Author

Topic: Average damage of multiturn attacks

articool
Farting Nudist
Member # 65
Member Rated:

posted 06172000 02:24 PM
Okay, we know that for all of the average damages for the multiturn attacks, they base damage (times accuracy) was simply multiplied by 3.5, because we thought that 2,3,4 and 5hit turns all were equal. But since we now know that 2 and 3 hit turns occur 3.75% of the time, and 4 and 5 hit turns happen 12.5% of the time,(confirmed at http://www.math.miami.edu/~jam/azure/forum/tuff/Forum1/HTML/000184.html ) the average damage comes out to be only 3 times the base damage (x accuracy), not 3.5 a previously thought. There, I contributed something. BOB wants to fight! BOB sent out MEWTWO! GO! MAGIKARP! MAGIKARP used SPLASH! It's super effective! MEWTWO fainted! BOB: What the, how did... BOB is confused! It hurt itself in its confusion! BOB: Why the @$%! did I just hit myslef? [This message has been edited by articool (edited 06172000).]
From: Needham, MA, USA  Registered: Feb 2000
 IP: Logged





White Cat
Nobody knows why I'm an admin.
Member # 42
Member Rated:

posted 06192000 11:03 PM
With a .375/.375/.125/.125 setup, the average damage can be calculated as follows (where x = one hit of a multihit move)(0.375 * 2x) + (0.375 * 3x) + (0.125 * 4x) + (0.125 * 5x) = 0.75x + 1.125x + 0.5x + 0.625x = 3x So the average damage is three times the attack's base damage: 42  Pin Missile 45  Doubleslap, Fury Attack, Barrage 54  Comet Punch, Fury Swipes 60  Spike Cannon I've also always assumed the average number of Sleep turns is also 3, but for different reasons. I think there is a 67% to 70% chance to continue sleeping each turn till a maximum of 7 turns, so that mathematically gives a average Sleep turn of 2.8  3. The number of turns a Pokemon will stay asleep or confused is fixed at the time the causal attack happens. You can prove this with an emulator. Put an enemy to sleep or confuse them, save a quicksave/snapshot using the emu's custom save feature, play until the effect wears off, and then reload your save. Do this several times, and you'll see that the Pokemon always wakes up or stops being confused after the same number of turns.
From: Calgary  Registered: Feb 2000
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cfalcon
OLDNBLD
Member # 19
Member Rated:

posted 06202000 07:05 PM
Sleep is a byte that you can set your self. It counts down every round. When it reaches 0, you wake up. If it was zero at the start of a round, you can use an attack (aka, you weren't asleep). It is three bits big, so valid values are:0,1,2,3,4,5,6,7 0 means you are awake, so when you go to sleep it picks a number between 1 and 7. The distribution is almost certainly even, as Toby has tested this. Every round it decreases. There is no flip or roll to wake up. The number is prechosen.  cfalcon "Body Slam + Confuse Ray = Fucking annoying!" Iyse
From: 39°45' N, 104°52' W  Registered: Feb 2000
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