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Topic: Poison
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Slo Migs
Farting Nudist
Member # 110
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posted 04-13-2000 01:00 AM
They should've added some other thing to to poison status. I mean, paralyze not only has a chance of fully paralyzing, it also slows down the enemy. Freeze completely makes the pokemon useless, heck even burn supposedly lowers attacks and defense (am I right on this? Someone mentioned this to me when I was debating poison vs fire). Anyways, why doesn't poison have some side effect to stats like the others do? Like maybe they could have made it so that being poisoned greatly lowered a pokemon's special or lowered their accuracy. Is there any word on poison being improved in G/S? Maybe they made it super effective against more types? Personally, I think Poison should be super effective against nothing, but weak against nothing at the same time. Who made up the type advantages anyway? I mean, I can understand water putting out fire, ground absorbing electricity and ice killing grass, but how do you explain psychics advantage over poison? Makes no sense! ------------------ "It's all fun and games until someone gets hurt. Then it's just fun"
From: Los Angeles, California | Registered: Mar 2000
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cfalcon
OLDNBLD
Member # 19
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posted 04-14-2000 03:44 PM
Poison gets seriously screwed in the game. Their best move Toxic, gets no same type bonus, and everyone can learn it. They aren't very effective against anything you will see that much of, their moves are weak just in case you do see something that you might be able to cause double or quadruple damage to, and they are weak to common and strong things (Psychic, mostly, but I tend to take poisons down with Sandslash plenty).I do have a problem with the poison modifier. I don't feel that it's fair that the idea is "thank you for poisoning me". I also don't know why they didn't let multiple stat effects accumulate: they have one byte allocated to it, three bits of which are sleep bits, the rest of the bits are either unused or mean a specific thing. There is no reason, short of display on the GB screen, why you can't poison and sleep someone at the same time, except that they didn't code it like that. That would be a good combo, but we'll never see it. In all fairness, poison should have some other negative effect. I've always thought making all attacks miss an extra 10-15% of the time would be nice on a poisoned monster (kinda woozy because they are unwell inside). This wouldn't be as nice as paralyzation (where you can lock up any move, even non-attacks), but you would still be getting the lost rounds. -cfalcon ------------------
From: 39°45' N, 104°52' W | Registered: Feb 2000
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10,000Lb.Snorlax
loves long time.
Member # 13
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posted 04-14-2000 05:51 PM
How about if your pokémon gets poisoned, than it explodes after 4 turns: Sandlash gets poisoned. Sandslash's bowels attempt to reject poison by swelling up. Sandlsah becomes bloated and irritable (attack + 1/2) Sandslash explodes in a fountain of toxic gore ------------------ If I had a Snorlax, I'd use him as a Bed
From: Denver | Registered: Feb 2000
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Rhyann
Farting Nudist
Member # 189
Rate Member
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posted 04-15-2000 02:44 PM
Not only did Nintendo make poison stink, but the cool "mean" looking guys are all part poison... Nidoking, Tentacruel, Muk, and Arbok. IMHO, They should be Ground, Water/Psychic, Water/Ground, and Normal, respectively------------------ --Rhyann Combating existentialism in a city near you. Worship the Nidoking, his power comes directly from Goddish.
From: Deep within the Sub-Saharan plains | Registered: Mar 2000
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White Cat
Nobody knows why I'm an admin.
Member # 42
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posted 04-17-2000 03:38 AM
Here's the readout on Poison in both R/B/Y and G/S (against = offense, to = defense):Red/Blue/Yellow - Strong against: Grass, Bug Weak against: Poison, Ground, Rock, Ghost Resistant to: Grass, Fighting, Poison Weak to: Ground, Psychic, Bug Gold/Silver - Strong against: Grass Weak against: Poison, Ground, Rock, Ghost Useless against: Steel Resistant to: Grass, Fighting, Poison, Bug Weak to: Ground, Psychic So the only changes are losing the effectiveness against Bug, becoming resistant to Bug instead of weak to it, and having no effect on Steel. The Grass/Poison types are definitely better off (normal damage from Bug instead of 4x), but I think Poison as a whole is worse (although they actually have a decent attack now).
From: Calgary | Registered: Feb 2000
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Caos2
Farting Nudist
Member # 104
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posted 04-17-2000 02:23 PM
Are there good bug attacks now?A move with 120 Base Power AND 86.4% Accurracy is good enough for you? And there is a good Poison move now. It`s a TM [36 I think[ and it`s called Hydro Bomb with: 90 Base Powder 100% Accurracy 30% chance of poison [it has 30% chance of doing something, I am saying poison because it`s MY guess]. Caos2 ------------------ Slayer of Monsters, Avenger of the Wronged, and Lover of Easy Women.
From: Belo Horizonte | Registered: Mar 2000
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White Cat
Nobody knows why I'm an admin.
Member # 42
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posted 04-19-2000 06:09 AM
The only thing that learns Hydro Bomb in G/S is the Grimer series. You can probably breed it to other species, though.
From: Calgary | Registered: Feb 2000
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