This is topic Amazing fact of the day for 4/19/2002 in forum Research Lab at The Azure Heights Forum.

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Posted by Atma (Member # 689) on 04-19-2002, 11:59 PM:

I've been eharing different things about Rollout -- some say it maxes out at 255 (which I think is correct), while others say 480... and if that 480 figure is correct...

With six curses and six Tail Whips, Blissey's fifth-turn (480 power) Rollout OHKOs the 498-Def, *.25 resistant Steelix just over half the time
Max damage is 384, average damage 355, minimum damage 326.

And if you think the 255 figure is correct, tell fanha, as the GSboits are currently set to 480.

Posted by EspeonNidoking (Member # 2028) on 04-20-2002, 12:43 AM:

lol tail whip blissey pwnz!

nice find

Posted by Jolt135 (Member # 1974) on 04-20-2002, 09:18 AM:

My damage calculator says 211-249 damage, nowhere near the kill. That's because of the 999 cap.

All figures were taken from version 3.76 of PKUtility, which should now be flawless.

Posted by Cesar (Member # 529) on 04-20-2002, 03:02 PM:

I'm pretty sure its 480. If you where to take 255 and keep dividing it by two, you would keep getting decimals.

Beautiful find. Too bad Shuckle doesn't learn tail whip

Posted by Jolt135 (Member # 1974) on 04-21-2002, 08:48 AM:

By testing the move with Shuckle against a Steelix, I have confirmed that Rollout peaks at 480.

But in this case, the damage exceeds 999 before type multipliers are introduced, so it is set to 999, and then the "/ 4" is taken, for a final total of 249.

Posted by 10,000Lb.Snorlax (Member # 13) on 04-21-2002, 02:21 PM:

Magcargo with 6 defense curls + 6 curses + defense curl roXoRz jer asses.

Posted by Mr.E (Member # 696) on 04-22-2002, 01:42 AM:

Water Gun Donphan > Rollout Magcargo

Posted by 10,000Lb.Snorlax (Member # 13) on 04-22-2002, 11:37 AM:

Earth Quake Donphan > rollout Magcargo

Posted by Mister Cant (Member # 1414) on 04-22-2002, 02:59 PM:

Please tell me how to DCurl 6 times THEN curse.
Or the other way around.

Posted by LanderZRPG (Member # 1615) on 04-22-2002, 06:42 PM:

quote:
Originally posted by 10,000Lb.Snorlax:
Magcargo with 6 defense curls + 6 curses + defense curl roXoRz jer asses.

quote:
Originally posted by Mr.E:
Water Gun Donphan > Rollout Magcargo

From what I saw, he's using 6 Defense Curls, 6 curses, then another Defense curl; No rollout at all. How this is supposed to beat anything, I'll never know.

quote:
Originally posted by 10,000Lb.Snorlax:
Earth Quake Donphan > rollout Magcargo

Hence why Quagsire so rules this guy; Water AND Ground are both 4x effective vs him. Sort of like Charizard to Parasect.

Posted by MasterChu19155 (Member # 2101) on 04-24-2002, 05:28 AM:

Tell me one person who can use Curse 6x...
That works only agains n00bies.

Posted by Pinsir_sama (Member # 2699) on 04-24-2002, 06:44 PM:

exactly. there is a problem with time. what can ruin thyn plan is
a. switch to hazer
b. take your @\$\$ down before you can.

also, a blissy with
rollout
tailwhip
curse
softboiled
why waste it when you could have a healbellera?

Posted by 10,000Lb.Snorlax (Member # 13) on 04-24-2002, 07:47 PM:

Magcargo which uses Defense Curl 6 times and then uses Curse six times will have an attack of about 800 and will be using a stabbed attack with starting attack value of 60 > 120 > 240 > 480 < 960. so yeah, he RoCkZorz. and um.. "duh" about the whole double 4x weakness thing guys..

Posted by Pinsir_sama (Member # 2699) on 04-25-2002, 07:10 PM:

10k, no offense, but in twelve turns, not one person would
(a) switch in a water type poke?
(b) hazer you?
(c) roar you?
(d) put your fugly macargo to sleep?

Posted by 10,000Lb.Snorlax (Member # 13) on 04-25-2002, 09:51 PM:

...and that stops him from RoxOring how??

Posted by Pinsir_sama (Member # 2699) on 04-26-2002, 03:52 PM:

the fact that it could never be setup pretty much sums it up.

Posted by 10,000Lb.Snorlax (Member # 13) on 04-26-2002, 03:55 PM:

wrong! 'cargo roxorz

Posted by Kiseiju (Member # 2421) on 04-26-2002, 06:36 PM:

quote:
Originally posted by Mister Cant:
Please tell me how to DCurl 6 times THEN curse.
Or the other way around.

I believe that as long as its attack can be raised it will still be able to curse. I know for sure that a Poke can still use curse even if its speed is bottomed out. Otherwise you'd be able to prevent something from cursing all the way up with Scary Face. I'm assuming it's the same with attack/defense, but I'll do further testing.

A brief test using Swagger and the Slowpokes at Slowpoke Well shows that curse continues to raise/drop stats even after one is maxed out. So as long as the D-curls come first it will work.

[ 04-26-2002, 06:43 PM: Message edited by: Kiseiju ]

Karpe Diem