Pokemaniac Will, please do not rate my team as you will bash it for using underused Pokemon that "have worthless stats" and Pokemon that have "unorthadox" movesets. Thank you.
Alakazam ^ Encore * Psychic * Reflect * Recover + Miracle Berry
Alright, my first two Pokemon are basically a rip off of Tghost's team. Sue me Anyways, EncoreKazam pwnz. When facing a JoltWak combo, I Encore Jolteon because it is faster and always opens up with some form of support move eg.; Thunderwave, Substitute, or Agility. Reflect is to help out Alakazam's poor defense stat, and to pass to other members of the team. Psychic and Recover are staples on Alakazam, so no surprise there. Miracle Berry is to absorb a Jolteon or other pokemon's Thunderwave/support move and Encore it, disrupting its setup.
Cloyster ^ Spikes * Icy Wind * Protect * Explosion + Leftovers
Cloyster can take out a NickWak. When Jolteon passes a Sub to NickWak, or NickWak SDs up once, Cloyster can take one Earthquake or Rock Slide, crack the Sub (it it has one) with Icy Wind, and than KO an HP Bug NickWak. Granted, if the NickWak isn't a HP Bug one, and it has a higher defense DV, than Cloyster won't OHKO it. Although it won't OHKO it, it'll do a serious amount of damage to it. Credit goes to Tghost for this set, as I saw it on his post, so On a broad note, Cloyster usually sets up Spikes and than Explodes.
Tyranitar ^ DynamicPunch * Ancient Power * Rest * Roar + Miracle Berry
A weird Tyranitar, I know. DynamicPunch to take care of Normals (and nearly all starters are Normal-types eg.; Snorlax, Wigglytuff. Ancient Power is a great move on Tyranitar, considering the stat boosts. I'm considering replacing it with Rock Slide, but the only reason I see for that is flinch. So, there really isn't much of a reason to have Rock Slide on Tyranitar other than flinch and a slightly higher base power. Roar is for pseudo-hazing. Rest is to recover HP and rid myself of status effects (caused by Eefi's Zap Cannon and lucky Thunderbolts). As tghost stated, Mint Berry is to specialized for Tyranitar, and Miracle Berry can hold off having to Rest to early. I know this Tyranitar isn't much in the accuracy or attacking dept., but it does a very good job at what it is supposed to, and that is pseudo-haze and kill Normals, and will be helped with a stat boost from AP.
Miltank ^ Psych Up * Return/DynamicPunch * Heal Bell * Milk Drink
Meh, Psych-UpTank. Psych-Up is to steal set-up moves eg.; Curse, Swordsdance, Reflect, the like, and use them against the opponent. I don't know whether I want Return or DynamicPunch. DynamicPunch would seriously mess up a Curselax, Blissey, and other Miltanks. Than again, on a broader scale, I think Return would be more viable. I'm sort of 50-50 between the two attacks, as they both have great benefits to reap, and downfalls to avoid (actually, only DynamicPunch has a downfall, which is its accuracy. But since it has the benefit of confusion, to me it therefore nullifies its downfall, making none of the attacks have a downfall, imho). Heal Bell and Milk Drink are standard moves on Miltank, and why wouldn't they be?
Politoed ^ Blizzard * Surf * Sleep Talk * Rest + Mint Berry
Meh, I like ToedTalk. I didn't really know whether I wanted Hydro Pump or Blizzard on Politoed (since Sleep Talk negates accuracy) but since Surf got STAB, and Blizzard has a good chance of freezing the opposing pokemon, I opted for Blizzard. While using Sleep Talk, I have a 33% chance of either using Blizzard, Surf, or Rest. Blizzard and Surf are both viable, so I don't really care which attack I get. I could drop Surf, and have Blizzard as my only attack, making it a 50% chance of using it, but when I'm awake I'd be left with a 70% accurate move (better than DyanmicPunch's accuracy though) that only has 5PP and no STAB (which is basically Tyranitar's DyanmicPunch with worsened accuracy, but I'm not Sleep Talking with Tyranitar and DynamicPunch actually has a purpose other than to use as an attack [purpose=severly hurt/kill Normals]) Anyways, I could go that route with Hydro Pump, which is an interesting idea, but I'd rather have this set.
Meganium ^ Swordsdance * Body Slam * Safeguard * Synthesis + Quick Claw
Yay. I like Meganium. Swordsdance is to raise Meggy's attack and Body Slam is to take advantage of it. Synthesis is to recover the HP taken from Meggy while swordsdancing. Safegaurd is there to protect Meggy, and other team members if need be of status effects (the most common ones being Thunderwave and Stun Spore/Spore/Sleep Powder). Quick Claw to help out Meggy's low speed stat and because I can't think of anything else to attach on Meganium besides Miracle Berry (Safegaurd) and Leftovers (Synthesis) I wish I could have a swordsdance/body slam/leech seed/synthesis set, but sadly that is illegal
That sums up my team. Please rate it and kthxbai.