With Quote 
Quit sturring up the ancient bones of the past!
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Haunter_girl
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posted 10-12-2001 11:45 AM      Profile for Haunter_girl     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Givera:

HP: [ { (Base HP Stat + DV) * 2 + Stat Exp / 4} * Level] / 100 + Level + 10

So does that mean that another way to calculate DVs would be

DV = {(HP –10 –level) * 100 * level – (stat Exp / 4) / 2} –base HP Stat ?

(and sorry if anything I say sounds dumb, since I'm still not very familiar to all these formulis etc, so I might not understand everything)

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From: Switzerland | Registered: Jun 2001  |  IP: Logged


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