Anyone here actually know what the minimum and maximum stats can be for wild Pokemon?
This will probably be old news, but, I never saw anyone talk about it, so I may as well
The rule is that at level 50, wild Pokemon (pkmn who have not gained stat points) will have stats equaling their base stat (see Necrasaro's web site) plus the variable they have, which can be 0-15
For example, Cloyster has base stat of 180. When Cloyster reaches level 50 without gaining any experience points, it's stats will be 180 plus it's variable. Everyone always says this is the only way to find the right max stats for the Pokemon
But I've found another way.
For every 10 levels a Pokemon has, it will have 3 variables for it's stats
For example, a level 3 Rattata has no variables at all: its impossible to tell whether ot not it will be strong.
But, in fact, it does have a stat variable: 1
For instance, a Rattata with stats
Would be much stronger at level 100 than a Rattata with
There is a one variable there, and it can be used to your advantage!
At level 100, there are a possible 30 variables, and at level 50, there are a possible 15 variables. Put this into a ratio
Theres a definite pattern here: for every 3 levels you gain, another 1 stat variable will be shown.
At level 10, 3 stat variables are visible
At level 20, 6 stat variables are visible
and so on...
unfortunately, 3 doesn't divide into 100 evenly. So, for every 3.333333 (repeating decimal) levels a wild Pokemon is at, it will have 1 stat variable
the stat variable is magnified for every time a Pokemon gains levels. For instance...
A Wild Pokemon at level 50 may have a max Hp variable stat of 15, but at level 100, that could mean it'd be around a variable of 29-30 hp.
This is pretty much the way I've seen this to work, but it doesn't have anything to do with max stats, just max stat potential (I think).
Does anyone understand this?