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Author Topic: STAB Normal Starmie?
Tenshi no Myu
Farting Nudist
Member # 1120

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posted 10-16-2003 10:12 PM      Profile for Tenshi no Myu   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
I was looking over Starmie, and this idea came to me:

[Natural Cure]
+SpAtk (or Atk?)
@Leftovers

-Cosmic Power
-Camouflage
-Psychic
-??

CP twice, Camouflage if a dark/electric comes out, and then use your now-tank w/high special atk and normal STAB to dish out some unusual damage w/Return or something.
A max Atk Starmie w/beneficial personality gets 273 atk, +EVs and it can make decent use of its now normal STAB.

Or you could just rely on special attacks, w/Psychic to take out Fighters. The major problem I have with it is that it looses Recover, but it may be able to pull off its m-set just because of its unusualness.

Comments?

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It hung on with Focus Band!

From: Seattle Below | Registered: Oct 2000  |  IP: Logged
137
Whiner
Member # 1465

Member Rated:
posted 10-17-2003 02:28 AM      Profile for 137   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
I really like this idea. My first comment would be why would you announce this rather than just own mu'fuckas on RSBot?

You said to keep Psychic to handle fighters, but who would send in a fighter against Starmie? Does the type change stay after you switch out, so that for the rest of the battle he'd be normal-type?
(Even without Psychic, it looks like there are few moves that could satisfactorily fill the space in this moveset.)

It looks like Return is the best choice here. Starmie learns no moves that would reliably boost Attack or drop Defense in order to make Swift worth using.

Attack EVs would make EQ an option, to destroy the electrics that prey upon Starmie's Water-type, but alas, Starmie can't learn that one.

So, yeah. You didn't specify that the comments had to be worthwhile.

From: Space. Like, outer space. | Registered: Jan 2001  |  IP: Logged
Tenshi no Myu
Farting Nudist
Member # 1120

Member Rated:
posted 10-17-2003 01:40 PM      Profile for Tenshi no Myu   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Meh, the logic about FIghting was that when its Normal, Psychic covers its only weakness. Whether or not someone sends one out is another thing...although, once someone sees you use CP, Return, and Camouflage, they may just think you have Surf or something in the last slot and risk it. *shrug*

I don't mind if other people use this or whatever, since I'm not on RSBot.^^ The only battling I do is w/some friends of mine who get together and link up once in a while.
The metagame doesn't appeal to me, really.

Thanks for the comments, I wasn't sure if it was as good at it sounded on paper. [Smile]

[ 10-17-2003, 01:44 PM: Message edited by: Tenshi no Myu ]

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It hung on with Focus Band!

From: Seattle Below | Registered: Oct 2000  |  IP: Logged
Bulbasaur3000
Donkeylips
Member # 1801

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posted 11-29-2003 03:16 PM      Profile for Bulbasaur3000     Send New Private Message      Edit/Delete Post  Reply With Quote 
If you're maxing your attack out, maybe HP Flying would be a better choice than Psychic to deal with Fighting types...Steel types would still be an issue, but I guess we'll just have to live with them. You could stall it out with Cosmic Power...I wish you could find a way to fit Recover or ChestoRest in there...damn the 4-move limit. [Frown] Leftovers could work though.

Also, Camouflage goes away after you switch out, but so do your Cosmic Powers.

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This signature sucks. Why is it here?

From: Plano, TX =( | Registered: May 2001  |  IP: Logged


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