This is topic link 2 m-sets in forum Oddish Memorial Lecture Hall at The Azure Heights Forum.
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Posted by dAyWaLkEr (Member # 3343) on 07-23-2003, 07:36 PM:
RuSa moveset list
Posted by Tenshi no Myu (Member # 1120) on 07-28-2003, 09:06 PM:
I'm surprised they didn't count Donphan as being good for Rapid Spinning. <_<
Where do people get these lists of 'standard' movesets, I mean, how do they know a set is 'The Standard'? Does someone just claim they are, or what?
[ 07-28-2003, 09:09 PM: Message edited by: Tenshi no Myu ]
Posted by Turbo X (Member # 1808) on 07-29-2003, 08:20 AM:
Basically what happens is that someone finds a moveset, people think it's really good and start using it themselves. Soon that moveset starts appearing everywhere within the metagame. Once a moveset becomes popular with alot of people, it becomes the "standard" moveset, or one of a few "standard" movesets as is the case with Snorlax (Curselax, Belly Drum Snorlax, Fishlax, etc.) or Starmie (Death Star, anything else). I would consider a moveset "standard" once people start developing counters to said "standards".
P.S. http://www.tvsian.com/forum/viewtopic.php?t=2091 <------tl;dr
[ 07-29-2003, 08:23 AM: Message edited by: Turbo X ]
Posted by Tenshi no Myu (Member # 1120) on 07-29-2003, 01:35 PM:
What I find frustrating is that when I try to post movesets on other forums, all I *get* are people telling me to use standards. They don't tell me *why* my current set can't/won't be effective, just that *the standard is better*. <_<
But I have a *logic* behind why I choose moves, and I'd like to have people explain to me exactly why I was wrong. Insead I get people knee-jerking me to use a standard for a poke, even if I *obviously* am not using a poke for that purpose.
Like my Torkoal. He has Sunny Day so when he switches, Flygon gets SolarBeam and Flamethrower boosted. I think its a cool idea. But all the team raters other than here just repeat, repeat repeat mechanically that I should use him as a tank, and always take SD off his movelist, even if I explain why its there, giving him Iron Defense and Amnesia instead. But I'm not *trying* to use him as a tank! @_@
I mean, maybe he could make a good one, but am I wrong because I'm not using him that way? Will he be more prone to losing because he's not acting as a tank? I want these things explained, and they don't try at all. >_>
That's why I like AH, people here tend to have actually thought it through and know how the game works. For someone like me who doesn't know a lot about R/S mechanics yet, its very helpful.
[ 07-29-2003, 01:49 PM: Message edited by: Tenshi no Myu ]
Posted by dAyWaLkEr (Member # 3343) on 08-01-2003, 05:11 PM:
meh ... nobody knows a lot about RuSa yet. we're all still learning the fine balance between m-sets, EV's, stats, personalities. and that's only for 1v1 battling
these are prolly not standards, but since ppl are too lazy to find better ones, these are the ones that have survived judgement
Posted by LanderZRPG (Member # 1615) on 08-04-2003, 04:41 PM:
Plusle (2) / Minun (2)
Plusle @Leftovers / Minun @Magnet
Plusle Ability: Plus / Minun's Ability: Minus
Nature: Modest for Both
These rock for 2-on-2 battles. Plusle uses Fake Tears, Minun uses Charm or Thunderwave. Plusle uses Rain Dance, Minun uses Charge. Plusle uses Helping Hand, Minun uses Thunder. BAM. 120 (base) X 1.5 (STAB) X 1.5 (Minus-Plus combo) X 1.5 (Charge) X 1.5 (Helping Hand) X 1.1 (Magnet) = 668 BASE DAMAGE BEFORE FACTORING FAKE TEARS! *drools* Has nothing on grounds, though.