Author

Topic: Stat Formula

jsha1
Farting Nudist
Member # 1859
Member Rated:

posted 11232001 01:11 PM
Does anyone know the formula for finding Pokemon stats? I'm not talking about DVs, I'm talking about finding the possible stat range and stuff like that. Apparently TPM and Necraso (can't remember how to spell it) did, but both of them are gone now, and they probably wouldn't tell us anyways. I thought of one possible formula, but it doesn't seem to be completely accurate. Anyways, here it is: M = stat at level 100 L = level S = stat at current levelS = (M/100)L It could work, it would require testing, but I can't do it now because TPM is down. I don't think it's that anyways, as their battle formula is so complicated, why wouldn't this be too?
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Registered: Jun 2001
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Jolt135
Farting Nudist
Member # 1974
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posted 11242001 09:28 AM
Stat Formula:int(((2B+2D+S)*L)/100)+X B: The Base Stat. This number is fixed for each species of Pokemon. For example, Snorlax's Base Stat in HP is 160, but its base Speed is only 30. If you have a maxstat chart, you can find Base Stats by subtracting 203 from HP or 98 from anything else, then dividing by 2. D: The Pokemon's Determinant Value (DV) in a stat. These numbers, which range from 0 to 15 in each stat, are randomly assigned when you receive the Pokemon, and cannot be changed after that without Sharking. S: Points worth of Stat Experience gained in a stat. The actual Stat Experience values can range from 0 to 65025, but the final result will range from 0 to 63 after a formula is applied. I'm sure someone will post the formula, as I only have the reverse version of it. L: Simple. It's your level. You know how to find that, don't you? X: For the HP stat only, X is equal to (Level + 10). For other stats, X is equal to 5. Is that good enough for you?
From: Woodbridge, VA, USA  Registered: Jul 2001
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Jolt135
Farting Nudist
Member # 1974
Member Rated:

posted 11262001 05:06 PM
I just got done reversing the Stat Experience equation.I already have the formula “given stat points, find Stat Exp. value”. But what about the other way around? With a Gameshark, you can look DIRECTLY at the value of the Stat Exp variable: HP: DA35 and DA36 Attack: DA37 and DA38 Defense: DA39 and DA3A Speed: DA3B and D3C Special: DA3D and DA3E (I think both Specials use the same Stat Exp. variables, because there aren’t enough variables to be otherwise. What isn’t clear, though, is how it gets distributed—after killing a Chansey, does it award 35 to this value from Special A, or does it add 105 from Special D?) In order to achieve this, we must reverse the equation V = (16 * S˛) – (8 * S) + 2 where V is the value of the actual Stat Exp. variable, and S is the number of Stat Points given BASED ON it. The reversed equation is easier than it may seem: S = int(((√ (V  1) + 1) / 4) So if you have a Shark, just look at the variable value according to the above chart and you can plug that in as V in order to find S. There is no variable that gives S directly. Now, all parts of the Stat Formula can be found. One interesting thing, though: For a Stat Exp. variable value of zero, this formula would instruct the game to award (1 + i) / 4 stat points at L100, and I don’t see how the game would interpret an imaginary number. The fact that it divides by 4 (when max Level is 255) renders this discovery useless for now, but perhaps if they expand variable length in a future game, and it would be possible to achieve a Level of 400 or more... [ 11272001: Message edited by: Jolt135 ]
From: Woodbridge, VA, USA  Registered: Jul 2001
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articuno255
Farting Nudist
Member # 2381
Member Rated:

posted 11272001 05:19 AM
I think Stat Exp for Special is based on Special Attack. (do people here flame a lot? I haven't seen much/any)
     "The crowd's excitement is growing over this HOT battle!"  Stadium Narrator
From: Australia  Registered: Nov 2001
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