Anyone know exactly what the chances are? or should I start working on this with my spare time?
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Freeze needs to be tested more in G/S...anyone up for it?
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[This message has been edited by Lugia -The Flying Fish (edited 11-10-2000).]
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There's also a 9.8% chance per turn of thawing while Clear Skies is active.
But there's also a chance of thawing when neither of those are met... unfortunately I do not know the chance.
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I thought I'd finally beaten some parafusing bastard in Stadium 2, and it thawed out the very next turn and attacked.
Frozen Pokemon's opponent:
All fire attacks WILL thaw the ice. (tested with Ember, Flame Wheel, and Sacred Fire)
When Sunny Day is used, there is a 9.8% chance each turn that the ice will thaw.
The frozen Pokemon can only use Flame Wheel and Scared Fire, which WILL melt the ice.
I also have confirmed that both Pokemon in wild battles also appear to thaw on their own.
[ 09-15-2001: Message edited by: poccil ]
[ 09-15-2001: Message edited by: poccil ]
Originally posted by poccil:
Let me settle this. Here's my research:
Nice work Poccil, apart from your big words to start with you just basically re-iterate what everyone else said, barring the people ignoring the question just for an excuse to talk about their thawing experiences.
Your post would have helped if you had actually added new information.
i've been procrastinating this and many other things. i'll look into it.
However, I've noticed that with Rain Dance on the go, you can't thaw. I kept a Lugia frozen for like 20 turns while using Rain Dance.
when working the sunny day stuff, i noted it was supposed to increase chance of thawing to 10% (or 9.7656%, for those who care). sure enough, some quick tests supported this, so i went with it. now i've decided to do a little more testing, both with and without sunny day. (i'd been neglecting to do it without sunny day because of the time it took to do the first battery of tests. call me lazy.)
i am not including the turn the victim becomes frozen, even though it cannot attack if it does not get the initiative. i am counting the turn the victim thaws, however, since it thaws at the VERY END of that turn.
battle vs. wild raticate, normal conditions:
average turns spent frozen: 10.0833
chance of thawing: 9.9174%
most no. of turns spent frozen: 64
times frozen for only 1 turn: 7
battle vs. wild meowth, sunny day in effect:
average turns spent frozen: 10.8194
chance of thawing: 9.2426%
most no. of turns spent frozen: 53
times frozen for only 1 turn: 11
arena battle vs. wigglytuff, normal conditions:
average turns spent frozen: 14.2500
chance of thawing: 7.0175%
most no. of turns spent frozen: 42
times frozen for only 1 turn: 1
i suspect the arena battle would match the other two better if i'd spent more time on it, but it was much more grueling than the other tests. so from what i can see, 10% looks damned skippy, but it's all the time. sunny day doesn't seem to affect thawing at all. silly me.
By the way...
Uiru: Sunny Day certainly doesn't need to be in effect for thawing to occur, as it happens all the time in Stadium and GSBot.
Keep in mind that GSBot is no more a legitimate testing platform than an RBY PBS site.
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I don't remember the figures, but my percentage was a steady 8%.
I always thought that Sunny Day might allow 'benched' Pokémon to thaw as well. It was a while ago when I came up with that theory, back when nobody thought there was a chance of thawing without Sunny Day (but Lugia did it frequently ). It was also in that battle when I started trying Rain Dance to keep the sucker frozen, and it seemed to work. However, if you really can stay frozen for 64 turns and then defrost, that might be bunk.