This is topic help would be appreciated... items problem in forum Sakaki Tower at The Azure Heights Forum.


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Posted by Ognob (Member # 1596) on 04-25-2001, 08:38 PM:
 
hey everybody. first time posting on azure but ive been reading the posts for a few weeks now. i have experienced a problem with the items pack when using the item codes and infinite item codes. i cant withdraw any items from the pc or unequip items from pokemon, with the dialog telling me "items pack is full". this has happened before, but i was able to unequip items. the cancel button is still there, and you can move the cursor below the button. any way to remedy this, and explain what the problem was as so not to do it again? immeasurable thanks

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Duo: "Heeero, can we stop dancing now"
Heero: "NO IT IS ENDLESS"
~Gundam Wing: Endless Waltz
ang archive - pkmn exclusive
 


Posted by White Cat (Member # 42) on 04-26-2001, 03:32 AM:
 
Hmm, try to select the blank items below the "Cancel" line and throw them out (Toss). Or deposit some of the real items in the PC (if it's not full) to make room for the stuff you want to take from the holding Pokemon.

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"If you're walking alone in the forest, and a tree falls on you, do you make a sound?"
-- The Confused Philosopher
 


Posted by Ognob (Member # 1596) on 04-26-2001, 06:33 PM:
 
the blank items are nonexistant; when i select them it brings me back to the "pokedex pokemon pack etc" menu. the only way ive found to unequip certain items and withdraw certain items is to create an item in a slot when withdraw/unequip that same item. oh well, guess ill just experiment with it.

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Duo: "Heeero, can we stop dancing now"
Heero: "NO IT IS ENDLESS"
~Gundam Wing: Endless Waltz
ang archive - pkmn exclusive
 


Posted by spunman (Member # 1181) on 05-01-2001, 01:51 PM:
 
you can get rid of the empty slots by filling the first one with "ff", i believe. once the game sees the "ff", it should consider the rest of the slots in your pack as actually emtpy.

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i am the sandshrew! cu-cu-kachoo!
"use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12
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Posted by Manuel Calavera (Member # 1202) on 05-20-2001, 05:59 AM:
 
Or take it into Stadium 2. That should help. It fixes things up for me. No more Tera-Samu!

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Absurd length? Poo.
 


Posted by JohtoMaster (Member # 1023) on 05-28-2001, 10:25 AM:
 
What exactly does Tera-Suma do? I sharked it into my game, but I could find no use for it, so I did not save. What is its purpose?

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BuRn BuLbA bUrN!
pOkÉmOn InFeRnO!
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Posted by Yay Porygon (Member # 810) on 05-28-2001, 10:45 AM:
 
Teru-sama is just a glitch. Like Missingno. It is nothing. A blank space. Read as something real. You cannot do anything with it outside tossing or selling (and I am unsure of the latter).

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*Do DO do DO Do DO do* I'm Prozac the Bear!
 


Posted by IceHawk78 (Member # 1699) on 05-28-2001, 11:03 AM:
 
When Crystal gets here, then you can trade Teru-Sama and it wil turn into one of the Crystal only Items like the G/S ball, Clear Bell, or something else.

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"Puberts are good for something after all..."
-Muku
"No! He's no longer a Pubert! ;_;"
-*HeRaCr0sS*
"Damn! I just noticed that!"
-Muku

(exchange in a thread after I described the correct way to legally catch a BPing smeargle)
 


Posted by Manuel Calavera (Member # 1202) on 05-28-2001, 02:24 PM:
 
errr... no. the crystal items are key items, and thus can't be attached to pokemon.

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Absurd length? Poo.
 


Posted by White Cat (Member # 42) on 05-30-2001, 04:28 AM:
 
You can't attach a key item to a Pokemon, but you can detach one if it's already there. When G/S came out in English, I checked the names of all the items by Sharking them as attachments and then taking them off. When you remove an attached key item, it goes in the usual key item pocket, just as though you had picked it up normally.

Note: Many of the Teru-sama items have different names when they're attached to a Pokemon.

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"In the year 2000... Cigarette companies deny that they are targeting children with their new mascot, Smokémon."
-- Conan O'Brien
 


Posted by hanzou (Member # 1385) on 06-10-2001, 12:31 PM:
 
quote:
Originally posted by spunman:
you can get rid of the empty slots by filling the first one with "ff", i believe. once the game sees the "ff", it should consider the rest of the slots in your pack as actually emtpy.

Actually, I think the problem was with the item count. Put in these two codes to cleanly clear the items pack:
0100B7D5 <- set item count to 0
01FFB8D5 <- set item-after-last-item to blank

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-hanzou
 




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