Member # 52
posted 04-25-2000 12:18 PM
Well, I mentioned this a while ago, but no one really paid attention since it was deep within a thread, so here goes: in R/B (don't have Yellow so I couldn't test it there), Double Teams used against a Raging pokémon are carried over after a switch. It seems that further uses of Double Team will make your pokémon even more evasive, because I switched out a pokémon that had just used 6 Double Teams and used another Double Team and the Raging pokémon had just as hard a time hitting the pokémon. Use this formula to figure out evade after 6 uses: 1/(1+(X/2)) where X equals the number of uses. If every pokémon on your team had Double Team, for example, then any one of your pokémon's evade can go as high as about 98.63% ^^. I checked to see if other stat increasers, such as Amnesia and Light Screen were carried over, and apparently they are not. But remember, this glitch was fixed in Stadium.
On a side note, another odd thing I found in R/B is that it seems frozen pokémon cannot be confused. This information, however, probably won't be of much value in normal circumstances. Agaqin, this was "fixed" in Stadium.
From: New Jersey, USA | Registered: Feb 2000
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