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Author Topic: Hyper Beam vs. Substitute
White Cat
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posted 06-11-2000 02:54 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
On the Gameboy, if a Hyper Beam breaks a Substitute, does it need to recharge? I couldn't find any mention of this on either move's page.
From: Calgary | Registered: Feb 2000  |  IP: Logged
Philbo
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posted 06-11-2000 03:19 AM      Profile for Philbo   Email Philbo   Send New Private Message      Edit/Delete Post  Reply With Quote 
No, nope, nein, no
Which is why I still (for some reason) use HB against Greps
(Not sure about stadium tho, the complete and utter gayness of it just craps up everything)

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From: Kent, England | Registered: May 2000  |  IP: Logged
Dragonov
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posted 06-11-2000 01:51 PM      Profile for Dragonov   Email Dragonov   Send New Private Message      Edit/Delete Post  Reply With Quote 
I still don't know why they insisted on fixing something that wasn't broken. Hyperbeam was awesome in GB, but is less useful in Stadium. Since you're opponent will always get a free hit after you use it, it works well just before your pokemon faints (cool for guys who can't learn explosion). It's also good on someone with DT/Rest since they'll likely be missed during the recharge. Finally, it just looks cool...

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From: USA | Registered: Apr 2000  |  IP: Logged
Rolken
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posted 06-17-2000 07:03 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
It was broken in the users' favor. Hyper Beam should always have to recharge, IMO.

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From: Provo, UT | Registered: Feb 2000  |  IP: Logged
Dragonov
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posted 06-18-2000 10:17 AM      Profile for Dragonov   Email Dragonov   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hyperbeam worked fine in red/blue/yellow. I suppose it should have to recharge if it misses, but not if your opponent faints. Hyperbeam was intended to be a finishing move and it makes sense that the time it takes your opponent to bring out a fresh pokemon would more than cover the recharge time, which is why there was no recharge if your opponent fainted. I do admit that breaking a substitute prbably shouldn't qualify for the no-recharge bonus, but finishing off an enemy should. Also, Hyperbeam is not 100% accurate and you take a chance every time you use it. If you miss, your opponent gets 2 free rounds to beat on you...

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From: USA | Registered: Apr 2000  |  IP: Logged
Rolken
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posted 06-18-2000 02:04 PM      Profile for Rolken   Author's Homepage   Email Rolken   Send New Private Message      Edit/Delete Post  Reply With Quote 
That's not the way it'd work in reality.

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Starshelle
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posted 06-22-2000 12:20 AM      Profile for Starshelle   Email Starshelle   Send New Private Message      Edit/Delete Post  Reply With Quote 
In reality? LOL In reality Pokemon doesn't exist at all except as a game!! ;-) Wait what am saying?? ::reassuringly pats her Eevee next to her::: <G>

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[This message has been edited by Starshelle (edited 06-22-2000).]


From: Kansas (U.S.) | Registered: Jun 2000  |  IP: Logged
Mr. K
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posted 06-22-2000 09:31 AM      Profile for Mr. K   Author's Homepage   Email Mr. K   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Rolken:
That's not the way it'd work in reality.

Well, in reality, it might take the opposing trainer enough time to fling out the next Pokeball for the Beamer to rest.

It certainly works like that in the show.

I guess doesn't really work for Substitute, tho...

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From: Cinnabar Island | Registered: Feb 2000  |  IP: Logged
Gloomboy
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posted 06-22-2000 11:50 AM      Profile for Gloomboy     Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Mr. K:
Well, in reality, it might take the opposing trainer enough time to fling out the next Pokeball for the Beamer to rest.

It certainly works like that in the show.


Heh,did you see the episode where Team Rocket kidnapped the surfing Pikachu with Ash's Pikachu(the Pi-Kahuna?) and ran into a swarm of mating Gyarados? They Hyper Beamed the sub to bits,which wouldn't work because the Gyarados would have to recharge,allowing TR to may a clean get-away. But they just kept Beaming away!

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* GLOOMBOY: The Vileplume Trainer *


From: San Antonio, Texas | Registered: May 2000  |  IP: Logged
White Cat
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posted 06-23-2000 10:49 AM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
I think it might work that way for Substitute. I have a mental image of the Pokemon setting up a a Sub so they can run to the bathroom in the middle of the match, so the recharging could happen while the Pokemon ran back.
From: Calgary | Registered: Feb 2000  |  IP: Logged
articool
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posted 06-23-2000 06:57 PM      Profile for articool   Email articool   Send New Private Message      Edit/Delete Post  Reply With Quote 
Yeah, but they could be put to sleep or paralyzed while on the can.

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BOB wants to fight!
BOB sent out MEWTWO!
GO! MAGIKARP!
MAGIKARP used SPLASH!
It's super effective!
MEWTWO fainted!
BOB: What the, how did...
BOB is confused!
It hurt itself in its confusion!
BOB: Why the @$%! did I just hit myslef?


From: Needham, MA, USA | Registered: Feb 2000  |  IP: Logged
The Great Dreamer
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posted 06-23-2000 08:22 PM      Profile for The Great Dreamer   Email The Great Dreamer   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hyper beam is broken in RB, is a 2 turn attack backwards, you're opponent doesn't see it coming. But that's all that it is, 2 turn attack but you pay the round after instead of before, thank God they fixed Hyper Beam the way it should be.
I don't know if G&S is fixed though.

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"The Great Dreamer Has Written..."
-Luis The Bard, The Great Dreamer-


From: Las Vegas were everyone uses Mimic & Metronome! | Registered: Mar 2000  |  IP: Logged


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