A great opener/status inflicter. Risky sometimes with the Zapdos starters nowadays, but still viable. Got murdered when Fish started with Mewtwo, but those are rare on teams, although it did manage to paralyze and Leech Seed the thing. I'm reluctant to put on Giga Drain because it doesn't do a whole lot with his low special attack. Double Team might work after Encoring a switched-into Earthquake and PAR/Seeding the EQer. Toxic might be a possibility, but only if I'm up against an opponent who doesn't mind me PP wasting his Heal Bell.
Electabuzz @ Leftovers
- Thunder Wave
- Ice Punch
Electabuzz is cool. The primary reason I'm keeping Ice Punch over Cross Chop is so I can have T-Wave and Counter. He works well with Jumpluff because of the ground weakness. Skarmory fears his might.
Smeargle @ Leftovers
- Baton Pass
Basically, the plan is to put them to sleep, set the Spikes down, Get the Agility up and BP. I'm really not so sure about if I should even keep him; someone help me with this.
Primeape @ Scope Lens/Focus Band
- Cross Chop
This guy works 100 times better with an Agility passed, which is one of the reasons I have Smeargle. Either Foresight or Meditate might be useful to go over either Cross Chop or Counter. Endure/Reversal with an Agility makes him damn good.
Rhydon @ Focus Band/Leftovers
- Rock Slide
- Endure/Fire Blast
Meh, a problem. I'd love to have another Endure/Reversaler, but I like leftovers just too much on him. Anyways, with a BPed Agility, he's damn good. Fire Blast/Counter will go on him if Endure/Reversal won't. He's really good with Endure/Reversal, though, because most of the pokes resistant to Fighting are weak to Rock.
Kangaskhan @ Focus Band
- Double-Edge/Body Slam
Kanga is cool. He'd provide me with a Roarer and another Endure/Reversal poke. I'm debating whether I should just go with Counter for the first slot and Roar for the second, however.
Things that bother me
-3x Ice weakness
-2x Fighting weakness
-Whether Endure/Reversal would actually WORK the majority of the time.
[ 08-24-2001: Message edited by: DarkLickitung ]
Jumpluff: Good. Mine uses swagger, but a double powderer is good. Watch ice though.
Electabuzz: Should work. I don't think he needs cross chop anyway, but don't T-wave the pokemon you counter since you're wasting every advantage. Also, may need a recovery move.
Smeargle: May work, but disable them somehow first(sleep powder, T-wave, etc.) Consider switching for Bugpower Scizor
Primeape: Try meditate over cross chop and see how it works.
Rhydon: I like endure/reversal, but it won't work too well on him IMO. Try something over fire blast. Not sure what though.
Kangaskhan: I'd like counter on him, but an attack would help other than Endure/reversal. Also, you need a roarer. What to do, what to do?
Overall: I don't think smeargle is a very reliable BPer. Also, unless something is done with Kanga, you have no Pseudo-hazer/hazer. Weaknesses are also a problem.
Dodrio works incredibly well as a Flail user, and using Flail can only help your team. Dodrio, in addition to having great Speed and Attack stats, gets STAB on Flail. I use a set with Flail, Endure, Return, and Drill Peck with Pink Bow Attached. The only problem I see is that it adds annother ice weakness to the team...a very significant problem.
If you are willing to rework the team (which is hardly necessary, as your team is excellent in its current state), Dodrio might be a good addition.