Author

Topic: Carry te 2, and divide by five for a DV of...18?!

Meowth346
Farting Nudist
Member # 166

posted 03312000 03:05 AM
I'm sure that somewhere Azure Heights has those formulas for figuring out the DV (can anyone tell me what D and V stand for?) of a newly caught Pokémon. For stats, Attack, Speed, Special, and Defense, you've got your basic: (((Base Stat+DV)*2)*Level/100)+5 And HP you have your: (((Base HP+DV)*2)*Level/100)+Level+10I don't know if Azure Heights has a listing of Base Values, but if I look at my lists, I can plug in numbers and find out the DVs. But wouldn't it be easy if you could just pick the Pokémon that you caught, punch in its level, and get a listing of all of its stats at that level for each DV, to determine if your Pikachu's Defense is a DV of 2 or a DV of 14? I've found such a 'program' and some other goodies at a Japanese website, and I'm making (or rather, have made) English versions. They're simple JavaScript, and I've rewritten about 3/4 or more of the scripting (though I'm still leaving the original copyright credits in there). I'm just wondering if, if anyone even knows what the heck I'm talking about, think that this would be helpful. Another 'program' is basically you take either a newly caught Pokémon, or a Pokémon that's been trained to max stats, then punch in its stats, and it'll tell you what its DVs are, and give a comment (example: "All DV are below 3! You should drop this Pokémon from your team ASAP!") Also, I'm editing them to includ Special Attack and Special Defense to work for the Gold/Silver games, and I'm planning on having it include the probably of catching each Pokémon as Male or Female. I've got a trial of the first mentioned 'program' ready. There's no downloading neededit's all one page of JavaScript! It's on Beta 4 (I skipped Alphas, since the Japanese version had all of the bugs out before I began working with it). I plan on adding in images so that if, oh say, you get the DVs for your newly caught level 15 Pikachu, it'll ahve a picture of Pikachu. However, I currently can't make images in any more than 16 colours, so I'll have to hold on that before I can release it. Meowth346
Registered: Mar 2000
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cfalcon
OLDNBLD
Member # 19
Member Rated:

posted 04032000 10:23 PM
I use "deter", because I heard it first. It isn't the best... DV is valid. "Wild bonus stats" doesn't do it for me (they seem to be much more fundamental, look at the formula). "Individual Value" is quite good.Eigenvector: Linear Algebra term meaning "a nonzero vector X such that AX=LX for some scalar L." Eigenvalue: If there is a nontrivial (that means besides the zero vector and stuff like that) solution of the equation AX=LX, then the scalar L is the eigenvalue of the matrix A. ... so I really can't go with eigenvalue... I think the best might be "gene", as in "My attack gene is 15, what a beast", or "My Mewtwo's speed gene is 15, I rox", etc. They really are like genes, in that they differentiate you from your close relatives... I would like to see everyone kind of come to an agreement... it won't happen, but it is a hope. cfalcon 
From: 39°45' N, 104°52' W  Registered: Feb 2000
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kelv
Farting Nudist
Member # 843

posted 12282000 09:47 PM
DVs are calculated in the same way in all metallic games. Also, I do not understand what the hell cfalcon was talking about. In plain English, please?Finally, there is a small modification in White Cat's formula that would give you its DVs given any amount of training, but that involves the Stat Exp Formula and the only way to find the Stat Exp is to keep tabs on the pokémon's stats or use a Gameshark to view the memory for the Stat Exp sections of RAM. After getting past that, the formula is exactly what White Cat said: HP: v = (50*(y10)/L)b50p ADSS: v = (50*(y5)/Lbp where v is the DV to be found, y is the actual stat of the pokémon, b is the species base stat, L is the Level, and p is the number of stat points above the wild stat (wild stats are when p is zero). Again, I stress that this is the unified formula for finding DVs given any level and any amount of training, but still, it is easier to find the DV when newly caught or maxed out.  Ash: Cheer up, Team Rocket. It's Christmas. I'll give you Pikachu! Team Rocket: Thanks, twerp...
Registered: Aug 2000
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Mewbot
Farting Nudist
Member # 1473
Rate Member

posted 02052001 05:19 PM
Here's what I know about DV calculationsFrom Tyais.com lv100 rarecandied pokemon (Max statactual stat)/2=x 15x=DV From that, you get these lv50 candied pokemon 15(Max statactual stat)=dv lv100 fullyboxed pokemon [max stat(actual stat63)]/2=x 15x=DV  Never underestimate the radish.
Registered: Jan 2001
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kelv
Farting Nudist
Member # 843

posted 02052001 09:12 PM
Again, I stress that you can use the Stat Exp Formula to give you the DV of any Pokémon given any amount of training.I also find that no amount of SE will give a L1 Pokémon one point more than their wild counterparts, while 10 SE will give a L100 one more point. This can all be explained in my SE table, which lists at what level and (at least) what SE will give you this many stat points above the wild, of course, given that you recalculate the Pokémon's stats (boxing, etc). You can make one yourself by using the SE formula. This brings up two interesting questions: The SE formula always has a +2 constant. This would mean no SE is 2 SE: that is, a wild pokémon is always given 2 SE per stat category. Granted, it still won't make a difference in stat calculation. Why is it that, in the world of Pokémon SE, 0=2? Second is that SE is stored form $0000 to $FFFF. This means that 65535, not 65025, would be the maximum. This would mean that for several values for the level, some of them require 65026 SE to reach their max before hitting 65535 (for example, 64 points above the wild at L100). So why is it that the game is ignoring all values above 65535?  Coming Soon... The Pokémon Hotline Server... hotline://24.65.195.141 Sneak preview available now! Grand Opening next week. (Open Mondays, Wednesdays, Fridays, and Weekends from 4:30 PM MST to 10:00 PM MST)
Registered: Aug 2000
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spunman
Farting Nudist
Member # 1181

posted 02072001 11:14 AM
hmm... sounds like bit 13 is being masked.111x 1111 1111 1111 the x is ignored, so doesn't matter whether it's on or off. why? i dunno.  i am the sandshrew! cucukachoo! threats to my virginity are always welcome ;)  crystalmeth
From: the middle  Registered: Nov 2000
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