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Author Topic: Stadium Research
NeoSyrex
Farting Nudist
Member # 52

Member Rated:
posted 03-14-2000 05:26 PM      Profile for NeoSyrex   Author's Homepage   Email NeoSyrex   Send New Private Message      Edit/Delete Post  Reply With Quote 
Toxic:
-It does not double every turn. Instead, it adds the initial poison damage to itself every turn, kind of like a greatly increasing stat changer. (ie. 25, 50, 75, 100...)
-It rounds down the % for 6.2%. (Was it always like this? I always thought it was rounded up, because it would then be possible for a level 2 Pidgey, for example, to take no damage from poison.)
-Switching away still resets the value for Toxic to 1.
-Rest resets the value for Toxic to 1.

Focus Energy:
-It now increases the critical hit % of the pokémon using it, like in G/S.
-The % of getting a critical hit while Focus Energy is in effect seemed to be about 75%, but I only ran about 20 test.
-Speed didn't seem to alter the % of getting a critical hit, but again I only used the move about 20 times to test this.

Other Observations (no real official tests to prove these, just what I've been noticing):
-The chances of full paralyzation are really low, I'd say about 10%.
-Moves that have a side effect other than causing a change in status seem to trigger the effect more oftenly (there's no way Psychic's chance of reducing Special is only 10%, it seems more like 30%.)
-The chances of a pokémon being hurt in its confusion seem to be way higher than they did in R/B/Y.
-The chances of Blizzard freezing must be lower than 30%, it rarely ever happens (although I always thought 30% was way too high, even in R/B/Y...)

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From: New Jersey, USA | Registered: Feb 2000  |  IP: Logged
ZZTRaider
Farting Nudist
Member # 86

Member Rated:
posted 03-14-2000 05:33 PM      Profile for ZZTRaider   Email ZZTRaider   Send New Private Message      Edit/Delete Post  Reply With Quote 
Toxic:
-It does not double every turn. Instead, it adds the initial poison damage to itself every turn, kind of like a greatly increasing stat changer. (ie. 25, 50, 75, 100...)
*It wasn't like that?*

-It rounds down the % for 6.2%. (Was it always like this? I always thought it was rounded up, because it would then be possible for a level 2 Pidgey, for example, to take no damage from poison.)
*okay...*

-Switching away still resets the value for Toxic to 1.
*That's the same. I think.*

-Rest resets the value for Toxic to 1.
*Okay.*

Focus Energy:
-It now increases the critical hit % of the pokémon using it, like in G/S.
*makes sense*

-The % of getting a critical hit while Focus Energy is in effect seemed to be about 75%, but I only ran about 20 test.
*makes sense*

-Speed didn't seem to alter the % of getting a critical hit, but again I only used the move about 20 times to test this.
*makes sense*

Other Observations (no real official tests to prove these, just what I've been noticing):
-The chances of full paralyzation are really low, I'd say about 10%.
*seems right*

-Moves that have a side effect other than causing a change in status seem to trigger the effect more oftenly (there's no way Psychic's chance of reducing Special is only 10%, it seems more like 30%.)
*For psychic, if you check what the moves do in stadium, it says it has a 1/3 chance of lowering special*

-The chances of a pokémon being hurt in its confusion seem to be way higher than they did in R/B/Y.
*For my L73 Mewtwo it seemed lower (even for mewtwo)*

-The chances of Blizzard freezing must be lower than 30%, it rarely ever happens (although I always thought 30% was way too high, even in R/B/Y...)
*Similar to Psychic, it says 1/10 chance of freezing. (30%, if you ask me, is better)

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ZZTRaider
zztraider@hotmail.com


From: A Long, Long Time Ago; In A Galaxy Far, Far Away | Registered: Mar 2000  |  IP: Logged
Wizzymoto
Farting Nudist
Member # 60

Member Rated:
posted 03-14-2000 07:14 PM      Profile for Wizzymoto   Email Wizzymoto   Send New Private Message      Edit/Delete Post  Reply With Quote 
Toxic:
-It does not double every turn. Instead, it adds the initial poison damage to itself every turn, kind of like a greatly increasing stat changer. (ie. 25, 50, 75, 100...)

Damn. there goes Toxic seed. If thats true toxic isn't good anymore.

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"I thought you said you were gonna watch a video"
"We did, an video on how to make your own sausge"


From: Irvine, CA, USA | Registered: Feb 2000  |  IP: Logged
Charmeleon411
Farting Nudist
Member # 99

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posted 03-14-2000 07:37 PM      Profile for Charmeleon411     Send New Private Message      Edit/Delete Post  Reply With Quote 
-The chances of full paralyzation are really low, I'd say about 10%.

~I disagree, my personal experience is paralyzation is worse in stadium than in the game, I only attack around 1 out of 4 turns.

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"I gave you all a plate of corn muffins to rate my team..."
-Charmeleon411-


From: >_< | Registered: Mar 2000  |  IP: Logged
Rysto
Farting Nudist
Member # 24

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posted 03-14-2000 07:42 PM      Profile for Rysto   Email Rysto   Send New Private Message      Edit/Delete Post  Reply With Quote 
Yes, but that's because the comp cheats. If the comp is Paralyzed, the chances of it being fully paralyzed is a lot lower.

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From: Waterloo, Ontario, Canada | Registered: Feb 2000  |  IP: Logged
Wintermute
My custom title sucks.
Member # 5

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posted 03-15-2000 02:16 AM      Profile for Wintermute   Author's Homepage   Email Wintermute   Send New Private Message      Edit/Delete Post  Reply With Quote 
Hi Neo,

Toxic:
-It does not double every turn. Instead, it adds the initial poison damage to itself every turn, kind of like a greatly increasing stat changer. (ie. 25, 50, 75, 100...)

It behaves like that in RBY, too.

-It rounds down the % for 6.2%. (Was it always like this? I always thought it was rounded up, because it would then be possible for a level 2 Pidgey, for example, to take no damage from poison.)

Hmm, I can't recall. I think Toad knows, though: he's got a bunch of data on PSN damage. BTW, have you seen the new Toxic page here? The exact percentage seems to be 6.25%, or 1/16.

Maybe there's a floor of 1 pt for PSN damage.

-Rest resets the value for Toxic to 1.

That's a shame. I mean, nice for the Resting guy, but I kind of liked that chance of a belated Leech Seed taking off half of the victim's HP on the first suck. What did you re-PSN/BRN/LS the victim with, btw?

I share your sense of the other probabilities you mention, though I don't have much by way of data yet either.

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From: Winnipeg, Manitoba | Registered: Feb 2000  |  IP: Logged
Mr. K
Racist
Member # 2

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posted 03-15-2000 02:59 AM      Profile for Mr. K   Author's Homepage   Email Mr. K   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Wintermute:
I think Toad knows, though: he's got a bunch of data on PSN damage. BTW, have you seen the new Toxic page here? The exact percentage seems to be 6.25%, or 1/16.

Ah, the one bit of research Koffing was able to help me out with. Well, my previous estimate was 6.3%, dropping the decimal, but 6.25% also works with my data as well as your more detailed result. But it's not rounding down, it's just dropping the remainder of division by 16.

quote:
Maybe there's a floor of 1 pt for PSN damage.

That would be my guess.

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KOFFING!
Azure Heights Pokémon Laboratory


From: Cinnabar Island | Registered: Feb 2000  |  IP: Logged
cfalcon
OLDNBLD
Member # 19

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posted 03-15-2000 09:34 AM      Profile for cfalcon   Email cfalcon   Send New Private Message      Edit/Delete Post  Reply With Quote 
Since it's ridiculously easy to divide by 16 in the game, that's probably what they did. my guess is that the pseudocode probably goes:

load register with MaxHp
bitshiftright register 4 bits
if register is greater than zero, goto PAST
load regiter with 1
PAST
mul register by Factor
subtract register from CurHp

With Factor being the value incremented by Toxic and normally equal to one.

Keep in mind this is a guess (haven't even tested it), but come on, isn't this how you guys would code it?

-cfalcon

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From: 39°45' N, 104°52' W | Registered: Feb 2000  |  IP: Logged
10,000Lb.Snorlax
loves long time.
Member # 13

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posted 03-15-2000 12:19 PM      Profile for 10,000Lb.Snorlax   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
That's how I would Tell person to program it

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If I had a Snorlax, I'd use him as a Bed


From: Denver | Registered: Feb 2000  |  IP: Logged
NeoSyrex
Farting Nudist
Member # 52

Member Rated:
posted 03-15-2000 07:08 PM      Profile for NeoSyrex   Author's Homepage   Email NeoSyrex   Send New Private Message      Edit/Delete Post  Reply With Quote 
quote:
Originally posted by Wintermute:
Toxic:
-It does not double every turn. Instead, it adds the initial poison damage to itself every turn, kind of like a greatly increasing stat changer. (ie. 25, 50, 75, 100...)

It behaves like that in RBY, too.


No, in RBY it goes like 25, 50, 100, 200...

quote:

-Rest resets the value for Toxic to 1.

That's a shame. I mean, nice for the Resting guy, but I kind of liked that chance of a belated Leech Seed taking off half of the victim's HP on the first suck. What did you re-PSN/BRN/LS the victim with, btw?


Heh, my Mewtwo has Rest, so I was happy with the fix ^^. I used Leech Seed, btw.

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From: New Jersey, USA | Registered: Feb 2000  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
Member # 42

Member Rated:
posted 03-15-2000 09:45 PM      Profile for White Cat   Author's Homepage   Email White Cat      Edit/Delete Post  Reply With Quote 
No, in RBY it goes like 25, 50, 100, 200...

Not according to the Toxic info on this site...


From: Calgary | Registered: Feb 2000  |  IP: Logged
NeoSyrex
Farting Nudist
Member # 52

Member Rated:
posted 03-15-2000 10:20 PM      Profile for NeoSyrex   Author's Homepage   Email NeoSyrex   Send New Private Message      Edit/Delete Post  Reply With Quote 
Oh, duh, your right... guess I haven't been getting enough sleep since I got Stadium ^^; Sorry.

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From: New Jersey, USA | Registered: Feb 2000  |  IP: Logged
Avalanche
Farting Nudist
Member # 38

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posted 03-15-2000 10:30 PM      Profile for Avalanche   Author's Homepage   Email Avalanche   Send New Private Message      Edit/Delete Post  Reply With Quote 
Don't worry man, youre not alone. Getting that Psyduck has been the hardest thing ive ever done

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From: Catherdral City, CA, USA | Registered: Feb 2000  |  IP: Logged
NeoSyrex
Farting Nudist
Member # 52

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posted 03-16-2000 08:09 PM      Profile for NeoSyrex   Author's Homepage   Email NeoSyrex   Send New Private Message      Edit/Delete Post  Reply With Quote 
Oh, I found a new change (I think its a change, at least)- When a pokémon uses Counter, if the opponent puts it to sleep before it can use Counter it will still have the speed reduction until it has a turn in which it can attack, and will then Counter.

Here's some other possibilities that I haven't tested, but are probably true:

-It's probably the same for any move that prevents the pokémon from attacking, like full paralyzation, flinching, being hurt in its confusion, and freezing.
-It probably works the same for Bide.
-If the pokémon using Counter is put to sleep, then damaged with a Normal/Fighting type move for any of the turns it was asleep, it will counter the damage it was dealt while asleep, I'd imagine.

I also noticed that the damage a pokémon inflicts to itslef when it hurts itself in its confusion while the other pokémon is using Bide is counted as damage for Bide. Is this the same in R/B/Y?

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From: New Jersey, USA | Registered: Feb 2000  |  IP: Logged


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