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Author Topic: Pokemon Trading Card Game help
TeamArticuno
Farting Nudist
Member # 3797

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posted 09-25-2005 03:34 PM      Profile for TeamArticuno   Author's Homepage   Email TeamArticuno   Send New Private Message      Edit/Delete Post  Reply With Quote 
My main Deck is Water of course being more Articunos. However the water club, building a Thunder type deck is different. Thunder moves if Tails normally hit themselves causing more counters to be lost.

These rules of weaknesses, and resistance of course is nothing like the RPG Pokemon games.

Anyone know a good card Deck setup for oposing the water club? They also use colorless type pokemon. Anyone has any ideas thanks [Smile]

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"Legendary Articuno's Freeze Breath!"

From: RI | Registered: Apr 2005  |  IP: Logged
Porygone
The Goatse Man
Member # 805

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posted 09-26-2005 02:51 AM      Profile for Porygone   Email Porygone   Send New Private Message      Edit/Delete Post  Reply With Quote 
There's no real trick to beat them. Try incorporating "Ground" Pokemon into your deck.

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YOU'RE WINNER!

From: Celadon City Gym | Registered: Aug 2000  |  IP: Logged
MK
is somewhat large.
Member # 1445

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posted 09-27-2005 06:47 PM      Profile for MK     Send New Private Message      Edit/Delete Post  Reply With Quote 
If they deck system you're using still allows use of this card, putting 4 Elekid's with the Pokémon Power "Playful Punch" can REALLY screw up a water dark, or at the very least, be annoying...
Registered: Jan 2001  |  IP: Logged


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