This is topic Pokemon Trading Card Game help in forum Research Lab at The Azure Heights Forum.

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Posted by TeamArticuno (Member # 3797) on 09-25-2005, 03:34 PM:
My main Deck is Water of course being more Articunos. However the water club, building a Thunder type deck is different. Thunder moves if Tails normally hit themselves causing more counters to be lost.

These rules of weaknesses, and resistance of course is nothing like the RPG Pokemon games.

Anyone know a good card Deck setup for oposing the water club? They also use colorless type pokemon. Anyone has any ideas thanks [Smile]
Posted by Porygone (Member # 805) on 09-26-2005, 02:51 AM:
There's no real trick to beat them. Try incorporating "Ground" Pokemon into your deck.
Posted by MK (Member # 1445) on 09-27-2005, 06:47 PM:
If they deck system you're using still allows use of this card, putting 4 Elekid's with the Pokémon Power "Playful Punch" can REALLY screw up a water dark, or at the very least, be annoying...

Karpe Diem