This is topic Arming non-sharkers with Hidden Power in forum Research Lab at The Azure Heights Forum.


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Posted by Leprechaun on 12-12-2000, 05:30 PM:
 
Hi everyone. I had a few revelations about Hidden Power that I felt I should share.

I was sitting around breeding Eevee's with my friend Cuban B, when thanks to Cuban's breeding info I got an Eevee with DV's of 15/13/15/15.
I decided to check which Hidden Power that would give me and discovered it was a 70 power ice attack.

Anyway as visions of my ice throwing Jolteon danced through my head, I decided to take a look at the HP formula, and found out some interesting things.

For those of you who don’t know HP is determined by your DV’s. When a pokemon uses HP it determines type and value based on the binary form of your DV’s.

Determining Type:
The first thing to do is determine what type of Hidden Power a pokemon has. This is determined entirely by your Attack, and Defense. To find out what type of power it is you take the binary forms of your At, and De and take the last 2 digits of each number. Then you combine the digits to create a new number.

Ex: Say we have a Mareep with Dv’s of At:1 and De:2 (Aww poor Mareep L )
First we change the numbers to binary
1 becomes 0001
2 becomes 0010
So for the new value would be 0110 which is 6 which when we consult our list of HP types is a Ghost type (list to follow shortly)

Determining Power:
Finding the power of the attack is a little more difficult. We have to create two new numbers X and Y

X is the only number that is determined by using all the DV’s. To determine X we take the first digit of the binary forms of each DV and create a new number in order of At/De/Spec/Speed

Ex: Our ghost Mareep from earlier has Special:15 and Speed:13 (least all of its stats don’t suck)
15 becomes 1111
13 becomes 1101
So you take 0 from At, 0 from De, 1 from Special, and 1 from Speed
Your new number is 0011 which is 3

Y is the easiest number to find you just take your special, and if it’s above 3 turn it into 3

Ex: Our Mareep has a special of 15, its above 3 so Y=3. (Yes Y can only assume the values of 0,1,2,3)

Ok now you plug your values into this formula:
((X × 5 + Y) ÷ 2) + 31
Ex: Our Mareep has X=3 and Y=3 so
((3 × 5 + 3) ÷ 2) + 31 = 40
So our Mareep has a 40 power Ghost attack

Applying this:
So now we have to make this work for us. In the beginning only sharkers could do anything about DV’s, but with breeding now we all have a lot more options open to us.

With breeding we can increase our chances dramatically of getting a 70 power attack of our choosing.

Now choosing what type of attack is pretty simple, since it’s only determined by two of the four stats. Through breeding with ditto we can always be guaranteed whatever defense we want, by making sure the ditto has that defense, since when breeding with a ditto the ditto’s defense is always given to the child. Therefore the only thing that’s random (in determining type) is the attack, and once your sure of your defense there are four values for attack that will give you whatever HP you desire. (list to follow)

Getting a 70 power is a little more difficult. To get a 70 power both X, and Y have to be at their max value, for X that’s 15, and for Y that’s 3. Now Y is simple you just need a
Special DV of 3 or higher.

X is more difficult but not to much more. 15 in binary is 1111, which means to get a 15 for X the first digit of each of the binary forms of the DV’s must be 1. At 8 or above the first digit will always be 1.

So if you have the correct attack and defense, and all your DV’s are 8 or above you have your self a 70 power HP.

I’ve been using a Ditto with stats of 15/13/15/9 to breed with. Through this I’ve been guaranteed a 13 defense, and my special has always been 7 or 15. So the only random things are attack and speed. The odds of me getting a HP of 70 with this ditto are around 1/32. Far better odds then the wild.

(If some of the breeding info doesn’t make sense to you check out Cuban B’s breeding for stats post: http://www.math.miami.edu/~jam/azure/forum/tuff/Forum1/HTML/000531.html)

Now on to the Lists:
This is that tells the value of each HP type
Dark-15
Dragon-14
Ice-13
Psychic-12
Electric-11
Grass-10
Water-9
Fire-8
Steel-7
Ghost-6
Bug-5
Rock-4
Ground-3
Poison-2
Flying-1
Fighting-0

This List shows what values for Attack and Defense will give you what HP. Also notice that for each HP type there are 2 values which are above 8. This means that for each type of hidden power there are 2 attack, and defense stats which will give you a power of 70. If the rest of your values (special, speed) are above 8

Dark-Attack-3/7/11/15
Defense-3/7/11/15

Dragon-Attack-3/7/11/15
Defense-2/6/10/14

Ice-Attack-3/7/11/15
Defense-1/5/9/13

Psychic-Attack-3/7/11/15
Defense-0/4/8/12

Electric-Attack-2/6/10/14
Defense-3/7/11/15

Grass-Attack-2/6/10/14
Defense-2/6/10/14

Water-Attack-2/6/10/14
Defense-1/5/9/13

Fire-Attack-2/6/10/14
Defense-0/4/8/12

Steel-Attack-1/5/9/13
Defense-3/7/11/15

Ghost-Attack-1/5/9/13
Defense-2/6/10/14

Bug-Attack-1/5/9/13
Defense-1/5/9/13

Rock-Attack-1/5/9/13
Defense-0/4/8/12

Ground-Attack-0/4/8/12
Defense-3/7/11/15

Poison-Attack-0/4/8/12
Defense-2/6/10/14

Flying-Attack-0/4/8/12
Defense-1/5/9/13

Fighting-Attack-0/4/8/12
Defense-0/4/8/12

Many thanks to:
Cuban B: Without his breeding info and help, I never even would have looked at Hidden Power.

Team PA: Where I first saw the Hidden Power formula. Thanks! http://www.teampa.f2s.com/

As always this info isn’t perfect, I very well could be wrong. If anyone finds anything wrong with this, or gets different results. Please bring it to our attention; we might just be able to master this stuff yet.

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Posted by MewtwoSama (Member # 12) on 12-12-2000, 06:58 PM:
 
Okay smart guy, figure this one out:

Find the optimum Hidden Power for each type that will have max HP.

In other words, find a Fighting Power that has max HP and still strong enough to use.

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Even if Fanny was in Revenge of the Nerds, people wouldnt like him.
 


Posted by Porcupine (Member # 46) on 12-12-2000, 07:27 PM:
 
According to pokedaily.com's Hidden Power formula, that is not possible. For example if you want a Fighting Power, the maximum HP DV you can have is 3 out of 15. I studied the formula carefully...once you have chosen an elemental type you want, your maximum HP is already determined as well. Not only that but it does coincide with the maximum allowed for your other stats as well.

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Posted by jedi_DOJ (Member # 844) on 12-12-2000, 08:07 PM:
 
Sama, the only way to get max hp from what you are saying is getting hidden power for the following:

Bug
Dark
Ice
Steel

We know Mewtwos max hp is 415. To get 415 hp, you could only have hidden power for the above. Any other elements would be less than the possible Max HP.

From the list I emailed you, look for odd Attack and Defense. Those types are the only ones that can give you MAX HP (as long as your Speed DV and Special DV are odd as well).

To get the other types other than the ones above require Attack and Defense DV's to be even on one or both DV's. So for the other types, if Attack and Defense DV's are even to get your desired type hidden power (fire power for example:

AT DV=14 (E) since even=0
DF DV=12 (C) since even=0
Spl DV=15 (F) since odd=2
Spd DV=15 (F) since odd=1

Your HP DV would be 3. To get your possible HP for this fire power,

take 15 minus 3 (15-3=12)
Take 12 times 2 (12*2=24).

Now subtract 24 from the MAX hp for that pokemon. For Mewtwo with MAX HP of 415. His hp would be

415 minus 24 (415-24=391)

If only one DV is even,
where attack DV even and defense DV odd

to get your desired type hidden power (flying power for example which has an even attack DV and odd defense DV:

AT DV=12 (C) since even=0
DF DV=13 (D) since even=4
Spl DV=15 (F) since odd=2
Spd DV=15 (F) since odd=1

Your HP DV would be 7. To get your possible HP for this flying power,

take 15 minus 7 (15-7=8)
Take 8 times 2 (8*2=16).

Now subtract 16 from the MAX hp for that pokemon. For Mewtwo with MAX HP of 415. His hp would be

415 minus 16 (415-16=399)

If only one DV is even,
where attack DV odd and defense DV even

to get your desired type hidden power (ghost power for example which has an odd attack DV and even defense DV:

AT DV=13 (D) since even=8
DF DV=14 (E) since even=0
Spl DV=15 (F) since odd=2
Spd DV=15 (F) since odd=1

Your HP DV would be 11. To get your possible HP for this ghost power,

take 15 minus 11 (15-11=4)
Take 4 times 2 (4*2=8).

Now subtract 8 from the MAX hp for that pokemon. For Mewtwo with MAX HP of 415. His hp would be

415 minus 8 (415-8=407)


Simple eh!

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Posted by NickWhiz1 (Member # 30) on 05-12-2001, 10:54 AM:
 
*bump*

I like this topic.

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"Aww, does the poor widdle Death Stawmie need mommie to kiss away its boo-boo?" - White Cat
 


Posted by White Cat (Member # 42) on 05-13-2001, 07:11 PM:
 
Great work, Leprechaun!

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"What exactly does the Speed rating do? The only thing I've found is that it determines who goes first each turn, which is pretty pointless."
-- Me, two years ago
 


Posted by Manuel Calavera (Member # 1202) on 05-17-2001, 02:39 PM:
 
Goody. My Flareon has Fighting Power 70. No more abuse from Tyranitar.

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Absurd length? Poo.
 


Posted by The Great Dreamer (Member # 117) on 05-17-2001, 06:11 PM:
 
...my math teacher didn't love me...
So what stats do I need to make a 70 Rock Power parasect? I wish there was a simpler way of communicating this...*sigh*
Edit:
AHHHH!!! Cuban B's post is not there!!!!! The link is broken!!!!

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"Come on guys, your mindless comments are making the Dreamer look coherent." -cfalcon

[This message has been edited by The Great Dreamer (edited 05-17-2001).]
 


Posted by poccil (Member # 1457) on 05-17-2001, 07:18 PM:
 
I have made a Hidden Power Reverse calculator tonight, and according to it, for 70 Rock Power, you'll need a pokemon with any of the following DVs:

Attack: 9, 13
Defense: 8, 12
Speed: 8, 9, 10, 11, 12, 13, 14, 15
Special: 11, 15


quote:
AHHHH!!! Cuban B's post is not there!!!!! The link is broken!!!!

I had saved the topic just in time. Click here


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Peter Occil, in charge of The Ultimate Pokemon Center
Check out my Gold/Silver Guides! http://www.poccil.f2s.com/games/gs/guides/

[This message has been edited by poccil (edited 05-17-2001).]
 


Posted by Brayze (Member # 1286) on 05-18-2001, 07:40 PM:
 
If your calculator is correct, then riddle me this:

How did I get a Bug Power 70 Pinsir with the DVs:

12 HP 9 ATK 13 DEF 14 SPEC 10 SPD?

I don't think special has anything to do with determining type, it's all about attack and defense, baby. Specifically, the last two hex digits of each.

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"Have bacon! Coffee! Come on, you're American!" - The Japanese
 


Posted by poccil (Member # 1457) on 05-18-2001, 09:52 PM:
 
I updated the calculator. Hopefully it should be free of errors.

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Peter Occil, in charge of The Ultimate Pokemon Center
Check out my Gold/Silver Guides! http://www.poccil.f2s.com/games/gs/guides/
 


Posted by spunman (Member # 1181) on 05-21-2001, 03:56 AM:
 
i guess it depends on your style, but doesn't a calculator for hidden power seem a little inefficient? meowth's just got a chart on his page, and you can see them all right there. not much to simplify in using a calculator, it just takes more time and allows for the posibility of bugs.

suit yourself, tho.

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i am the sandshrew! cu-cu-kachoo!
"use a slowpoke tail and pretend it's a dildo. i do it all the time!" - onix12
"poli!!! :@ whoo! a poli smiley... well, kinda..." - kerokato
 




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