This is topic Zero damage? in forum Research Lab at The Azure Heights Forum.

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Posted by Atma (Member # 689) on 06-14-2001, 05:41 AM:
If you've played around with Azure damage calulator (and who, if any of us, HASN'T?), eventually you'll wind up trying for maximum and minimum damage. Well, with low enough power and *0.25 effectiveness, it says it'll do 0 HP damage. But the game surely sets damage to a minimum of 1, right? I yanked out Pokemon Blue, pulled my level 55 Dragonite (146 Special) out of the box, and Flew to Route 24, where I battled until I found a level 13 Bellsprout (23-27 Special). The damage calulator predicts that Vine Whip (35 power, 99.6% accuracy) would do 0 damage. Draggy played the pokeflute, and Bellsprout used VineWhip. And...

Vine Whip missed!

Sure, that's possible. There IS that annoying 0.4% chance. So I kept blowing that Pokeflute, and...

The next three VineWhips also missed.

One miss is possible, but four consecutive 99.6% moves missing is a 1/4,294,967,296 chance (that's right, one in four billion). So now you have a useless fact to laugh about: 99.6% accurate moves WILL miss if they would otherwise do zero damage.

Oh yeah, this experiment is highly repeatable -- just take any pokemon who is 133 or higher Special and *4 resistant to Route 24 and look for Bellsprouts. In G/S it's even easier -- you can find level 3 Bellsprouts east of Violet City, and you only need 50 SD to cut them down to 0 damage.

Oh yeah, the fifth VineWhip hit... a Critical Hit! And, if you plug the numbers, CHs will do usually do 1 damage not 0, sooo...

- Atma, damn proud of watching a 99.6% move miss four times running

"My name is Atma...
I am pure energy... and as ancient as the cosmos.
Forgotten in the river of time...
I've had an eternity to ponder the meaning of things...
And now I have an answer..."

Posted by Sifu Peng (Member # 885) on 06-14-2001, 12:25 PM:
Wow... that be some good research there.

-See you space cowboy

Posted by Dragonite21 (Member # 475) on 06-14-2001, 01:52 PM:
That's because, when damage dealt is lower than 1HP, the move automatically misses anyway.

You want the greatest things, the greatest things since bread came sliced...

Posted by incompetent (Member # 1635) on 06-14-2001, 07:44 PM:
There is, but one exception to the 0 damage policy. If a multi-turn normal type move is used on a ghost pokemon, the move will have no effect on the first turn and continue hitting for 0 damage on the next few turns.

"Extensive testing has proven that he's the best leek-wielding ninja duck in the game, and I stand by that." -Versus Books on Farfetch'd

Posted by Cyb758 (Member # 1681) on 06-15-2001, 10:17 AM:
I tried it too with my level lv57 Draggy (138 spc) in blue and vine whip missed then the damn Bellsprout got smart and used growth twice and every hit after that took 1HP.

My conclusion: Bellsprouts are smart. We must destroy them all (an ice beam did that nicely btw).



Posted by spunman (Member # 1181) on 06-15-2001, 08:25 PM:
phunny... in g/s it just hits and does 0 damage. get a mega happy wigglytuff, give him frustration, and start swingin'. it's fun.

i am the sandshrew! cu-cu-kachoo!
"so? mentar thinks it's a good idea." - givera
"there ain't nothin' like whackin' and snackin'." - pkthunder

Posted by Mewone (Member # 1694) on 06-16-2001, 01:22 AM:
Or the level 0 Seismic Tosser...


Posted by LavosPhoenix (Member # 1865) on 06-20-2001, 10:56 AM:
Well, I haven't ever played around with the Damage Calculator....

*Hugs his Shiny Nuke*
*Licks his Stick 'O Molasses!*

Posted by Living on air bubbles (Member # 2089) on 09-09-2001, 11:07 AM:
Useless fact

Good job atma

Posted by Mu (Member # 28) on 09-09-2001, 08:33 PM:
Originally posted by Living on air bubbles:
Useless fact

Good job atma

Bringing back dead posts, good job assmuncher.

Posted by White Cat (Member # 42) on 09-10-2001, 03:16 AM:
Whining about everything, good job Mu.
Posted by Automaton (Member # 1234) on 09-10-2001, 02:12 PM:
White Cat:
Stamp out intolerance!

Being intolerant, Good Job White Cat!

Posted by oporaca (Member # 922) on 09-10-2001, 10:24 PM:
I saw the same thing when messing around with a Zubat and a Ditto on PokeSta 2. Leech Life w/0 damage still recovers 1 HP, oddly enough
Posted by White Cat (Member # 42) on 09-12-2001, 04:26 AM:
That was the point, good job Automaton!
Posted by Manuel Calavera (Member # 1202) on 09-24-2001, 04:09 PM:
This is also why it says Counter and Mirror Coat miss instead of failing or not affecting.
Posted by Mr.E (Member # 696) on 09-24-2001, 11:59 PM:

"It doesn't affect TYRANITAR!"

Posted by theclaw (Member # 1680) on 10-06-2001, 07:35 AM:
Level 0 seismic toss? I didn't think of trying that!
Posted by Jolt135 (Member # 1974) on 10-06-2001, 08:12 AM:
Messing with the streak, bad job Manuel Calavera, Mr. E, and theclaw!
Posted by Rolken (Member # 7) on 10-06-2001, 10:37 AM:
I thought that was common knowledge?
Posted by Givera (Member # 234) on 10-06-2001, 08:59 PM:
Yea, but Atma likes taking credit for things that are already known like the Thick Club bug.

Karpe Diem