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Author Topic: Eat, Swallow, Spit Out???
PokéProGamer
Farting Nudist
Member # 2735

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posted 12-24-2002 01:11 PM      Profile for PokéProGamer   Email PokéProGamer   Send New Private Message      Edit/Delete Post  Reply With Quote 
Is there anything known about these three moves: Eat, Swallow, Spit Out.
I mean, it would take 3 from the 4 moves, which is a lot ofcourse. so I was wandering if there was anything (even if it's a little info) known about the effects or something like that. [Confused]

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It's the Nintendo difference

From: Currently just hangin' in Hoenn | Registered: Mar 2002  |  IP: Logged
Fluorine
SMELLY BUTT
Member # 2904

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posted 12-24-2002 04:31 PM      Profile for Fluorine     Send New Private Message      Edit/Delete Post  Reply With Quote 
I don't think Eat, Swallow, Spit out are correct translations, because the moves' animations aren't really that. I prefer to call them Store, Take in and Release.

Store: can be used 1 to 3 times, it doesn't matter if it's consecutive.

Take in: depending on the amount of times you used store, you will recover ¼, ½ or all of your HP.

Release: normal-type move with power equal to 100*number of times you used store.

Registered: Jun 2002  |  IP: Logged
Uiru
Sketch Molester
Member # 437

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posted 12-24-2002 05:18 PM      Profile for Uiru   Author's Homepage   Email Uiru   Send New Private Message      Edit/Delete Post  Reply With Quote 
Can you do Store, Store, Store, and then have a 300 power attack and 100% recovery or does using either move reset the Store counter?
~Uiru

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From: the floating castle of Newfoundland | Registered: May 2000  |  IP: Logged
Fluorine
SMELLY BUTT
Member # 2904

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posted 12-24-2002 05:31 PM      Profile for Fluorine     Send New Private Message      Edit/Delete Post  Reply With Quote 
Using take in/swallow or release/spit out resets the store/eat counter.
Registered: Jun 2002  |  IP: Logged
White Cat
Nobody knows why I'm an admin.
Member # 42

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posted 12-25-2002 05:50 AM      Profile for White Cat   Author's Homepage     Send New Private Message      Edit/Delete Post  Reply With Quote 
Hmm, let's do the math:

Turn 1: Store
Turn 2: Store
Turn 3: Store
Turn 4: Release (300 power)
Total: 300 power

Turn 1: Return (102 power)
Turn 2: Return (102 power)
Turn 3: Return (102 power)
Turn 4: Return (102 power)
Total: 408 power

----------------------------------------

Turn 1: Store
Turn 2: Store
Turn 3: Store
Turn 4: Take in (100% HP gain)
Turns used: 4

Turn 1: Rest (100% HP gain)
Turn 2: Sleeping
Turn 3: Sleeping
Turn 4: Wake up and attack
Turns used: 3

Based on this, these moves look almost completely useless. I suppose that Release could be used to beat a Recovering opponent, but only if the single 300 power attack would KO them.

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From: Calgary | Registered: Feb 2000  |  IP: Logged
Fluorine
SMELLY BUTT
Member # 2904

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posted 12-26-2002 01:56 PM      Profile for Fluorine     Send New Private Message      Edit/Delete Post  Reply With Quote 
Yeah, well... release is only useful if you want to score a huge hit, but the preparation time is too long, and the opponent will just switch to a ghost, rock or steel as soon as he sees what you're trying to do.

Take in isn't a lot better, but at least you can kind of "react" to the current situation... heh... no, screw that, it's not worth shit [Frown]

Registered: Jun 2002  |  IP: Logged
PokéProGamer
Farting Nudist
Member # 2735

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posted 12-27-2002 01:15 PM      Profile for PokéProGamer   Email PokéProGamer   Send New Private Message      Edit/Delete Post  Reply With Quote 
he, thanx.
a bit useless though... well to bad, but thanx for the info!

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It's the Nintendo difference

From: Currently just hangin' in Hoenn | Registered: Mar 2002  |  IP: Logged
MK
is somewhat large.
Member # 1445

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posted 12-27-2002 01:36 PM      Profile for MK     Send New Private Message      Edit/Delete Post  Reply With Quote 
I'd rather stick with my 2 swords dance and a hyper beam strategy
Registered: Jan 2001  |  IP: Logged


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