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Author Topic: Calculators
MewtwoSama
Asshole
Member # 12

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posted 05-02-2000 11:31 PM      Profile for MewtwoSama   Author's Homepage   Email MewtwoSama   Send New Private Message      Edit/Delete Post  Reply With Quote 
Okay, this Battle Damage Formula stuff intrigues me.

I have a TI - 85 calculator.

Does anyone know how to program it to make the BDF?

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MewtwoSama
A viscous,Psychic Pokemon that was created by a scientist after years of horrific gene splicing and DNA engineering experiments. It's DNA is almost the same as MEW's. However, it's size and disposition are vastly different. It's cold, glowing eyes strike fear into it's enemies.

AIM: MewtwoSama
Beat me if you can, survive if i let you


From: Abyss of Evil | Registered: Feb 2000  |  IP: Logged
Porcupine
Farting Nudist
Member # 46

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posted 05-03-2000 04:31 PM      Profile for Porcupine   Email Porcupine   Send New Private Message      Edit/Delete Post  Reply With Quote 
I've currently got a TI-86. I've got no idea how to use this thing, its new and usually I don't care. =D

But like 7 years ago I had a TI-82 and I programmed all sorts of crap on it (ran out of memory to program), I can probably easily figure out how to program the BDF on it. Heck, if I know all the formulas you can program the entire battle system of pokemon on it and simulate games on it (without the graphics of course, and you'd probably need to input the stats of your pokemons).

I think the programming for that is a lot like BASIC, but I forget, would have to look. =D

Actually you can do crappy graphics on TI-82, maybe even better ones on TI-85. Probably enough to draw lifebars n such....

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From: Honolulu, HI, USA | Registered: Feb 2000  |  IP: Logged
SpaceDog
I AM A DUMB PERSON GNUUUUUUHHHH
Member # 35

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posted 05-04-2000 03:19 PM      Profile for SpaceDog     Send New Private Message      Edit/Delete Post  Reply With Quote 
I just made a new BDF program last night. It's not too fancy, but hey, it works:

PROGRAM ZBDF2

ClLCD

Prompt Level
Prompt Attack
Prompt Power
Prompt Defense
Prompt Stab
Prompt Effect <i>(2X-effectiveness, 4X-Eeffectiveness, etc.)</i>

Level->L
Attack->A
Power->P
Defense->D
Stab->X
Effect->Y

ClLCD
Disp "Min/Average/Max:"

For (Z,217,255,19)
ipart (2*L/5+2)->X1
ipart (X1*A*P/D)->X2
ipart (X2/50+2)->X3
ipart (X3*X)->X4
ipart (X4*Y/10)->X5
ipart (X5*Z/255)->DA

Disp DA

End


*whew* When the program is done running, it will display 3 numbers. The first is the minimum damage done, the 2nd is the average damage done, and the 3rd is the max damage done. Enjoy!

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(Edit: Had to delete the colons)

[This message has been edited by SpaceDog (edited 05-04-2000).]


From: Laurel, MD | Registered: Feb 2000  |  IP: Logged
Porcupine
Farting Nudist
Member # 46

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posted 05-04-2000 04:49 PM      Profile for Porcupine   Email Porcupine   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hehe.

A good BDF program should also have the option to generate the actual random damage itself. This is because, in the new BDF, the random damage distribution is not uniform. Especially at the endpoints of the damage range, it's really wacked out (the max damage quirk being the worst part).

Haha, do enough people have TI calculators to make programming a really serious Pokemon Battle Emulator on it worth doing?

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From: Honolulu, HI, USA | Registered: Feb 2000  |  IP: Logged


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