I don't know if Azure Heights has a listing of Base Values, but if I look at my lists, I can plug in numbers and find out the DVs. But wouldn't it be easy if you could just pick the Pokémon that you caught, punch in its level, and get a listing of all of its stats at that level for each DV, to determine if your Pikachu's Defense is a DV of 2 or a DV of 14?
I've found such a 'program' and some other goodies at a Japanese website, and I'm making (or rather, have made) English versions. They're simple JavaScript, and I've re-written about 3/4 or more of the scripting (though I'm still leaving the original copyright credits in there).
I'm just wondering if, if anyone even knows what the heck I'm talking about, think that this would be helpful. Another 'program' is basically you take either a newly caught Pokémon, or a Pokémon that's been trained to max stats, then punch in its stats, and it'll tell you what its DVs are, and give a comment (example: "All DV are below 3! You should drop this Pokémon from your team ASAP!")
Also, I'm editing them to includ Special Attack and Special Defense to work for the Gold/Silver games, and I'm planning on having it include the probably of catching each Pokémon as Male or Female.
I've got a trial of the first mentioned 'program' ready. There's no downloading needed--it's all one page of JavaScript! It's on Beta 4 (I skipped Alphas, since the Japanese version had all of the bugs out before I began working with it). I plan on adding in images so that if, oh say, you get the DVs for your newly caught level 15 Pikachu, it'll ahve a picture of Pikachu. However, I currently can't make images in any more than 16 colours, so I'll have to hold on that before I can release it.
--Meowth346
I'm not sure if I have the deter value calculations right, though. I got them by rearranging the max stat formulas, but found that I always needed to round the final figure up. So far, I haven't found any mistakes, though. Here's what I've got:
(Y = actual stat of your Pokemon; B = base stat of said Pokemon's species)
Wild HP Deter = (50*(Y-10)/Level)-B-50
Wild ADSS Deter = (50*(Y-5)/Level)-B
Trained HP Deter = (50*(Y-10)/Level)-B-50-31.9
Trained ADSS Deter = (50*(Y-5)/Level)-B-31.9
[This message has been edited by White Cat (edited 03-31-2000).]
As for what I have, it's probably similar. One 'program' allows you to instantly find the DV (I figure V was value, but I don't know what deter means...I'll have to look it up) values for each stat and HP of a newly caught or fully trained Pokémon. The other one that I have is the same thing, except it rates the stats of a newly caught Pokémon. So, people who don't understand how to read the DVs and what they mean can get a simple "This one's a winner" or "This one's a dud" read-out.
--Meowth346
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Anyway, White Cat, well done... But I'm missing the species' base stats... Where can I get them?
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But, I can understand "Diversification". I was kinda' stumped form "deter", especially *after* I looked the word up ^_^
I'm still wondering how to use an XLS file form the .zip file that I downloaded...
--Meowth346
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"Mew!"
Our friend, Mewtwo
You can the the base stats on Necrosaro's page ( http://members.aol.com/sabindude/pokemon.html ).
--Meowth346
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I just call them "wild bonus stats", isn't it more descriptive? I'm sure someone could come up with a better name though if they tried.
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--Meowth346
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Eigenvector: Linear Algebra term meaning "a nonzero vector X such that AX=LX for some scalar L."
Eigenvalue: If there is a nontrivial (that means besides the zero vector and stuff like that) solution of the equation AX=LX, then the scalar L is the eigenvalue of the matrix A.
... so I really can't go with eigenvalue...
I think the best might be "gene", as in "My attack gene is 15, what a beast", or "My Mewtwo's speed gene is 15, I rox", etc.
They really are like genes, in that they differentiate you from your close relatives...
I would like to see everyone kind of come to an agreement... it won't happen, but it is a hope.
-cfalcon
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But I have a preference for the metaphorical side of things...but it is true that it does seem to most accurately convey the meaning and purpose of the values.
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KOFFING!
Azure Heights Pokémon Laboratory
UPDATE: Lemme revise that explanation... HP DOES have a gene but it isn't randomized and saved when the pokemon is caught (as the other's are). So there is actually a 1 in 65536 probability of finding a platinum pokemon rather than 1 in 1048576 (That's A LOT better odds!)
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[This message has been edited by Givera (edited 04-11-2000).]
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KOFFING!
Azure Heights Pokémon Laboratory
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But if you reaaaaaaally need to know how to calculate them, you can check out the Guide to POKéMON Mechanics. I'm still working on it, but soon it will be complete. I have already started working a lot on the Battle Mechanics section, but I'll need to talk with mr. Martin first.
Ta-ta!
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Yours Truly,
Marcus Majarra
for more info, reach me at RPGamer's Pokéboard
AIM: Marcus Maj
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Kamek, Master Magikoopa
Jerry C.
Just wondering
Finally, there is a small modification in White Cat's formula that would give you its DVs given any amount of training, but that involves the Stat Exp Formula and the only way to find the Stat Exp is to keep tabs on the pokémon's stats or use a Gameshark to view the memory for the Stat Exp sections of RAM. After getting past that, the formula is exactly what White Cat said:
HP: v = (50*(y-10)/L)-b-50-p
ADSS: v = (50*(y-5)/L-b-p
where v is the DV to be found, y is the actual stat of the pokémon, b is the species base stat, L is the Level, and p is the number of stat points above the wild stat (wild stats are when p is zero).
Again, I stress that this is the unified formula for finding DVs given any level and any amount of training, but still, it is easier to find the DV when newly caught or maxed out.
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Ash: Cheer up, Team Rocket. It's Christmas. I'll give you Pikachu!
Team Rocket: Thanks, twerp...
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Jerry Cook
Additions and alterations a specialty
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The star of the "I Am Canadian" beer commercials is now looking for work in the United States. How Canadian can you get?
From Tyais.com-
lv100 rare-candied pokemon-
(Max stat-actual stat)/2=x
15-x=DV
From that, you get these-
lv50 candied pokemon
15-(Max stat-actual stat)=dv
lv100 fully-boxed pokemon
[max stat-(actual stat-63)]/2=x
15-x=DV
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Never underestimate the radish.
I also find that no amount of SE will give a L1 Pokémon one point more than their wild counterparts, while 10 SE will give a L100 one more point. This can all be explained in my SE table, which lists at what level and (at least) what SE will give you this many stat points above the wild, of course, given that you recalculate the Pokémon's stats (boxing, etc). You can make one yourself by using the SE formula.
This brings up two interesting questions:
The SE formula always has a +2 constant. This would mean no SE is 2 SE: that is, a wild pokémon is always given 2 SE per stat category. Granted, it still won't make a difference in stat calculation. Why is it that, in the world of Pokémon SE, 0=2?
Second is that SE is stored form $0000 to $FFFF. This means that 65535, not 65025, would be the maximum. This would mean that for several values for the level, some of them require 65026 SE to reach their max before hitting 65535 (for example, 64 points above the wild at L100). So why is it that the game is ignoring all values above 65535?
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I assume you meant to say "above 65025"?
Also, the max stat points that you get from SE is 63, not 64.
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The star of the "I Am Canadian" beer commercials is now looking for work in the United States. How Canadian can you get?
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Coming Soon... The Pokémon Hotline Server...
Sneak preview available now! Grand Opening next week. (Open Mondays, Wednesdays, Fridays, and Weekends from 4:30 PM MST to 10:00 PM MST)
111x 1111 1111 1111
the x is ignored, so doesn't matter whether it's on or off. why? i dunno.
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i am the sandshrew! cu-cu-kachoo!
threats to my virginity are always welcome ;) - crystalmeth
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Coming Soon... The Pokémon Hotline Server...
Sneak preview available now! Grand Opening next week. (Open Mondays, Wednesdays, Fridays, and Weekends from 4:30 PM MST to 10:00 PM MST)